Show your models thread...(IMAGE HEAVY)

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e-Gor
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by e-Gor »

k30dxedle: The shinyness is taken from the specular map - which is stored in the alpha channel of the colourmap (the ..._c.dds texture). In converting from dds to bmp you lost this, as bmp doesn't support alpha channels. I'd recommend using .tga instead, or .png if your convertor doesn't support tga. Even better, get the dds plugin for photoshop (sorry, don't have a link to hand).
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Re: Show your models thread...(IMAGE HEAVY)

Post by k30dxedle »

Ah, ok...I guess I should just start over then, I guess?

(oh: I did that in Paint...I wish I had Photoshop, but I don't.)

Edit: I'd convert it to PNG, but DDS Converter 2.1 (what I'm using) is messing it up. Don't know how.

Edit (again): I think I have it fixed. Going to test in a few minutes to check.

third edit: AAAAGGH. Nope, not fixed. Converted from .dds > .tga, opened in GIMP 2.4.5, copy-and-pasted the modified bit of the old .bmp (is this the problem?), then converted back to .dds.

Final edit; issue solved. Picture.
Last edited by k30dxedle on 2008-07-26 21:32, edited 4 times in total.
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_Henke_
Posts: 72
Joined: 2006-12-18 17:28

Re: Show your models thread...(IMAGE HEAVY)

Post by _Henke_ »

FastWinston: That famas looks really good!
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My rifles... already showed some of them
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And my fugly A10 i did when playing around with meshsmooth.
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and its ingame O_o
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

nice, why don't you moddel something for one of the communtiy mods ?
bosco_
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Re: Show your models thread...(IMAGE HEAVY)

Post by bosco_ »

He did, he made the P8 for Germany ;)
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Maxfragg
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Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

oh, i must have missed that ;-)
e-Gor
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by e-Gor »

k30dxedle wrote:Ah, ok...I guess I should just start over then, I guess?

(oh: I did that in Paint...I wish I had Photoshop, but I don't.)

Edit: I'd convert it to PNG, but DDS Converter 2.1 (what I'm using) is messing it up. Don't know how.

Edit (again): I think I have it fixed. Going to test in a few minutes to check.

third edit: AAAAGGH. Nope, not fixed. Converted from .dds > .tga, opened in GIMP 2.4.5, copy-and-pasted the modified bit of the old .bmp (is this the problem?), then converted back to .dds.
You can get a dds plugin for GIMP here.

Your best bet might be to open your first version (the bmp one) and the original texture (as .dds) in gimp, and copy the alpha channel across. To do this, apply layer masks to both images, choosing "transfer layer's alpha channel", then copy and paste. Apply the layer mask, and save.

One quick word of advice though: keep your working copy saved as .xcf or .psd or something: .dds has very lossy compression, so if you keep opening/saving it the image quality will drop drastically. Only save to .dds when you want to try it in game, and only edit from the .xcf/.psd version.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Show your models thread...(IMAGE HEAVY)

Post by ice_killer »

_Henke_ wrote:FastWinston: That famas looks really good!
--------
My rifles... already showed some of them
Image

And my fugly A10 i did when playing around with meshsmooth.
Image
and its ingame O_o
Image
can you post wire frames ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
_Henke_
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Re: Show your models thread...(IMAGE HEAVY)

Post by _Henke_ »

nice, why don't you moddel something for one of the communtiy mods ?
Im too busy playing PR :|

can you post wire frames ?
Which model do you want to see?
ice_killer
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Re: Show your models thread...(IMAGE HEAVY)

Post by ice_killer »

A-10
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
AnRK
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Re: Show your models thread...(IMAGE HEAVY)

Post by AnRK »

We using the EA one still? Or is it from USI or something?
bosco_
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Re: Show your models thread...(IMAGE HEAVY)

Post by bosco_ »

US:I ;)
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_Henke_
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Re: Show your models thread...(IMAGE HEAVY)

Post by _Henke_ »

Here's with meshsmooth

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and here's without

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Enjoy!
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: Show your models thread...(IMAGE HEAVY)

Post by FastWinston »

_Henke_ wrote:FastWinston: That famas looks really good!
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Thanks a bunch :) Just need to learn unwrapping and skinning and im set :D
Tomato-Rifle
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

[R-CON]Z-trooper wrote:Very nice result :) seems you have learned a lot. Looking forward to see some of the stuff you do after this. I pretty started out modeling by working for the community factions, I suggest you do the same as it is a great learning experince :)

If you can model this you should be able to make some decent models for the community factions, or at least with some help from the rest of us :D now go get recruited! :D
Thanks :-) But i dont think i will be able to make models for the community factions, i was just following a tutorial
Last edited by Tomato-Rifle on 2008-07-27 21:12, edited 1 time in total.
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Chanvlan
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Re: Show your models thread...(IMAGE HEAVY)

Post by Chanvlan »

nice A-10 im still modeling my first Beretta 9000 !!! :)

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Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

A new little project I'm working on for a realistic shooter in Crysis (when I get more time, sigh..)

This is the start of a high poly C8A2 that will be normal mapped onto a lower poly version in accordance with the workflow of next generation game art.

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"Without geometry, life is pointless"
ReadMenace
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Re: Show your models thread...(IMAGE HEAVY)

Post by ReadMenace »

Looks nice Z! Check your email! :wink:

-REad
$pyker
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Re: Show your models thread...(IMAGE HEAVY)

Post by $pyker »

FastWinston wrote:This is my second model ever. It's not a 100 percent finished yet, but after doing the right side and closing up some of the faces it will be pretty close i think. Any feedback would be appreciated :D 3dsmax says 1735 polys and yes, i haven't got the hang of the rendering yet.

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that is really good why not let the french forces mod have that model?
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: Show your models thread...(IMAGE HEAVY)

Post by FastWinston »

Thanks! Shure they can have it :) I diddn't know there where a french forces mod, but if there is i'm all for it and will contribute if i can
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