M1A1 Abrams tank sound effects?

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PlainSight
Posts: 41
Joined: 2007-05-17 00:03

M1A1 Abrams tank sound effects?

Post by PlainSight »

LiveLeak.com - Abrams Engaging Insurgents - View from Inside

After stumbling upon the posted video above, I've been wondering if it's possible to add the sounds that the Abrams gives off (like the high pitched squealing sound.) And notice how when the gunner moves his turret, you hear it squeal, and as the driver goes forward you hear it bump up a pitch.

Realistically this would get really annoying when your in the driver/gunner seat in a match in PR. But is it possible for the sound to be heard from outside the tank? For example the infantry moving along side it when clearing out a village?

I'm just typing out my thoughts, don't know if it's even possible.

Thanks guys
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Thomas
Posts: 11
Joined: 2008-07-24 07:07

Re: M1A1 Abrams tank sound effects?

Post by Thomas »

Great idea man i hope the mods get the picture, i love that sound
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: M1A1 Abrams tank sound effects?

Post by Conman51 »

at the end was that the mg firing???...sounds awsome..its a minor thing but would be nice
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: M1A1 Abrams tank sound effects?

Post by SuperTimo »

tanks sounds do still need a bit of a tweak, i cant imagine its that noisy in there i mean they all have ear defenders so its probs drowned out a bit as he camara is picking up the all of the noise. There is that sound in the challanger 2 in PR only quiter and you can hear the turret moving sound. i would like some beefier coax sounds though :D

one things for sure irl i never want to be an armour crewman :) (and not becuase of that video)
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: M1A1 Abrams tank sound effects?

Post by arjan »

HI!, najjar :D .
I dont think its that important atm,
but i think it would me be nice to be looked on after 0.8.
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: M1A1 Abrams tank sound effects?

Post by kristofer »

"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
Smooth[EST]
Posts: 61
Joined: 2008-07-07 20:05

Re: M1A1 Abrams tank sound effects?

Post by Smooth[EST] »

My problem is that I cant hear anything if my tank gets shot by another tank or RPG! I have no overwiev about my tanks health. Thats abnormal!
x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: M1A1 Abrams tank sound effects?

Post by x.trEm*e »

'Smooth[EST wrote:;740780']My problem is that I cant hear anything if my tank gets shot by another tank or RPG! I have no overwiev about my tanks health. Thats abnormal!
no thats real
watch the video, and ask yourself whether the crew can say that their "production number mxf342 armor plate rear left corner" has been hit or bla... and you hardly hear the driving sounds, like its in PR, they could be just a bitty bit louder but let the DEVS focus on some more major gameply thing than on little tewaks
Smooth[EST]
Posts: 61
Joined: 2008-07-07 20:05

Re: M1A1 Abrams tank sound effects?

Post by Smooth[EST] »

x.trEm*e wrote:no thats real
watch the video, and ask yourself whether the crew can say that their "production number mxf342 armor plate rear left corner" has been hit or bla... and you hardly hear the driving sounds, like its in PR, they could be just a bitty bit louder but let the DEVS focus on some more major gameply thing than on little tewaks
My point is that no way the RL crew has no information if the rocket hits the tank. If you cant hear it there should be alarm or smth. And in RL you have all 7 senses not only 2 being behind the copmuter.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: M1A1 Abrams tank sound effects?

Post by Rudd »

OMG THAT IS LOUD! never realised it was like that lol
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x.trEm*e
Posts: 111
Joined: 2008-04-16 11:12

Re: M1A1 Abrams tank sound effects?

Post by x.trEm*e »

'Smooth[EST wrote:;740897']My point is that no way the RL crew has no information if the rocket hits the tank. If you cant hear it there should be alarm or smth. And in RL you have all 7 senses not only 2 being behind the copmuter.

sorry cant agree on that too, I notice clear in 9 out of 10 that something has hit my tank in PR
and if you want to implement all 7 senses into PR, its a good time to start now! :-D
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: M1A1 Abrams tank sound effects?

Post by Fluffywuffy »

Dr2B Rudd wrote:OMG THAT IS LOUD! never realised it was like that lol
Not from what I heard.

My dads friend was a tank loader in desert storm so i should know this [/sarcasm]

Really he said all you hear is a thump because of the thick armor.
Plus its loud because the hatch is open. :P
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[DM]AirborneLegs or hellatom ingame
Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Re: M1A1 Abrams tank sound effects?

Post by Fess|3-5| »

You get used to it.

Plus the CVC helmet drowns at all the noise. You can still hear the thumps from RPG's though.
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strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: M1A1 Abrams tank sound effects?

Post by strima »

Outside is noisy but I've lost count the amount of times I've fallen asleep in the back of a Warrior on long road moves, the noise is actually quite soothing!!!!
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