How easily should you hit a moving target?

General discussion of the Project Reality: BF2 modification.
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How often should you be able to hit a moving target?

100% (always)
61
7%
75%
350
41%
50%
278
33%
25%
150
18%
0% (never)
8
1%
 
Total votes: 847

Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

How easily should you hit a moving target?

Post by Wolfe »

Using a standard issue riflemen (M16, for example) in scope mode, and assuming you are stationary, and also assuming that you have 0 ping, how easily should you be able to hit a moving solder at a range of 100 meters?
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: [Poll] How easily should you hit a moving target?

Post by X1 Spriggan »

AY, I put 50% taking in all the factors of the game ( ping, hit detection , and thinking of gameplay ect.) but then I re-read your post. Realistically, if your target is out in the open and your sight is pointed directly at him at that close a range, and you have no reason to misfire( out of breath ect.) then the chance of hitting that target should be 75%-95%.
S.O.P
Posts: 180
Joined: 2005-05-28 04:20

Re: [Poll] How easily should you hit a moving target?

Post by S.O.P »

I voted 100% for a similar reason.

In-game, no wind, everything the same, stable M16, mouse in the correct position, (standing/crouch/prone??), theoretically you should get a hit on every shot you make.

Personally, I'd say 100% prone, 85-90% crouched, 75% standing.

Then comes the whole cone-of-fire/scope sway/deviation argument.

Realistically, that's a different argument as well. The question didn't take that into account.


Edit: The question also didn't take type of movement into account. Fast, perpendicular, erratic etc.
Last edited by S.O.P on 2008-07-25 01:50, edited 2 times in total.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Poll] How easily should you hit a moving target?

Post by Rudd »

assuming he's running in a linear path with no obstructions and I am crouched, 100%, but since thats rarely the case, 75% is my vote
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frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: [Poll] How easily should you hit a moving target?

Post by frrankosuave »

I "should" be able to hit a moving target 100% of the time. Maybe not with every bullet but with 7 out of 10.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: [Poll] How easily should you hit a moving target?

Post by R.J.Travis »

75% gets my vote
Nodachi7
Posts: 3
Joined: 2008-07-24 23:12

Re: [Poll] How easily should you hit a moving target?

Post by Nodachi7 »

do you have to lead the target or just aim right on him?
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Re: [Poll] How easily should you hit a moving target?

Post by baptist_christian »

it really depends. if he is moving parallel to my bearing, I usually hit and kill them. if they're moving perpendicular to my bearing, it's ****ing impossible to hit him.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: [Poll] How easily should you hit a moving target?

Post by Razick »

100m would be a fairly easy shot with the 5.56 weapons because of its speed but it shouldnt be a pin point shot by any means. Im pretty sure this another deviation related poll and I would say it should have mostly minimal effects to it at a man sized moving target at 100m but once past that it should be significantly more difficult. Good marksmanship should not be a random occurrence is what Im saying.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Poll] How easily should you hit a moving target?

Post by Waaah_Wah »

Does he run directly at you, away from you or is he moving perpendicular to my bearing? If directly at me, 100%. If hes moving perpendicular, then 0-25%. If hes zizzagging, then i will pull out my AT-4...
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: [Poll] How easily should you hit a moving target?

Post by x.trEm*e »

depending on my skills... 50%
a bit of a weird question... you should hit a position 100% when you considered bullet flight time and bullet flight line and the bullet is exactly flying like it would fly from a barrel (excluding any deviation algorithms and including realistic ballistics calculation)

testing that sort of exercise in ARMA I hit 60% of fast moving targets between 50m and 300m, while using realistic mods for weapons behaivor and ballistics
KkarlArsch
Posts: 23
Joined: 2008-07-20 10:56

Re: [Poll] How easily should you hit a moving target?

Post by KkarlArsch »

frrankosuave wrote:I "should" be able to hit a moving target 100% of the time. Maybe not with every bullet but with 7 out of 10.
Woar, you get 100% accuracy with 7 hits out of 10 shots? :-D


Assuming that the guy I'm shooting at is a numb sack and keeps running like on autopilot, I might hit with 75% of my rounds. If he goes nuts after the first hit (going prone, ziggzagg) I'd say only 25% - and if he starts bunny hopping chances of hitting the target are 130% since I'd love to call in a freaking JDAM for that kind of people.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Poll] How easily should you hit a moving target?

Post by SGT.JOKER »

I voted 75% of the time, thats how it appears to be all ready
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Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: [Poll] How easily should you hit a moving target?

Post by Drav »

Useless poll, as you dont say if hes running across your sights or towards. If towards, 90%. If across 50%. Either way if you get the ballistics and the zeroing right, isnt this something we should be able to find out for ourselves?
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: [Poll] How easily should you hit a moving target?

Post by IAJTHOMAS »

As people have pointed out, it depends on the bearing he is running on, as an average, and whether he is taking any evasive action.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Poll] How easily should you hit a moving target?

Post by Tartantyco »

S.O.P wrote:I voted 100% for a similar reason.

In-game, no wind, everything the same, stable M16, mouse in the correct position, (standing/crouch/prone??), theoretically you should get a hit on every shot you make.

Personally, I'd say 100% prone, 85-90% crouched, 75% standing.

Then comes the whole cone-of-fire/scope sway/deviation argument.

Realistically, that's a different argument as well. The question didn't take that into account.


Edit: The question also didn't take type of movement into account. Fast, perpendicular, erratic etc.
*Pedant detected*

-Stop acting like retards and read into the question instead of engaging in a massive anal pedanticism.
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llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: [Poll] How easily should you hit a moving target?

Post by llPANCHOll »

I hated the deviation when it was first introduced... and I mean "HATED" it.. then I realized that you can actually run across open areas without getting hit and I learned to like it... (then of course the HATSNIPING rule was lifted on the server I play on, and that joy was taken from me)

I feel the deviation as it is now is OK, but the timer should be based on AWSD keypad movement and not mouse movement, as to give a bit of an advantage to implaced defending forces.
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Feenan.
Posts: 108
Joined: 2008-04-16 15:40

Re: [Poll] How easily should you hit a moving target?

Post by Feenan. »

I have been down to Bisley (the shooting range not far from where i live) a few times and have been on their moving deer target which moves farily rapidly and is about 100 yards out, with a Remington 700 i can get about half my shots on target so i voted 50% - that said i have never used an M16A4.
BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Re: [Poll] How easily should you hit a moving target?

Post by BeerHunter »

Feenan. wrote:I have been down to Bisley
I almost got there.. *sob* but that's another story.

100M = about 60'.

If you can't hit a human sized target 100% of the time under the conditions stated then you obviously aren't in the Canadian Armed Forces. :twisted:

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