[Coding] Improved Anti Tank
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eggman
- Retired PR Developer
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- Joined: 2005-12-27 04:52
Re: [Coding] Improved Anti Tank
looks great!
Always wanted to see the AT weapons with realistic sights.
Not possible to force firing only from crouch .. can only force firing from prone. I've seen some of the smaller AT weapons fired from a standing position, but stuff like the Eryx I've only ever seen (videos) of them being fired from a crouch or prone position.
imo... it could be worth considering forcing the HAT weapons to be fired from prone... given that's the only limitation we can impose.. seems better than being able to fire from standing, but then this would seriously impact the ability to fire from behind a wall / cover / wreck...
Always wanted to see the AT weapons with realistic sights.
Not possible to force firing only from crouch .. can only force firing from prone. I've seen some of the smaller AT weapons fired from a standing position, but stuff like the Eryx I've only ever seen (videos) of them being fired from a crouch or prone position.
imo... it could be worth considering forcing the HAT weapons to be fired from prone... given that's the only limitation we can impose.. seems better than being able to fire from standing, but then this would seriously impact the ability to fire from behind a wall / cover / wreck...
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Coding] Improved Anti Tank
I beleive there is a code that you can't fire unless you are prone but not sure if it can work with crouching
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Re: [Coding] Improved Anti Tank
To bad the it's not possible to force firing only from crouch. That would balance the weapon more and take some stress out of the APC driver. Firing in a standing position almost lets you fire wherever you seem to stand on the map. Isn't there any workaround to make firing from standing position like make the missile get uncontrollable figuring the person that fires will lose his balance or fall...
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Smegburt_funkledink
- Posts: 4080
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Re: [Coding] Improved Anti Tank
Yeah, I just jumped into game to take a screenshot of the red chevrons closing up on the recticule, signifying the weapon is steadied. If the deviation can be kept high(red chevrons stay open/wide), as Alex pointed out for standing, that'd be fine.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
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[R-DEV]Matrox "CHINAAAAAAA!!!"
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Re: [Coding] Improved Anti Tank
needs testing .. but I think with the guided weapons deviation has quite different behaviour than the "dumbfire" weapons. Tho I can't recall exactly... I did mess with it a long time ago.
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Waaah_Wah
- Posts: 3167
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Re: [Coding] Improved Anti Tank
What happened to this project?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Coding] Improved Anti Tank
Yeah, is this being considered in a future PR release, also how is the Predator/Sraw version coming along?
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Drav
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [Coding] Improved Anti Tank
As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated 
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: [Coding] Improved Anti Tank
awsome its great what youve done man
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Coding] Improved Anti Tank
My marriage proposal still stands btwMescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated![]()
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Coding] Improved Anti Tank
Damn[R-CON]Mescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated![]()
Please tell me that this will be in 0.8x patch
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Re: [Coding] Improved Anti Tank
!BUMP!
Yeah Waaah, I agree. I REALLY hope this makes an appearance in .8x something.
Yeah Waaah, I agree. I REALLY hope this makes an appearance in .8x something.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Coding] Improved Anti Tank
W000t!
You agree with me on something??
You agree with me on something??
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Re: [Coding] Improved Anti Tank
Oops,
I wasn't supposed to let you know I agreed. Darn it!
*notes to self, "don't do that again"*
I wasn't supposed to let you know I agreed. Darn it!
*notes to self, "don't do that again"*


