M1A1 Abrams tank sound effects?
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PlainSight
- Posts: 41
- Joined: 2007-05-17 00:03
M1A1 Abrams tank sound effects?
LiveLeak.com - Abrams Engaging Insurgents - View from Inside
After stumbling upon the posted video above, I've been wondering if it's possible to add the sounds that the Abrams gives off (like the high pitched squealing sound.) And notice how when the gunner moves his turret, you hear it squeal, and as the driver goes forward you hear it bump up a pitch.
Realistically this would get really annoying when your in the driver/gunner seat in a match in PR. But is it possible for the sound to be heard from outside the tank? For example the infantry moving along side it when clearing out a village?
I'm just typing out my thoughts, don't know if it's even possible.
Thanks guys
After stumbling upon the posted video above, I've been wondering if it's possible to add the sounds that the Abrams gives off (like the high pitched squealing sound.) And notice how when the gunner moves his turret, you hear it squeal, and as the driver goes forward you hear it bump up a pitch.
Realistically this would get really annoying when your in the driver/gunner seat in a match in PR. But is it possible for the sound to be heard from outside the tank? For example the infantry moving along side it when clearing out a village?
I'm just typing out my thoughts, don't know if it's even possible.
Thanks guys

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Thomas
- Posts: 11
- Joined: 2008-07-24 07:07
Re: M1A1 Abrams tank sound effects?
Great idea man i hope the mods get the picture, i love that sound
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: M1A1 Abrams tank sound effects?
at the end was that the mg firing???...sounds awsome..its a minor thing but would be nice
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
Re: M1A1 Abrams tank sound effects?
tanks sounds do still need a bit of a tweak, i cant imagine its that noisy in there i mean they all have ear defenders so its probs drowned out a bit as he camara is picking up the all of the noise. There is that sound in the challanger 2 in PR only quiter and you can hear the turret moving sound. i would like some beefier coax sounds though 
one things for sure irl i never want to be an armour crewman
(and not becuase of that video)
one things for sure irl i never want to be an armour crewman

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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: M1A1 Abrams tank sound effects?
HI!, najjar
.
I dont think its that important atm,
but i think it would me be nice to be looked on after 0.8.
I dont think its that important atm,
but i think it would me be nice to be looked on after 0.8.
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kristofer
- Posts: 149
- Joined: 2006-05-02 12:27
Re: M1A1 Abrams tank sound effects?
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
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Smooth[EST]
- Posts: 61
- Joined: 2008-07-07 20:05
Re: M1A1 Abrams tank sound effects?
My problem is that I cant hear anything if my tank gets shot by another tank or RPG! I have no overwiev about my tanks health. Thats abnormal!
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x.trEm*e
- Posts: 111
- Joined: 2008-04-16 11:12
Re: M1A1 Abrams tank sound effects?
no thats real'Smooth[EST wrote:;740780']My problem is that I cant hear anything if my tank gets shot by another tank or RPG! I have no overwiev about my tanks health. Thats abnormal!
watch the video, and ask yourself whether the crew can say that their "production number mxf342 armor plate rear left corner" has been hit or bla... and you hardly hear the driving sounds, like its in PR, they could be just a bitty bit louder but let the DEVS focus on some more major gameply thing than on little tewaks
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Smooth[EST]
- Posts: 61
- Joined: 2008-07-07 20:05
Re: M1A1 Abrams tank sound effects?
My point is that no way the RL crew has no information if the rocket hits the tank. If you cant hear it there should be alarm or smth. And in RL you have all 7 senses not only 2 being behind the copmuter.x.trEm*e wrote:no thats real
watch the video, and ask yourself whether the crew can say that their "production number mxf342 armor plate rear left corner" has been hit or bla... and you hardly hear the driving sounds, like its in PR, they could be just a bitty bit louder but let the DEVS focus on some more major gameply thing than on little tewaks
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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x.trEm*e
- Posts: 111
- Joined: 2008-04-16 11:12
Re: M1A1 Abrams tank sound effects?
'Smooth[EST wrote:;740897']My point is that no way the RL crew has no information if the rocket hits the tank. If you cant hear it there should be alarm or smth. And in RL you have all 7 senses not only 2 being behind the copmuter.
sorry cant agree on that too, I notice clear in 9 out of 10 that something has hit my tank in PR
and if you want to implement all 7 senses into PR, its a good time to start now!
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Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
Re: M1A1 Abrams tank sound effects?
Not from what I heard.Dr2B Rudd wrote:OMG THAT IS LOUD! never realised it was like that lol
My dads friend was a tank loader in desert storm so i should know this [/sarcasm]
Really he said all you hear is a thump because of the thick armor.
Plus its loud because the hatch is open.
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Fess|3-5|
- Posts: 117
- Joined: 2007-03-04 08:27
Re: M1A1 Abrams tank sound effects?
You get used to it.
Plus the CVC helmet drowns at all the noise. You can still hear the thumps from RPG's though.
Plus the CVC helmet drowns at all the noise. You can still hear the thumps from RPG's though.

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strima
- Retired PR Developer
- Posts: 2205
- Joined: 2007-02-10 15:04
Re: M1A1 Abrams tank sound effects?
Outside is noisy but I've lost count the amount of times I've fallen asleep in the back of a Warrior on long road moves, the noise is actually quite soothing!!!!



