|TG| TacticalGamer.com (old)

Player feedback for all Project Reality: Battlefield 2 servers.
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Tactical Gamer 0.7 server [USA]

Awesome!
196
42%
Good.
108
23%
Alright.
44
9%
Has some problems.
55
12%
Bogus.
40
9%
Never played.
26
6%
 
Total votes: 469

Milhouse
Posts: 31
Joined: 2008-07-31 15:09

Re: TacticalGamer.com (USA)

Post by Milhouse »

I got banned from this sever, I don't know why at all. I just tried to join one day and it said I was banned. Take a look at my in-game alias, then tell me why...Please!
BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Re: TacticalGamer.com (USA)

Post by BeerHunter »

Are you sure you were banned or did the message say something like "kicked for excessive TK's etc.??"

If this is what it was then it's simply a case of the server being full and you were kicked to make room for a TG supporting member.

It's simply a generic message that apparently can't be changed. Doesn't mean you were kicked because of TK's.

Try again when the server isn;t full.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

Milhouse
Posts: 31
Joined: 2008-07-31 15:09

Re: TacticalGamer.com (USA)

Post by Milhouse »

BeerHunter wrote:Are you sure you were banned or did the message say something like "kicked for excessive TK's etc.??"

If this is what it was then it's simply a case of the server being full and you were kicked to make room for a TG supporting member.

It's simply a generic message that apparently can't be changed. Doesn't mean you were kicked because of TK's.

Try again when the server isn;t full.
Every time I try to join, it says that. I'd think thats a ban.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

The server is very often full. When its full it will show 62 players online with 2 remaining spaces. It will mention teamkills instead of saying its full like it should, blame EA
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: TacticalGamer.com (USA)

Post by MarineSeaknight »

Sabre_tooth_tigger wrote:The server is very often full. When its full it will show 62 players online with 2 remaining spaces. It will mention teamkills instead of saying its full like it should, blame EA
Well, I think the admins could either set it to make you load in all the way, then get kicked if the server is 62/64 (full for non-SMs) to display the correct 'server is full for non-SMs' message. The better alternative to not have to make people load in is to 'kick' them right at the beginning, but, consequently, the message is 'Kick/Banned for Teamkilling or Admin Decision', which often confuses people. So yes, blame EA :wink:

To answer the initial question, just wait until it's 61/64 or lower as that will indicate there is an open spot. Alternatively, you can grab a supporting membership :mrgreen:
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vishuddaxxx
Posts: 139
Joined: 2008-07-06 16:24

Re: TacticalGamer.com (USA)

Post by vishuddaxxx »

heres my comments I hope you take note of them with seriouness:

I have always thought of tactical gamer as probably the best server, this is because alot of people use VOIP, they speak nearly 100 percent english.

and squads generally listen to the comander as well, alot of regular plays there.

although I do have a couple of issues, I accept that its nice to play with your buddies, but when your buddies are the best players in the server it makes for a pretty unbalanced game..

I have seen rounds where one side is full of TG players , with really good TG players as well, and they constantly win round after round after round. like i said before i accept that its good to play with your clan members, but TG is meant to be a public server with all kinds of peopel from LEET players to new players.. and it would be nice if the TG LEET players could share their love and spread across different teams...

I myself am not a good player in terms of KD ratio, but as for as teamwork goes.. I consider myself to be really goood.... but when your faced with such a great bunch of players in one team.. the other team nearly always get owned badly, and it is extremely unlikley they can get beaten...


I ahve actually made a point of this in the server, and was told to shut up .. which I felt was a little unfair as i had a valid point and this was proven by the team with all the good players, winning round after round...

I even said that if the other team wnats a challanged they should share and join teh other side.. to which an admin told me to shut up and stop going on about it.... I think his name was DISposable...

like i have said i generally like this server, but sometimes it feels like when you do have a valid point taht i put across in a polite way.... then they dont handle it in a diplomatic and fair way..

and considering that the TG guys want to have feedback on their server here then I think its fair that they should take critsicms as well as compliments..

so in breid TG is great , but TG gusy please dont stack up in public games.. real clan matches are fine I guess.. but in public please spread yourselfs out so we have better games ....
Cpt.Kawakowitsch
Posts: 261
Joined: 2007-06-02 10:09

Re: TacticalGamer.com (USA)

Post by Cpt.Kawakowitsch »

creepinshadow24/7 wrote:hey loosing is part of a game ;)
Is this your answer to this issue?

vishuddaxxx has brought up his issue in a very polite and objective manner and isn't complaining or bitching or whatever.
From my point of view this is very disrespectful...
Last edited by Cpt.Kawakowitsch on 2008-08-12 23:37, edited 1 time in total.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: TacticalGamer.com (USA)

Post by ReaperMAC »

Just because you wear a tag, doesn't mean that you are good...
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

Well, I think the admins could either set it to make you load in all the way, then get kicked
I dont think you can kick someone who hasnt yet spawned? Theres some limitation or similar that makes the present system the best to use for a very busy server like TG




The teams are uneven in skill sometimes but its not deliberate imo though few people will want to join a losing side so it only tends to get worse.

