[Weapons] Personal Defence Weapons

Locked
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Re: [Weapons] Personal Defence Weapons

Post by Symplify »

Two questions:

1. Why did you keep the stock (unrealistic) way that they reload the pistols? They shouldn't need to **** the thing after they've just emptied a mag, he should just have to hit the slide release.

2. Why would you waste time tapping a magazine on your helmet (as he does with the QBZ) in battle? That just seems like unnecessary flash to me.
Image
Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Re: [Weapons] Personal Defence Weapons

Post by Katarn »

#1 is not unrealistic considering you can actually do it that way.

#2 is something that could be debated. It lowers the probability of jamming significantly, so some may or may not take the risk.
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Re: [Weapons] Personal Defence Weapons

Post by Slavak »

All in the name of slowing down gameplay.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Personal Defence Weapons

Post by Waaah_Wah »

gclark03 wrote:Do I see a walking deviation change in this video?
Noticed that aswell ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: [Weapons] Personal Defence Weapons

Post by Deadfast »

Symplify wrote: 1. Why did you keep the stock (unrealistic) way that they reload the pistols? They shouldn't need to **** the thing after they've just emptied a mag, he should just have to hit the slide release.
They had to do it because of the limit of 1 animation per action.

There can't be separated animation for dry and tactical reload.

If there would be the animation you want it the slide would just magically pop back each time you hit the reload button.

This is just the lesser evil ;) .
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Weapons] Personal Defence Weapons

Post by Spec »

This is actually the most realistic reload for the pistol in the game mechanics, because it explains that even with a tactical reload the ammo count doesnt go above 15.
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Weapons] Personal Defence Weapons

Post by [NPK]ShieldBreaker »

Symplify wrote:
1. Why did you keep the stock (unrealistic) way that they reload the pistols? They shouldn't need to **** the thing after they've just emptied a mag, he should just have to hit the slide release.
I agree with you Simplify, IRL no-one would do that. Same thing with the assault rifle. When I served (with the G3) we trained to fire 19 rounds and changing clip. In a live situation many load their clip with 3 tracers in the bottom to know when its time for a new clip.

Making completely new animations and programming just to change clips if there is a round in the chamber and slide release action sounds to me like overkill. But maybe somtime in the future, PR 2.91 on another engine?

When it comes to reloading what takes the longest time is getting a fresh clip from the ammo bag. With the new reloading animations (witch looks amazing btw) I won't complain. Reality is long reload time.
Mario988
Posts: 33
Joined: 2008-07-29 13:04

Re: [Weapons] Personal Defence Weapons

Post by Mario988 »

Very nice! :D
[img]C:\Documents and Settings\Mario\Escritorio\1190623977_0.jpg[/img]
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Weapons] Personal Defence Weapons

Post by Expendable Grunt »

'[NPK wrote:ShieldBreaker;748791']I agree with you Simplify, IRL no-one would do that. Same thing with the assault rifle. When I served (with the G3) we trained to fire 19 rounds and changing clip. In a live situation many load their clip with 3 tracers in the bottom to know when its time for a new clip.

Making completely new animations and programming just to change clips if there is a round in the chamber and slide release action sounds to me like overkill. But maybe somtime in the future, PR 2.91 on another engine?

When it comes to reloading what takes the longest time is getting a fresh clip from the ammo bag. With the new reloading animations (witch looks amazing btw) I won't complain. Reality is long reload time.
Magazine.

And yes, it is also something that as a civilian I was taught to do with weapons that have a detachable magazine. Crysis actually has this in their game by default, though they opted to chose the (bullets in mag) / (leftover bullets) approach.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: [Weapons] Personal Defence Weapons

Post by Yasin22 »

Rezza wrote:Really Really Nice Work guys but 1 thing bugs me off the m4 when it shoots why does it bounce up right why not back or up it goes right when you shoot :S still everything is so good made 0.8 will be the best pr version until now with an omg trailer i hope :D
hey i found a nother turk like me
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: [Weapons] Personal Defence Weapons

Post by Yasin22 »

[R-DEV]Katarn wrote:#1 is not unrealistic considering you can actually do it that way.

#2 is something that could be debated. It lowers the probability of jamming significantly, so some may or may not take the risk.
katarn can you send me your avator to me i want the same one too :-D
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Weapons] Personal Defence Weapons

Post by Spec »

I think the holy avatar of distraction is reserved to katarn alone :p
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Weapons] Personal Defence Weapons

Post by Expendable Grunt »

Yasin22 wrote:katarn can you send me your avator to me i want the same one too :-D
Saw the vid, it's not too great.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: [Weapons] Personal Defence Weapons

Post by ostupidman »

Love the new animations other than the fact that they are SLOW. Could be framerate related, but there was no sense of urgency in them. In combat you get the old mag out and the new mag in as quickly as possible, an unloaded rifle is only useful as a club. The way that was depicting it, all the soldiers are just lazily reloading their weapons like they are on a firing line practicing. Maybe it's the frames I don't know. Did like the correct tactical reload on Mestia, arm under the rifle and pull charging handle.
If brute force doesn't work.......your not using enough of it.
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Weapons] Personal Defence Weapons

Post by [NPK]ShieldBreaker »

ostupidman wrote:Love the new animations other than the fact that they are SLOW. Could be framerate related, but there was no sense of urgency in them. In combat you get the old mag out and the new mag in as quickly as possible, an unloaded rifle is only useful as a club. The way that was depicting it, all the soldiers are just lazily reloading their weapons like they are on a firing line practicing. Maybe it's the frames I don't know. Did like the correct tactical reload on Mestia, arm under the rifle and pull charging handle.
Have to disagree with you. Absolutely love them :D Sure it can look kinda unrealistic. IRL a trained soldier would do these animations much faster. What is important however is the actual reload time, and here I think PR hits home. There is one step of reloading that is not animated - exchange. Finding a new clip from the ammo bag can in extreme cases take several seconds. I'm sure the intention of the Dev team is bringing us realistic reload times. One option however is to shorten the whole sequence and add the "fumbling for full clip" animation, which sounds boring. Let it not count what time a soldier uses in optimal conditions, but an average.
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Weapons] Personal Defence Weapons

Post by Nibbit »

Chuc, ur the man! 8-)
=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Re: [Weapons] Personal Defence Weapons

Post by =WFL= Sgt Bilko »

So Katarns avatar will be in 0.8? Would make a great Personal Defence Weapon.

Put it on the billboard on Muttrah.
Image
ImageImage

~~ He flung himself upon his camel and rode madly off in all directions ~~
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Personal Defence Weapons

Post by Waaah_Wah »

=WFL= Sgt Bilko wrote: Put it on the billboard on Muttrah.
Lol please do! Do you have any idea how many people would group around it just to watch? There will be 64 players standing in front of it :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
GhostFace
Posts: 19
Joined: 2008-07-05 12:38

Re: [Weapons] Personal Defence Weapons

Post by GhostFace »

DAMN IT!!! THIS IS PERVERS! I Love it! Holy shit, it's great! I am playing Airsoft in my freetime and that IS realistic. It isn't like CS, that you reload in 1sec... That is really Realistic!
Locked

Return to “2008”