managing process well i find it a bit offensive what you told me now speically the part that i mistakes manging this! What do you mean about that i understood that i might use wrong words when it comes to different words! Though that managing process i didnt quite understand![R-CON]Z-trooper wrote:anyone that could use a quick overview of the process.. you for one as you have made some mistakes in managing this before, as well as using some wrong words.. nothing big, just posted it so people could have a chance to learn. Take it as you will.
[Weapon] H&K HK416 + Eotech
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halvor1
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Re: [Weapon] H&K HK416 + Eotech
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Z-trooper
- Retired PR Developer
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- Joined: 2007-05-08 14:18
Re: [Weapon] H&K HK416 + Eotech
Perhaps, but not right now, busy..[R-MOD]KP wrote:Good stuff, Z!I never really had time to get into that stuff myself, but maybe in my summer vacation...
In the meantime... Interested in doing some UVing/LODs?![]()
Seems like a pretty awesome weapon to practice some texturing on too
@ halvor... nevermind what I said.
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halvor1
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Re: [Weapon] H&K HK416 + Eotech
No when you have stated a comment like that i would like you to explain why you would even bother to say something like that, without explainig?[R-CON]Z-trooper wrote:Perhaps, but not right now, busy..
Seems like a pretty awesome weapon to practice some texturing on tooalthough with these new triangle guidelines it could be a pain to UV
will give it a think over the weekend.
@ halvor... nevermind what I said.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapon] H&K HK416 + Eotech
Take the attitudes somewhere else, please. Z posted a good basic guide and corrected some mistakes of yours. Take it as help and don't be insulted. You're both good guys, just good at different things. 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Spush
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Re: [Weapon] H&K HK416 + Eotech
havlor just chill, its a guide for anyone not meant to insult you...
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halvor1
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Re: [Weapon] H&K HK416 + Eotech
lol i was just a bit bitter since he had said that one time to me and then he comes again and starts all over![R-CON]Spush wrote:havlor just chill, its a guide for anyone not meant to insult you...
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapon] H&K HK416 + Eotech
Updated EOTech 552:

Still needs a few details, but it's getting there. Reckon I'll have the HK416 ready for texturing this evening. Need to figure out how many polies the rails take up, as it looks a little retarded with the rail covers on it.
EDIT: Z-trooper: Mind if I copy that work-flow overview of yours and add it as a thread in the Tutorials section?

Still needs a few details, but it's getting there. Reckon I'll have the HK416 ready for texturing this evening. Need to figure out how many polies the rails take up, as it looks a little retarded with the rail covers on it.
EDIT: Z-trooper: Mind if I copy that work-flow overview of yours and add it as a thread in the Tutorials section?
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Z-trooper
- Retired PR Developer
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- Joined: 2007-05-08 14:18
Re: [Weapon] H&K HK416 + Eotech
no problem, but I could make a bit more "professional sounding" one, hehe.[R-MOD]KP wrote: EDIT: Z-trooper: Mind if I copy that work-flow overview of yours and add it as a thread in the Tutorials section?
EDIT: strike that.. I'm making a little tutorial with a little example object being imported into BF2 as an example.
Last edited by Z-trooper on 2008-08-15 15:29, edited 1 time in total.
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KP
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Re: [Weapon] H&K HK416 + Eotech
Roger. You'll sort one out, then? 'Cause that was the best of its kind I've read in ages.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Z-trooper
- Retired PR Developer
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- Joined: 2007-05-08 14:18
Re: [Weapon] H&K HK416 + Eotech
Jep.. done with the written part, now for the video tut..[R-MOD]KP wrote:Roger. You'll sort one out, then? 'Cause that was the best of its kind I've read in ages.
[/offtopic]
EDIT: up.. https://www.realitymod.com/forum/f189-m ... -post.html
Last edited by Z-trooper on 2008-08-15 17:19, edited 1 time in total.
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Weapon] H&K HK416 + Eotech
Final layout:

EOTech still needs a little work on the back, apart from that it's all done. Then I'll send it to Halvor, who'll send it off for texturing and so on. Any requests for textures (camo, etc.)?
And it needs to keep the rails to keep poly count down, it appears.

EOTech still needs a little work on the back, apart from that it's all done. Then I'll send it to Halvor, who'll send it off for texturing and so on. Any requests for textures (camo, etc.)?
And it needs to keep the rails to keep poly count down, it appears.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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T.Parker
- Posts: 34
- Joined: 2008-08-14 15:55
Re: [Weapon] H&K HK416 + Eotech
Nice, +1 ... looks really good.
~ Nuntius Transmittendus ~
~ Ingame = T.Parker/NL ~

I want to test :'(
~ Ingame = T.Parker/NL ~

I want to test :'(
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Weapon] H&K HK416 + Eotech
Looks pretty damn badass KP! Can't wait to see the finished one 

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap.
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Celica`
- Posts: 174
- Joined: 2005-11-20 11:52
Re: [Weapon] H&K HK416 + Eotech
Yeh, for the texturing;
-Worn-off tan paint.
and
-Just black.
=]
-Worn-off tan paint.
and
-Just black.
=]

Korps Commando Troepen
Quote Morgan; Epic win proudly brought to you by EEF!
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Glimmerman
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Re: [Weapon] H&K HK416 + Eotech
Nice work KP, a true masterpiece 
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Grinch
- Posts: 42
- Joined: 2007-11-16 12:49
Re: [Weapon] H&K HK416 + Eotech
Beautiful weapon. Beautiful work on modeling. KP you use 3DS Max?
I must tribute here that altough Finnish defence forces have troops in Afghanistan. Im waiting for mod about dutch forces out there. Dutch Forces number 1. Canadian 2.
I must tribute here that altough Finnish defence forces have troops in Afghanistan. Im waiting for mod about dutch forces out there. Dutch Forces number 1. Canadian 2.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: [Weapon] H&K HK416 + Eotech
That looks absolutely amazing!!
cant wait to run around with that
cant wait to run around with that
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Brummy
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