[Coding] Improved Anti Tank

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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Re: [Coding] Improved Anti Tank

Post by eggman »

looks great!

Always wanted to see the AT weapons with realistic sights.

Not possible to force firing only from crouch .. can only force firing from prone. I've seen some of the smaller AT weapons fired from a standing position, but stuff like the Eryx I've only ever seen (videos) of them being fired from a crouch or prone position.

imo... it could be worth considering forcing the HAT weapons to be fired from prone... given that's the only limitation we can impose.. seems better than being able to fire from standing, but then this would seriously impact the ability to fire from behind a wall / cover / wreck...
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DeltaFart
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Joined: 2008-02-12 20:36

Re: [Coding] Improved Anti Tank

Post by DeltaFart »

I beleive there is a code that you can't fire unless you are prone but not sure if it can work with crouching
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: [Coding] Improved Anti Tank

Post by nicoX »

To bad the it's not possible to force firing only from crouch. That would balance the weapon more and take some stress out of the APC driver. Firing in a standing position almost lets you fire wherever you seem to stand on the map. Isn't there any workaround to make firing from standing position like make the missile get uncontrollable figuring the person that fires will lose his balance or fall...
THE_BIG_ADDY
Posts: 53
Joined: 2007-03-03 12:56

Re: [Coding] Improved Anti Tank

Post by THE_BIG_ADDY »

very nice^^
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Alex6714
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Joined: 2007-06-15 22:47

Post by Alex6714 »

Give the stand up position a very high deviation maybe?

Perhaps also add a arming delay, like the AA missiles, so it does not detonate at very close ranges if fired with high deviation standing up near a wall.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: [Coding] Improved Anti Tank

Post by Smegburt_funkledink »

Yeah, I just jumped into game to take a screenshot of the red chevrons closing up on the recticule, signifying the weapon is steadied. If the deviation can be kept high(red chevrons stay open/wide), as Alex pointed out for standing, that'd be fine.
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Re: [Coding] Improved Anti Tank

Post by eggman »

needs testing .. but I think with the guided weapons deviation has quite different behaviour than the "dumbfire" weapons. Tho I can't recall exactly... I did mess with it a long time ago.
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Waaah_Wah
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Re: [Coding] Improved Anti Tank

Post by Waaah_Wah »

What happened to this project?
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Coding] Improved Anti Tank

Post by steve_06-07 »

Yeah, is this being considered in a future PR release, also how is the Predator/Sraw version coming along?
Drav
Retired PR Developer
Posts: 2144
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Re: [Coding] Improved Anti Tank

Post by Drav »

As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Coding] Improved Anti Tank

Post by Chanvlan »

awsome its great what youve done man

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Coding] Improved Anti Tank

Post by Waaah_Wah »

Mescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)
My marriage proposal still stands btw :D :lol:
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Coding] Improved Anti Tank

Post by Waaah_Wah »

[R-CON]Mescaldrav wrote:As far as I know it's gone to the testers. The SRAW is coming along very badly due to me being well busy at work for the last few weeks and working on some other stuff, which is very nearly finished. Haven't forgot about it tho and will keep you guys updated :)
Damn :( I was really hoping to see this in 0.8. Lol, as soon as i downloaded i went on a local server and requested the Eryx. Dissapointment folowed :-?

Please tell me that this will be in 0.8x patch :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: [Coding] Improved Anti Tank

Post by Rico11b »

!BUMP!

Yeah Waaah, I agree. I REALLY hope this makes an appearance in .8x something.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Coding] Improved Anti Tank

Post by Waaah_Wah »

W000t!

You agree with me on something?? :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: [Coding] Improved Anti Tank

Post by Rico11b »

Oops,

I wasn't supposed to let you know I agreed. Darn it!


*notes to self, "don't do that again"* :)
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