Renegade Style Logistics

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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Renegade Style Logistics

Post by Tirak »

Okay, a few years ago a game called "Command and Conquer: Renegade" was released for PC, it tried to meld the RTS aspect of the Command and Conquer series with an FPS format, the result was a very interesting vehicle and kit system in which Tiberium was harvested by bot controled harvesters and generated money which was then used to purchase kits and vehicles from the Barracks and War Factory respectivly. Now I know the Devs have tried to implement more RTS like gameplay for the CO, so my suggestion is this;

No respawnable vehicles. There's a set amount of vehicles at the start but once they're gone, they're gone. A new structure would be added to the build rose representing a vehicle reinforcement point, the name would have to be worked on, this point could only be set within 100m of the main flag. Once built, COs and SLs can go to this point and select a vehicle from the list, possibly another rose menue or some other system. SLs would be able to "purchase" jeeps and FAVs only, with a limit of one (Or two in the case of the British Landies) every ten minutes without CO approval, any other vehicles would need to be authorized or "purchased" by the CO via a system similar to build orders. The "money" used to "purchase" would be calculated by the amount of points accumulated by your team, with Bunkers and Firebases and capturede flags generating points over time. There would be a limit to the number of vehicles of any given type that could be on the field at any time.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Renegade Style Logistics

Post by zangoo »

hmm, i think this could work nice. but instead of having to biuld something just make it so squad leaders and the commander could be in the main base area and select a vehicle. these vehicles could cost tickets, or some other type of points to controll the amount of vehicles. this would also allow teams to switch it up a little depending on what is happpening out on the battlefield. Over all i think it is a idea that should really be looked into and could be tweaked to fit pr.


i give thumbs up, lets see what the devs think
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akatabrask
Posts: 560
Joined: 2008-04-10 14:36

Re: Renegade Style Logistics

Post by akatabrask »

Me likey!

But I think that the whole system of "the more you have the more you get" is not to good, as that way as soon as one team has one flag or so more the other team have already lost so to say.

But it could be rather good with a system (for squads at least) where you get so to say one point a minute which you can buy basic stuff for like a jeep, fav or apc and these would cost a different price each (like a landy: 5, a HMMVW: 10, an APC: 20 and so on) so that the squad choose what vehicle they want but if they choose a vehicle thats destroyd more often they can request it more often and so on.
lord rifle
Posts: 38
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Re: Renegade Style Logistics

Post by lord rifle »

thats good idea but should be employed supplementally, not instead of current system
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: Renegade Style Logistics

Post by DeadboyUSMC »

But there is no Star Trek style vehicle replicator in reality, unfortunately.
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Rudd
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Re: Renegade Style Logistics

Post by Rudd »

DeadboyUSMC wrote:But there is no Star Trek style vehicle replicator in reality, unfortunately.
sandbox mod has something similar?

p.s. love star trek
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zangoo
Posts: 978
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Re: Renegade Style Logistics

Post by zangoo »

akatabrask wrote:Me likey!

But I think that the whole system of "the more you have the more you get" is not to good, as that way as soon as one team has one flag or so more the other team have already lost so to say.

But it could be rather good with a system (for squads at least) where you get so to say one point a minute which you can buy basic stuff for like a jeep, fav or apc and these would cost a different price each (like a landy: 5, a HMMVW: 10, an APC: 20 and so on) so that the squad choose what vehicle they want but if they choose a vehicle thats destroyd more often they can request it more often and so on.

this could fix so many issues. things like players just ditching the hummvee at the side of the road, now cus it cost each squad points they would feel like it is their humvee and maybe keep track of it better. this would also punish squads that dont keep their vehicles alive and i like that.


also adding on to this idea. what if the amount of points added per min, or what ever time frame was based off amount of squad memebers in the squad.
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Renegade Style Logistics

Post by arjan »

I realy realy like this idea, the only thing is that aircrafts should still respawn.
Mora
Posts: 2933
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Re: Renegade Style Logistics

