Special vehicles for medics

General discussion of the Project Reality: BF2 modification.
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Michaelp800
Posts: 28
Joined: 2008-07-25 16:43

Special vehicles for medics

Post by Michaelp800 »

Hello. I'm new here in the forum and my english isn't very well. But I try to say, what I mean. :wink:

What do you think abaout special cars for medics? My idea:

The car looks like a truck, but it has a location for injured soldiers and is signed with red crosses. Max. 3 medics can sit in the car and ONLY they can drive it.

If there are injured persons in the car, then they will be healed automaticly (also without medics). The healing process in the car can't heal bad wounds. Then they need the medic normally out of car.

Two medic cars for one team I think is the best.


What do you think abaout that and is it possible to create? 8-)

PS Sorry for my bad english. :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Special vehicles for medics

Post by Rudd »

welcome to the forums, remember to check the already suggested thread for ideas already give, and also use the search function

Medics are more like normal soldiers with extra training, rather than fully fledged medical response teams, so their own vehicle just separates them from the ppl who need them

even with teh 60 sec revive time upcoming in 0.8 its not enough time for the ambulance to come and save the day

realistic idea, but not compatible with gameplay unfortunately
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Michaelp800
Posts: 28
Joined: 2008-07-25 16:43

Re: Special vehicles for medics

Post by Michaelp800 »

Aha ok. Another proposal. I think it's a nice feature, if medics can refresh the stamina of the current person that they are healing. Is that possible? :D

And yes, I did use the search, but I only found "field hospital" (great idea) and "adrenalin power". ;)
Last edited by Michaelp800 on 2008-07-26 01:02, edited 2 times in total.
flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: Special vehicles for medics

Post by flem615 »

I think it would be neat if you could (regardless of class) Drag a crit wounded soldier into cover, so a medic could heal them, or you could move the person farther away. with the new respawn times coming up somethin along these lines could be possible and cool
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Special vehicles for medics

Post by Rudd »

flem615 wrote:I think it would be neat if you could (regardless of class) Drag a crit wounded soldier into cover, so a medic could heal them, or you could move the person farther away. with the new respawn times coming up somethin along these lines could be possible and cool
hardcoded i'm afraid, once again plz check the suggested sticky/search function :D

best thing you can do atm is just smoke and shock as fast as you can
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Special vehicles for medics

Post by Skodz »

But they want to stop us from going into cover after reanimation in 0.8 with the black screen!!
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Special vehicles for medics

Post by Celestial1 »

Dr2B Rudd wrote:hardcoded i'm afraid, once again plz check the suggested sticky/search function :D
I was just thinking about this...

Is there a way to have it so that like defibs that you click on them, but then you get behind cover and click again and it sort of "spawns" him there? With the current defib health and all that?

I don't know, but I figure it hasn't quite been said before.
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Special vehicles for medics

Post by Hotrod525 »

Well a MEDIC Black hawk is it possible ? it will eal you automaticly inside it... a sort of Medi-vac :P
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Special vehicles for medics

Post by Tofurkeymeister »

...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!


Wow
Last edited by Tofurkeymeister on 2008-07-26 13:14, edited 1 time in total.
Reason: Awful
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Special vehicles for medics

Post by HunterMed »

Skodz wrote:But they want to stop us from going into cover after reanimation in 0.8 with the black screen!!
yea that will make it hard for medics. They now need covering fire for sure.
youR.Fate
Posts: 43
Joined: 2007-12-30 18:01

Re: Special vehicles for medics

Post by youR.Fate »

Tofurkeymeister wrote:...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!


Wow
yes you will be wouded for 60seconds, but you can choose to "give up" so that you will be in the "eliminated" state and are not forced to wait the 60 secs.

Fate
//Call +4454328976 for destruction
//in game known as: -=]S*F[=-Voltage
//XFIRE: darkcristo
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Special vehicles for medics

Post by Celestial1 »

Tofurkeymeister wrote:...Did you say 60 SECOND REVIVE TIME Dr2B Rudd?!?!


Wow
Yes, like Fate says it's a 60 second medic-time that you can reduce to back to your regular spawn time by hitting enter and "give up" at the bottom right, last I saw a thread about it.

It'll give medics a chance to revive you if you are nearby, but if you don't have a medic near you, you can spawn normally.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Special vehicles for medics

Post by Mongolian_dude »

Im afraid these have already been suggested before.

To make it more convenient for Forum Moderators([R-MODs]and[R-DEVs]), the community and yourself, please use one of the following resources below to help avoid further re-suggestions in future:


OPTION-A:
USE THE SEARCH BUTTON
Punch in the key words of your thread title/subject and search in the PR Suggestions and Feedback section.
Check the results of the search to see if its deja vu again!
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OPTION-B
Already Suggested Suggestions Thread

To check if you are repeating a previous suggesting and rupturing the space-time continuum as we know it, scroll through the thread to see if your idea has already been suggested by someone else.
(And no, this doesnt mean someone has stolen your idea!, it means your just a little bit 'slower than the rest of us :) )

Also, your thread name was too vauge. It is quite necessery that you put the keywords/subject matter(s) into the thread of this title.


Thread locked for re-suggestion
A great deal of intelligence can be invested in ignorance. ~Saul Bellow

...Mongol...
Military lawyers engaged in fierce legal action.

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