What do you guys think?22viPer22 wrote:Ok, so I had a previous post about heavy bombers and cloud barriers. this time it is about gforces and aircraft stressing. If your plane makes an incredibly hard turn, I know in this game in dogfights we are pulling 10g's or more, you pilot should black out during the turn, and your plane could recieve some damage if it was severe enough. This way, missiles would also break up in those crazy turns, because in real life they can't pull that kind of force. This way, dogfighting might take more skill. My main point however, is interactive damage. You shoot a missile and it hits their left wing, and they lose around half their health bar. How about their wing is blown off and severely damaged, and they have to make it back to base or eject(btw, ADD EJECTION SEATS). Or if you fire some bullets through the engine nozzle, maybe they will lose some engine power and boost. I know dice, that it is hard to model this, but it is just a crazy idea by me, which I think could work.
Some Realistic Plane Ideas from TBF2
-
SnY_pEr
- Posts: 3
- Joined: 2006-03-26 02:22
Some Realistic Plane Ideas from TBF2
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
An F-16 pilot, due to the 30 degree reclined seat can successfeully pull of a 9G turn, and the plane itself can withstand higher Gs. This cant be said for all fighters but should give you an example of what is possible in real life.
Dogfighting missiles can also pull up to 12G turns, such as the AIM-9 sidewinder.
It has been discussed on these forums that adding ejection seats might not be possible and would cause more problems then they are worth.
Firing the cannon will have little effect on an aircrafts performance and speed, unless of course its the A-10 firing its main gun.
Im not too sure on the damage models and stuff like that, as i am no modeler or coder
Dogfighting missiles can also pull up to 12G turns, such as the AIM-9 sidewinder.
It has been discussed on these forums that adding ejection seats might not be possible and would cause more problems then they are worth.
Firing the cannon will have little effect on an aircrafts performance and speed, unless of course its the A-10 firing its main gun.
Im not too sure on the damage models and stuff like that, as i am no modeler or coder
Last edited by Resjah on 2006-03-27 21:46, edited 1 time in total.
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
What needs to be fixed is how tight of a turn you could make depending on the speeds you are at and the actual speed you are moving. The F-16s best turn rate is achieved between the speeds of 320-360n.m. In game you might be going 800n.m. and this isnt visually represented but the representation should be toned down a bit. A plane would handle poorly if it was going 800nm.
Im not sure if it would be possible to have the pilot actually blackout or redout, i could be (and i actually hope) im wrong.
Im not sure if it would be possible to have the pilot actually blackout or redout, i could be (and i actually hope) im wrong.
-
TII
- Posts: 185
- Joined: 2005-12-13 21:12
I doubt the flight models in this game are sophisticated enough to model the differences between rate and radius at varying airspeeds. Acceleration seems faster than deceleration as well.
??: I'm still of the mind that helicopters are more than adequate for the air role considering the size of the maps.
PS FLyboy, you'd be dead meat in a Viper at those speeds, 380-440kts is max corner for the F-16 at 9g
PS FLyboy, you'd be dead meat in a Viper at those speeds, 380-440kts is max corner for the F-16 at 9g
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
ahh yes, you right. But hey i was remembering of the top of my headTII wrote:I doubt the flight models in this game are sophisticated enough to model the differences between rate and radius at varying airspeeds. Acceleration seems faster than deceleration as well.??: I'm still of the mind that helicopters are more than adequate for the air role considering the size of the maps.
PS FLyboy, you'd be dead meat in a Viper at those speeds, 380-440kts is max corner for the F-16 at 9g![]()
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
'[R-PUB wrote:FlyBoy']ahh yes, you right. But hey i was remembering of the top of my head![]()
ah well
fly boy do you fly and what do you fly??
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Lugubrum
- Posts: 1057
- Joined: 2006-03-15 16:00
http://www.download.com/F-A-18-Hornet-3 ... 65581.html
In this game your screen turns black when you make really sharp turns. It's a realistic flight simulator (well, I don't know if it's realistic cause I never flied a plane myself :lol
. Maybe some of these things are good ideas for PR?... Like controlling your landing wheels. And I would like to see you have to land the plane to get new ammunition.