Post by Mora »

But then there would always be a need for a commander just to get vehicles. Could work but i prefer what is now.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Renegade Style Logistics

Post by Proff3ssorXman »

Also make someone in the squad the 'Designated Driver' so to speak. Once the Jeep has got you to the point you want, the driver takes it back to a safe spot so it doesn't get blown etc.
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arjan
Posts: 1865
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Re: Renegade Style Logistics

Post by arjan »

and how about?:

Main base starts off with 20 points and all the vehicles that are standard on a map.
And funds 10 points every minute.
If you cap a flag, it will fund you 5 points extra.

Vehicle factory:
DPV: 2 points
Jeep HMG: 6 points
Jeep TOW: 10 points
Truck: 10 points
APC: 12 points
AAV: 12 points
Tank: 18 points


Helipad:
Recon heli: 2 points
Light Transport: 6 points
Light Attack: 10 points
Heavy Transport: 12 points
Attack heli: 18 points




(This is all debatable)

you should limit the vehicles.
example: tanks can be requested 6 times and only on some maps
Last edited by arjan on 2008-07-30 10:26, edited 12 times in total.
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: Renegade Style Logistics

Post by Chanvlan »

bad bad idea. otherwise you are going to be getting greifers destroying all the cars and the teams will be destroyed for it to work someone must have to be given "permision" to drive the vichle. also greifers will also ruin it by getting a negative score for all . . . . otherwise GREAT idea
Last edited by fuzzhead on 2008-07-30 13:11, edited 2 times in total.

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Renegade Style Logistics

Post by arjan »

Its not all the time that theirs a wumwuts on a server?
these 2 weeks i played, i only experiencd awesome rounds, and only 1 round where there was a greifer
And becouse 1 guy is lame, doesnt mean you shouldnt include this feature.
Last edited by fuzzhead on 2008-07-30 13:10, edited 1 time in total.
Katsu
Posts: 57
Joined: 2008-06-22 12:23

Re: Renegade Style Logistics

Post by Katsu »

arjan wrote: And becouse 1 guy is lame, doesnt mean you shouldnt include this feature.
Agreed. The game should not be designed with griefers and idiots in mind otherwise it becomes an exercise in compromising boundaries. Design the best game possible and let the community sort out the smacktards as best it can.

Compromising for good balanced gameplay is one thing, but to do it because some griefer might come and destroy all the toys at main base or a tk'er might go on a rampage is just bad for creativity.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Renegade Style Logistics

Post by vilhelm123 »

I'd support this idea as a new game mode but not as a replacement for AAS.
Reason being that without a commander a team may not even be able to leave base and as such a player with little experience commanding may get forced into a role they neither want to do or can do. Also with noobs and indeed accidents (think engineer who forgot to mark his mine) and your team starts losing from the off. That and the possibility of another person/squad taking your vehicle while you sort out kits.

As another game mode this would be awesome and I support it because it would add a great deal of teamwork and would mean that commanders would get more out of their role as well. But AAS ain’t broke, please don't fix it.
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Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: Renegade Style Logistics

Post by Spinkyone »

<.D.F.E.>
Last edited by Spinkyone on 2009-12-05 21:02, edited 4 times in total.
thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: Renegade Style Logistics

Post by thedoombringer0 »

i support this idea for 2 reasons

1 It will encourage people to actualy use the commander position more often.

2 I think it will encourage people to not waste assets only fly if they can etc because you have to gain permission then buy the asset.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Renegade Style Logistics

Post by Tirak »

With the addition of the Command and Control game mode, I believe this sort of logistics is even more suited for PR, if only in the C&C game mode.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Renegade Style Logistics

Post by Smegburt_funkledink »

I'm liking where this is going, I've had similar thoughts before.

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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: Renegade Style Logistics

Post by VoXiNaTiOn »

I like this, but agree with what has been said that all Air vehicles should respawn.
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