Me, mosquill and jonny have been working on creating realistic trajectorys for the guns in project reality. Now after working on this for some months we have run into a very large bug, the tracer bug... It appears that it is hardcoded in bf2 that all tracers go 75% the speed of normal bullets,
Now this isnt noticable in pr right now as the bullets are going about 1km/sec constant and have very little gravity but it is still there.
So we have come up with many possible ways to try to fix this bug and get the ballistics working with real tracers, but 90% of our ideas are hardcoded and not possible. So here are the choices that we have to get ballistics into project reality. Now remember no matter what this poll says, it will be up to the devs in the end.
Here are the possible ways.
1) All or Nothing. This bug will only effect guns if there is a mix of tracers and normal rounds. So to fix this would could make guns use all tracers or no tracers at all. eg: Sniper uses no tracers, Automatic rifleman everyround is a tracer.
2) No tracers at all. This would cause alot of issues on guns like mounted .50s and would also make it very hard to see what team is firing at you, or to direct fire. This would also make it very hard to gudge where your rounds are hitting if you dont see the effects draw at longer distances.
3) Keep the tracer bug. This would be ok if everyone learned to never trust the tracer rounds and only use them to direct fire. All tracers would have about twice the drop at any range and could be very hard for newer people to learn.
Edit: Here is what the trajectory would look like when a m16 is zeroed at 300m, Graph is in meters.

4) No realistic ballistics for pr....



Jaymz