Co-pilot

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the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Co-pilot

Post by the_keen_edge »

I just tought, in every vehicle except the DPV the co-pilot's seat is empty maybe you guys could add it as an actual seat.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

YEs this has been mentioned before and it should be filled. In blackhawks and other helicopter a navigator should be there, with supper spotting abilities (some form a benocular or scope) and be able to map out routs e.g move to this point, then here adn land here.
ANd on some he should be the gunner with access to weapons like TOW and FeAR.
not partial: it is unralistic other wise and make chopper too powerfull!. Because weven with a good pilot who does not use his weapon a chopper can be a BEAST!
Last edited by Top_Cat_AxJnAt on 2006-03-29 16:55, edited 1 time in total.
the_keen_edge
Posts: 99
Joined: 2006-02-26 11:55

Post by the_keen_edge »

Yeah that's be great...I mean ever since I started playing BF2 I just thought how stupid it was to have an open seat next to the driver. But damn I love this mod and I'm sure you guys can fix it.
iLiVeToDiE
Posts: 4
Joined: 2006-03-29 16:34

Post by iLiVeToDiE »

yeah that would be awsome and u can make it like JO and i can walk inside without a seat and wait in the middle that was a good feature by JO
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Thanks to the BF2 engine, you'd probably die if you walked (almost typed 'wanked' lol) inside a moving vehicle
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I really hope ETQW has a better system , i really do. Because the doom3 engine can do (i think) a lot more that the BF2 one.
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