New Sound effects suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: New Sound effects suggestion

Post by Jaymz »

sorry it took so long mate ;)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: New Sound effects suggestion

Post by OkitaMakoto »

*grumble grumble*


:P

Welcome chammy :)
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: New Sound effects suggestion

Post by HughJass »

grats con
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: New Sound effects suggestion

Post by Brummy »

Hehe, welcome Chammy! I loved the ArmA sounds, hope you can do the same for PR :D
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: New Sound effects suggestion

Post by Drav »

TBH i am slightly disappointed game developers don't go out and record their own sounds nowadays. Ppl demand the most ridiculous of things in the name of realism but on the other hand seem happy with anything that slightly resembles a gunshot or grenade. I think this is in part due to gunshots being very hard to record properly, but mainly massive over reliance on computers in all forms of sound production these days.
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: New Sound effects suggestion

Post by kristofer »

Woot! Chammy has an R-CON tag :grin: Welcome!
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

Re: New Sound effects suggestion

Post by kf_reaper »

i know its on the VOIP command com after you let go of the talk key you hear that be radio chirp telling you that the guy is no longer keyed up. could it somhow be added to the squads voip?

the redio that me and my squad uses does the chirp after we are keyed off.
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: New Sound effects suggestion

Post by Fluffywuffy »

You have been promoted comrade.
Image

[DM]AirborneLegs or hellatom ingame
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: New Sound effects suggestion

Post by Celestial1 »

If these sounds are in v0.8, along with the new animations etc, I will likely be extremely satisfied.

Grats Chammy, make us proud! :P
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: New Sound effects suggestion

Post by Hauler »

No offense to the others who do the sound but now that Chammy is here this game in terms of sounds and realism is about to go through the roof.
"Who just threw a grenade at a tank :? ??: "
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: New Sound effects suggestion

Post by Bringerof_D »

just a quick request you think when someone calls for a medic you can have him crying for his mom? or screaming in a realistic manner so instead of "MEDIC!" it's "aaaah, MEEEEEEEEEDIIIIIIIIC!"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New Sound effects suggestion

Post by Rudd »

Voices, especially the MEEEDIIICC and LEEEERROOOOY need to carry much further
Image
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: New Sound effects suggestion

Post by Bringerof_D »

heheh yeah you know what have a random clip in there of someone screaming "LEEEEROOOOOOOOOY JENKIIIINS!" for the US army when they use the "gogogo" radio command
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New Sound effects suggestion

Post by Scot »

Also can we bring back for the Brits:
Starlight at this location!!


JOKE!
Image
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New Sound effects suggestion

Post by cyberzomby »

Ohyea that starlight at this location is so weird!

I also love the:

Combat medic on call!
Begbie
Posts: 422
Joined: 2008-03-25 08:22

Re: New Sound effects suggestion

Post by Begbie »

Hey Chammy, love your sound mod for ArmA!
Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: New Sound effects suggestion

Post by Chammy »

I've been promoted? *blushes* :o ops: But how so?

Thanks guys, well if it comes to that then whoohoo, when do I start? :-D
Chammy
Posts: 229
Joined: 2007-01-22 06:15

Re: New Sound effects suggestion

Post by Chammy »

Brummy wrote:Hehe, welcome Chammy! I loved the ArmA sounds, hope you can do the same for PR :D
Heh heh, thanks dude, and yes I can. :mrgreen:
[R-DEV]fuzzhead wrote:Chammy check the R-CON forums, jaymz is working on sounds right now... if you got the time, we can work together to get some badass sounds for v0.8 :)
woohoo! thanks, I will be checking them right now.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: New Sound effects suggestion

Post by Ironcomatose »

*NEW RECORD*

Enter Name
1.---..................R-CON Status with 14 post
2.OKI..................R-CON Status with 3500 post
.
.
.
.
.
.
100.Rhi..................R-DEV Status with 14000 post

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: New Sound effects suggestion

Post by Sabre_tooth_tigger »

Congrats Chammy, sound adds so much atmosphere to the game in ways graphics cant, so Im glad your here to help us out :D
Post Reply

Return to “PR:BF2 Suggestions”