In this game your screen turns black when you make really sharp turns. It's a realistic flight simulator (well, I don't know if it's realistic cause I never flied a plane myself :lol
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
they should make it harder to take off, every plane in this game apperas to pocess super STOL abilities. THe air speed indicator is alos stupid becuase i was hoveriring once and it said i was doing 50 but a man was springing below and he was level with me!. It needs to be divided by 3 and this would make it alot more realistic. I do not care if my jet can only do 500 but i do care if it says i am doing 1000 when i am really only doing 300.
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
'[R-PUB wrote:Hitperson']ah well
fly boy do you fly and what do you fly??
Yes in fact i do fly, but sadly not military jets yet though
But i also consider my self a bit active with the USAF, as i have attended their Air Education and Training Command course in Colombus AFB, missouri, its where fighter pilots are trained, and i had a chance to fly in one of these T-38 which is the Air Force's training plane. I have also been to an AF Pararescue course in KirtLand AFB, New Mexico (hardest thing i have done in life yet), as well as numerous other trips to other AFBs.
But now im seriously off topic
'Lugubrum' wrote:http://www.download.com/F-A-18-Horne..._4-865581.html
In this game your screen turns black when you make really sharp turns. It's a realistic flight simulator (well, I don't know if it's realistic cause I never flied a plane myself :lol. Maybe some of these things are good ideas for PR?... Like controlling your landing wheels. And I would like to see you have to land the plane to get new ammunition.
I think its a possibility that PR will eventually make it required for planes to land to re-arm, controlling your landing gear would also be nice as well. I didnt download that Flight-sim, but judging from the year it was uploaded ,1997, i can say flight sims have made a considerable leap, check out Falcon 4.0.
'Top _Cat the great' wrote:they should make it harder to take off, every plane in this game apperas to pocess super STOL abilities - this is morally wrong, like a m4 that can fire helfire missles, please rectafire this!
THe air speed indicator is alos stupid becuase i was hoveriring once and it said i was doing 50 but a man was springing below and he was level with me!. It need to be divide by 3 and this would make it alot more realistic. I do not care if my jet can only do 500 but i do care if it says i am doing 1000 when i am really only doing 300.
Well, it would be impossible to do realistic runway lengths for PR, as most military runways go between 3-4km, and most maps in BF2 run that range, so i dont anyone would want a runway to take up the whole map
Also with Fighter jets, the Airspeed indicator actually doesnt measure such low speeds, you wont see a fighter plane that says you are going 7nm, their cut off range for most planes airspeed being measured is usually between 50-60nm, so you might actually be moving 5nm, but your airspeed indicator will show like 50nm, its something DICE actually got right.
And the yes, the Airspeed indicator also needs to be toned down on planes.
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
-
Wraith
- Retired PR Developer
- Posts: 1929
- Joined: 2006-02-11 00:10
Ahh the good days. I used to be an Air Force Combat Controller back in the day... LOL, the 98-99 day that is, rofl. Even those truncated courses are hard as hell. Of 144 Potentials we had 12 graduate our pipeline and that was considered an above average pass rate.'[R-PUB wrote:FlyBoy']I have also been to an AF Pararescue course in KirtLand AFB, New Mexico (hardest thing i have done in life yet)

-
wushu1
- Posts: 89
- Joined: 2006-02-25 05:45
I like the idea of blackouts and redouts, but I think they should be dumbed down for the sake of gameplay. Also the effect could be something like when you get shot you have that red boarder around your screen except should be alot more severe. Also I think that you vision should get blurred and your controls delayed a bit. thats just my input, and no I dint have and flying experience, but my father was a flight engineer for a KC-130 and is in the proccess of getting his private pilots liscense soon. Is that close enough 
-
six7
- Posts: 1784
- Joined: 2006-03-06 03:17
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
jsf is a great flight sim i advise getting it.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."

