Incoming in future release ( 0.85 & + )

General discussion of the Project Reality: BF2 modification.
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OkitaMakoto
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Re: Incoming in future release ( 0.8 & + )

Post by OkitaMakoto »

add the map Ramiel to the list, maybe for like, 1.3, lawl.
Freelance_Commando
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Re: Incoming in future release ( 0.8 & + )

Post by Freelance_Commando »

These changes are definately worth however long a wait it takes for them to be completed.
Awesome work by everyone!
Time to rise to the occasion.
rough77
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Re: Incoming in future release ( 0.8 & + )

Post by rough77 »

there should be a medic tutorial... what often happens in game: medic takes care 'bout his own squad and won't even run 10-15 m to a guy who's down from another squad - and THIS SUX :-(
Waaah_Wah
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Re: Incoming in future release ( 0.8 & + )

Post by Waaah_Wah »

Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Sabre_tooth_tigger
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Re: Incoming in future release ( 0.8 & + )

Post by Sabre_tooth_tigger »

[R-DEV]coderedfox wrote:That's until you get lost or your stuck at the bottom of a cave and cant get out. That or you hit an cave in....oops did I say that :o ops:
The fiddly bits, sounds like some of the terrain on archer. I didnt get stuck completely but it took me about 3 minutes to move from one hole, bunny hop double jump mario style to the rescue :lol:
Skodz
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Re: Incoming in future release ( 0.8 & + )

Post by Skodz »

rough77 wrote:there should be a medic tutorial... what often happens in game: medic takes care 'bout his own squad and won't even run 10-15 m to a guy who's down from another squad - and THIS SUX :-(
He is probably very busy keeping his own squad alive and healthy.
Farks
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Re: Incoming in future release ( 0.8 & + )

Post by Farks »

Hmm... Is it a new tank in this pic or just a re-skinned version of the current model?

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MAINERROR
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Re: Incoming in future release ( 0.8 & + )

Post by MAINERROR »

It is the USI model but reskinned.
Nickbond592
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Re: Incoming in future release ( 0.8 & + )

Post by Nickbond592 »

a new model kindly donated to PR from USI (i think its USI anyway) with a reskin to match the current PR us assets.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
ReaperMAC
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Re: Incoming in future release ( 0.8 & + )

Post by ReaperMAC »

Doesn't look like the USI model at all, looks like the vBF2 but reskinned.

This, is the USI model...
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Sabre_tooth_tigger
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Re: Incoming in future release ( 0.8 & + )

Post by Sabre_tooth_tigger »

Some confusion, the bradley is usi and the tank is old but reskinned I think it is
Yasin22
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Re: Incoming in future release ( 0.8 & + )

Post by Yasin22 »

im going to build a new computer some time this month how much gigabytes do i need
azn_chopsticks_boi
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Re: Incoming in future release ( 0.8 & + )

Post by azn_chopsticks_boi »

Sabre_tooth_tigger wrote:Some confusion, the bradley is usi and the tank is old but reskinned I think it is
That is correct. The Bradley IFV is from USI, but the M1 Abram is from vbf2.
OkitaMakoto
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Re: Incoming in future release ( 0.8 & + )

Post by OkitaMakoto »

Yasin22 wrote:im going to build a new computer some time this month how much gigabytes do i need
of RAM? for PR I'd say 2. 1 is good, 2 is GREAT.

Or hard drive space? HD space gigabytes I'd say go for 250. I have 250 and with all my collecting of **** I manage about 60 gigs free at all times, which is a good buffer, imho.
Conman51
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Re: Incoming in future release ( 0.8 & + )

Post by Conman51 »

[R-DEV]Nickbond592 wrote:a new model kindly donated to PR from USI (i think its USI anyway) with a reskin to match the current PR us assets.
:o .....does it have 2 mg's on top????...i think the tanks need another mg on top
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Scot
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Re: Incoming in future release ( 0.8 & + )

Post by Scot »

Well that was holy off topic.

But I can't believe we won't have sangin!! :( Also add the G3/UGL to the list!
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Sabre_tooth_tigger
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Re: Incoming in future release ( 0.8 & + )

Post by Sabre_tooth_tigger »

[R-CON]OkitaMakoto wrote:of RAM? for PR I'd say 2. 1 is good, 2 is GREAT.
Qinling takes more then 2. If starting over I think 3 gigs or more is good especially with memory so cheap
Rhino
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Re: Incoming in future release ( 0.8 & + )

Post by Rhino »

Sabre_tooth_tigger wrote:Qinling takes more then 2. If starting over I think 3 gigs or more is good especially with memory so cheap
Qinling takes 1gb to load, and most other maps in PR are around that too.

I would recommend 2gbs +, if you want to run on full, 3gbs to be safe. I have 3gbs (4gbs in fact but XP only lets you use 3gbs...) and I play on full gfx fine, thou wish i had more for mapping etc.
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Sabre_tooth_tigger
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Re: Incoming in future release ( 0.8 & + )

Post by Sabre_tooth_tigger »

Yep Im just refering to perfect performance on high textures not essentials. Qwai takes about 2 gig (at most) and also fools I think. In that Im including windows in the background because you dont want to swap that to disk while playing, Im excluding the video memory though which is another factor

I do fine with 2 gig but I wouldnt mind 3 gig :) Even for normal bf2 I'd recommend 2 gig at least



I used to play jalalabad 64 with just half a gig years ago. No lag if you played on a 24/7 server for 2 rounds since it requires windows swapped to disk. Ive always had 2 gig for PR though so someone else will have to say whats the minimum you can get away with.

Imo you want the best because the nature of PR means longer distance fights and graphics is a greater factor to your success then bf2's urban melee fighting bias
Last edited by Sabre_tooth_tigger on 2008-07-31 11:59, edited 1 time in total.
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