Hydra Rocket Sounds

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Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Hydra Rocket Sounds

Post by Animalmother »

I want the rocket sounds to actually sound realistic. Not the "psssh" sound, its gotta have that woosh sound. It kind of has a big echo to it.

This video pretty much explains it
http://video.google.com/videoplay?docid ... =firepower

and this one
http://media.putfile.com/050608_UH60Mosul

also, I like what you've done with the sound of the weapons and how they can be heard throughout the map. I think it would be cool to do the same for the hydras. When a cobra is blasting a bunker full of INGs, the whole battlefield needs to know it. :D
Last edited by Animalmother on 2006-03-27 20:54, edited 1 time in total.
Szarko
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Post by Szarko »

That would be very cool, sounds awsome in the first video.
Wraith
Retired PR Developer
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Post by Wraith »

and I guess fix the mini gun noise..
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RikiRude
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Post by RikiRude »

i just got the hugest boner from watching these.


in my opinion pretty much all the sounds (minus the US i think all the revamped sounds to US sound great) need to be fixed
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Cerberus
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Post by Cerberus »

Agreed. The sounds for weapons aren't realistic sounding or loud enough
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Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

I think the RPK sounds alright and the chinese machine gun adds a nice contrast to the background noise of machine gun fire.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Agreed that the hydras, and pretty much every noise in the game, needs to be redone.
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Animalmother
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Post by Animalmother »

Should the hydras also have a higher splash dammage? In BF2, it hardly has any at all.
Animalmother
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Post by Animalmother »

well Ive never really used the cobra in PR yet.
archaeopterygian
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Joined: 2006-03-22 21:26

Post by archaeopterygian »

The dumbfires do have a much greater radius damage effect than they did in V-BF2. If you land one within a few meters of a foot soldier you're rewarded with some ragdoll physics as he goes flying. On the attack helicopter rockets...It would be nice to be able to hold down the trigger and release a pod of rockets in a stream. If I'm not mistaken, real Cobra pilots/co-pilots don't -have- to pull the trigger constantly when they want to release a volley of suppressive rockets. I wouldn't take away the precision of choosing a rocket at a time but it would be great to release them all over a few seconds time with one squeeze.

Speaking of damage...how likely is it that we'll see somewhat realistic gore? One of the nice things about Counter-Strike (I know, different game) is the excellent blood spray and trailing on surfaces behind a target. It gives you a nice sense of reality and makes you feel like the weapon has weight and that the rounds penetrate. I'm sure a lot of CS'ers-playing-BF2 are gravitating towards your mod already and can attest to this feature's contribution to the atmosphere of CS. :arrow:
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RikiRude
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Post by RikiRude »

archaeopterygian wrote:If you land one within a few meters of a foot soldier you're rewarded with some ragdoll physics as he goes flying.

that line just made me laugh out loud!


i agree with a bit more blood then just a puff of blood, but if i remember correctly they were having trouble the blood effects, but that was forever ago.


and it would be nice if all guns were a bit louder, maybe with some more bass, and just plain more realistic.

when someone surprises me whilst unloading their weapon, id like to be a little scarred by the sound =)
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archaeopterygian
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Post by archaeopterygian »

I think just about everyone would agree that the more realistic the sounds the better. I can't imagine someone posting and arguing for weaker audio
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Animalmother
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Post by Animalmother »

archaeopterygian wrote:I think just about everyone would agree that the more realistic the sounds the better. I can't imagine someone posting and arguing for weaker audio
ehhhhhh, but my ears, they hurt from the sound of the machine gun

/french voice
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