[HUD] Topographical minimaps
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [HUD] Topographical minimap
also satelite pictures change depending on seasons etc. and you can't necesarily estimate a drop in height on a sat picture.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [HUD] Topographical minimap
bump... just seen the updates you added for qwai, jabal, fools road, etc.. they look great, i hope you guys keep at it 
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Re: [HUD] Topographical minimap
Fuzz, I havn't been working on this project since the punkbuster began checking for shaders and the client.zip files. No more way to test the maps in game plus no official decision from the devs made me abandon this project for the time being. A change in either area, that is removing the check on client.zip(totally unrelated to the shaders check) or an official go-ahead from the devs can probably push me to complete the remaining maps.
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: [HUD] Topographical minimap
It'd be great to see this in game.

Pweeeeez devs?

Pweeeeez devs?
404: Signature not found
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: [HUD] Topographical minimap
Make this game's default, pleaaase 
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Salah ad Din
- Posts: 560
- Joined: 2007-01-03 15:15
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ValerioZ.[ITA]
- Posts: 130
- Joined: 2007-02-11 18:22
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Burlock
- Posts: 183
- Joined: 2007-07-04 10:22
Re: [HUD] Topographical minimap
i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [HUD] Topographical minimap
I love it..
and Clypp..
if the devs to let give you the green light..
please post the full-size maps up somewhere
=D I'd like to print them off so i can place them behind my screen so i don't have to press M every five seconds (i think thats what we should be forced to do in the first place as squad members... squad leaders should be able to press M.. imho.......)
I understand gameplay values... but... Project Reality.... < < It's a project.. striving for reality... so shouldn't we have real maps, not photographs? =D
Pweeeease devs...
i'll cwy ifsh you don'ts.....
edit: Burlock's post:
and Clypp..
if the devs to let give you the green light..
please post the full-size maps up somewhere
=D I'd like to print them off so i can place them behind my screen so i don't have to press M every five seconds (i think thats what we should be forced to do in the first place as squad members... squad leaders should be able to press M.. imho.......)
I understand gameplay values... but... Project Reality.... < < It's a project.. striving for reality... so shouldn't we have real maps, not photographs? =D
Pweeeease devs...
edit: Burlock's post:
I think the dev's are truely thinking about it... they like the concept, but i think they want to see how it would work out, and Rhino seems to be very very.... critical... =D but that is needed when it comes to a mod. I'm sure they'll put it in, if not, i'd ask Clypp to finish anyways for my own personal gains, stated above, of printing them out so i don't need to push M =D (efficiency for the masses!)i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Re: [HUD] Topographical minimap
Thanks for the support lithiumfox. The maps that are already done are full sized on the first page in lossless PNG format (which is why they load so slow
) You might have to click them to bring them to full size.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [HUD] Topographical minimap
Looks great! The height lines are really usefull I think! I might actually print a few of these and try them while commanding and squad leading!
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turnpipe
- Posts: 274
- Joined: 2008-01-27 19:25
Re: [HUD] Topographical minimap
Are these maps going to be standard in the next patch?
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Re: [HUD] Topographical minimap
Kyongan'Ni has been added to the first post. Tested in game and it is pretty good if I may say so myself.
Last edited by Clypp on 2008-08-09 19:05, edited 2 times in total.
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THE.FIST
- Posts: 2036
- Joined: 2007-07-11 23:00
Re: [HUD] Topographical minimap
military topographical maps usually have area numbers,scale data on it and directions..from personal experience
http://www.humanitarianinfo.org/iraq/maps/266-A3_Nassriyah_us_military_15k.jpg
http://www.humanitarianinfo.org/iraq/maps/266-A3_Nassriyah_us_military_15k.jpg
Last edited by dbzao on 2009-02-04 04:37, edited 2 times in total.
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [HUD] Topographical minimap
GREYSTYLE EDITION FTW looks much better
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Re: [HUD] Topographical minimap
Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.military topographical maps usually have area numbers,scale data on it and directions..from personal experience
It would be nice to have a map like the one FIST posted but PR maps are not that complex.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: [HUD] Topographical minimap
-Ok, this thread keeps updating but I can't see any new posts...
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [HUD] Topographical minimap
I think that happens when people vote, it bumps the thread even though there's no new posts.

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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45