The TG tag just means you respect the rules
Its possible that some of those wearing the TG tag are on the server longer, are then able to form more organised squads of similar regulars which are then more successful
I do agree that each side should have a strong squad if possible, but 6 people cannot change sides all at once

Its best to discuss big issues like this on the forum over at http://www.tacticalgamer.com/battlefiel ... ation.html
Thats why you didnt get an immediate response, people are busy playing the game. You'd get the same reply to any lengthy discussion attempt made in that little 4 lines of text bf2 gives you

Btw I dont wear a TG tag but I do play on TG all the time & Im the most leet guy there fosho 8)
Last edited by Sabre_tooth_tigger on 2008-08-12 23:57, edited 2 times in total.
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: TacticalGamer.com (USA)

Post by MarineSeaknight »

ReaperMAC wrote:Just because you wear a tag, doesn't mean that you are good...
Wearing any tag, doesn't make you good. I know MANY TG regulars that choose not to wear a tag for various reasons, and yet strangely, their skill level is NOT affected. I have to be honest, however, that there are players that wear tags, and happen to be good with teamwork, coordination. Does this mean ONLY tagged players can be good with that? Nonsense! We strive for teamwork, realism, coordination, all the things that make any group of players play to their fullest. Thank you for understanding that since we do have the same idea about gaming, we like to play with each other.
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TheSkudDestroyer
Posts: 171
Joined: 2007-11-20 00:05

Re: TacticalGamer.com (USA)

Post by TheSkudDestroyer »

vishuddaxxx was completely correct in his assertions. In House Squads have recognized that "teamstacking" is very hard to diagnose when it happens, but we all agree that it is an issue. There are elitists and poor-TG etho players on our server that are selfish and only care about their own victory, and not about the community as a whole.

The community I speak of is not just within Tactical Gamer, but with all project reality. What makes Project Reality especially unique is it's community.

Vishuddaxxx, your comments are welcome, despite the nay-sayers.

Teamstacking is an issue on our server. That said, please don't cry "omg teamstack" when a team loses - there will always be winners and losers. However, when a team is on a 5-0 streak with some rounds lasting less than 30 mins, yes, there's teamstacking going on.

What some TG players still refuse to admit is that they are the core of the problem. Obsessions with assets, with other players (will switch JUST to play with them), etc.

You can always expect less than enthusiastic response to issues like teamstacking, because if left to their own devices, certain players would prefer the status-quo for their entire lives.
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: TacticalGamer.com (USA)

Post by DeadboyUSMC »

ReaperMAC wrote:Just because you wear a tag, doesn't mean that you are good...
\

I hear that! Just about the only thing I'm good for is patching up wounded squadmates. I have my moments now and then, but normally I just break even k/d-wise.
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d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: TacticalGamer.com (USA)

Post by d1sp0sabl3H3r0 »

Vishuddaxxx, I don't think I've ever said "shut up" directly to a player in game. If players complain about stacked teams constantly in chat, they will be told to drop it - I guess this is a polite way of saying shut up but for good reason. Complaints about stacked teams, while they may be valid, essentially become fodder for the other players on the losing side to join in as well, and suddenly the chat is filled with complaints; it's almost like inciting a riot.

The admins recognize that teamstacking is an issue, as does everyone else. However, it is extremely difficult to legislate. We can move players around, but they can and do switch back to the other team. There are players who switch at the start of a round to the team that just won the previous round, and on and on and on. So, even though it is a known issue, the reality of it is is that the ultimate control for stopping it lies with the individual players and not the admins.

Additionally, I don't see this as a problem that is unique to TacticalGamer, but to any gaming server regardless of title that offers a contest between two teams. We've all seen it before prior to PR, and it will continue to be a problem in the future. That's just the nature of online gaming. I'm not saying that the point is not valid, but it's just that it is always going to be a part of anything competitive, be it gaming, sports, business, you name it. While we'd love to be able to guarantee that every round on TG ends with the score 10-0 tickets or less, we simply can't.
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: TacticalGamer.com (USA)

Post by Hauler »

To be honest its pretty pathtic for anyone to want to win that badly for.... well nothing. Just shows you where some peoples values are at. Its not as if there are points or your going to get some kind of unlock, and even then it's still kinda of sad.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: TacticalGamer.com (USA)

Post by Sabre_tooth_tigger »

Its not about points I think, no one wants to be a loser because pr especially makes that tough when you lose your rp or get spawn camped the game doesnt get more sucky.

Takes alot of guts to switch to the losing side and have some belief in yourself that you can make enough difference.

For me its worse to be on the winning side doing nothing much just basically following gravity, then on the losing side struggling to just not die repeatedly


I'd like it if bf2 had forced auto assign, except for organised games you'd just have to take the team you were given. If your in a clan then you form up with the 2 guys on your side and fight your other two clannies assigned to the other side, call it fireteam practice but it'd be a positive change.

Unfortunately I dont believe forced auto assign is possible just I was playing CSS/TF2 and it works out better there because of this
Last edited by Sabre_tooth_tigger on 2008-08-16 00:35, edited 1 time in total.
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: TacticalGamer.com (USA)

Post by fludblud »

i seem to be getting some random crashes on this particular server, am i alone in this?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: TacticalGamer.com (USA)

Post by Arnoldio »

Server is great an all, i sometimes hat the 62 player limit, but thats up to you...


What i really have is there's always a squad on each side wich does only ****! shoots under your feet, TK, doesn't stick with squad, well, things like that, and if they do that, i just disconnect.
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