[Map] Island Chain (4km) [WIP]

Maps created by PR community members.
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

I've been working on my map alot, heres just another minimap preview ( I will have ingame screenshots tomorrow)


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Hope you like!

Anxiety
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Sorry Double post.
Shotgun
Posts: 97
Joined: 2008-01-21 07:26

Re: [Map] Island Chain (WIP)

Post by Shotgun »

ha ha nice boat. Its looking good.
PR BigD for life

Home of the Australian and New Zealand PR Community

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WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Re: [Map] Island Chain (WIP)

Post by WallyJas »

[R-DEV]AncientMan wrote:Well we do have a model of the HMAS Kanimbla, modelled by Beex and lent to us I believe, WallyJas knows the full story there, however it needs to be uv'd properly into a static model.
Nah ..... Beex did not do the model, he had a go of making it into a static for me but that's it. The Kanimbla is all ADF mod's, we can do what we like with it.

The map looks interesting, I always love the idea of ADF against Militia, it is such a better game than against regular forces.

One observation: How are the Milita going to get from one island to another? Are they going to have spawn points all over the map?
Last edited by WallyJas on 2008-07-16 02:23, edited 1 time in total.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

How much work would be required to get his ship operational ? (is someone doing it now ? i heard they were ).
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Updated First Post
Shotgun
Posts: 97
Joined: 2008-01-21 07:26

Re: [Map] Island Chain (WIP)

Post by Shotgun »

OMG SEX im in love
PR BigD for life

Home of the Australian and New Zealand PR Community

http://www.bigdgaming.net

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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Map] Island Chain (WIP)

Post by SGT.JOKER »

Oh this looks like its gonna be good....
those looked allot like the bunkers from BFV....
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: [Map] Island Chain (WIP)

Post by Tiny »

Very nice mate.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Island Chain (WIP)

Post by Maxfragg »

i hear a FAR CRY :-p

serious great work and a tropical atmosphere that i did not see often in BF2 and not once in PR, keep it up
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Island Chain (WIP)

Post by J.F.Leusch69 »

:shock: :mrgreen:
i never thought it will look that good :D
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Map] Island Chain (WIP)

Post by bosco_ »

Looks Far-Cryish :D
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Island Chain (WIP)

Post by Scot »

Seriously, that looks amazing! NiicE!
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Island Chain (WIP)

Post by Anxiety »

Some may have un-willingly noticed i have made a new color texture to make the sand more realistic ( its white now not orange)

also i will be trying to refine the color textures for the grass etc. so that it continues to get a tropical feeling..

I know it feels like far cry but i'd like you all to remember that just becuase its a tropical island doesn't mean that i got the idea from there.
thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: [Map] Island Chain (WIP)

Post by thedoombringer0 »

oh jungle combat in a bright vibrant atmosphere nice!

looks very nice :mrgreen:
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Map] Island Chain (WIP)

Post by supahpingi »

Yeah this immediatly reminded of far cry,but i think you should get either chinese,mec(finnally woodland)or congolese forces(if they make it to PR)
or you should gief the militia a tropical touch or else they wont really fit a jungle map imo
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Island Chain (WIP)

Post by Tomato-Rifle »

Nice, btw it kinda looks like FAR CRY lol.. that game was scary at times..
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Island Chain (WIP)

Post by Tirak »

Will boats be able to get past the Reef, or will there be a pleantiful supply on the islands?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Island Chain (WIP)

Post by OkitaMakoto »

From the pics I see it looks really good in idea, although very similar to Op. Bar. which might not go over too well in the whole gigabytes/diversity issue...

On mapping terms:
What I would personally suggest is to cut down on the density of the palm trees. It looks a bit ridiculous to me seeing about a million palm trees all bunched together. Let there be some space, let there be some sparse areas, let there be some little bushes all alone, etc.

Retired [R-DEV] and mentor IronTaxi once...well, multiple times, told me that "less is more" and its incredibly true, but rarely followed on the first time through. I'm still running through Ramiel in the editor and taking out tons of useless stupid bunched up statics that add nothing but shit that gets in the way :P

Also, how the heck do boats, let alone ships, get out from the dock if a military grade amphibious APC cannot get in? :P That baffles me and seems like a poor excuse for limiting assets... if you dont want APC's on the map, just dont use them, but leave a way out of the circular blockage... lol

Looking really good though, definitely keep it up, maybe just try to expand the islands and give it more than just some military bunkers etc. Build up those villages, I think that in and of itself will differentiate it from Op. Barri. enough to make it a great map :)
Last edited by OkitaMakoto on 2008-07-31 03:39, edited 5 times in total.
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