Plane G-effect

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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Plane G-effect

Post by Rezza »

Well Project Reality is about realism so whynot plane g effects?A turn with 9 g even for expert pilots is hard but we do it with one button without hardness.So what the reality is the more G turn you make the more you get tunnel vision and the more you see things in slowmotion and the vision goes white black in real life.

If this is able to put in Pr you could accelerate this and even ask real pilots for the information and the more we turn around with the plane the more our screen would get the tunnel vision with bluryness and white black sight and at 9 g we will only be able to see the radar menu infront of us

if you want to improve normal pilots use hard breath system to pump more blood to their body when a plane makes more then 5 g turns so you can add a voice with hard breathing and maybe even staying too much and too fast manouvers could have a g-lock which makes the pilot uncapable to fly for 5 seconds or so so what do you think is it possible or not i just suggest it to make pr better just a idea :D 8-)
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Plane G-effect

Post by zangoo »

Only issue is getting it into the game using bf2 code, I have had a few ideas about implementing this but most have turned out to be hardcoded. If I remember right, Mosquill did have a great idea that should be able to add this effect to the game.
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milobr
Posts: 398
Joined: 2007-06-10 23:06

Re: Plane G-effect

Post by milobr »

I think there's a major problem that will happen if the DEVs make it work.

Currently in PR, Jets have two screaming limitations:

1) lack of visual distance and therefore engagement distance
2) lack of space to manuever due to the small size of maps

So actually jets don't have much time to make decisions and so they always have to make extreme manuevers. That situation becomes very explicit if you have ever played Lock On. Take for example Kashan Desert (1000m view distance?). Pilots only have 1km of view distance to make decisions (like aiming at the target which is already a relatively difficult thing to do properly) and they have to rely in the fact that they can do extreme G manuevers to do so, otherwise what we would see is jets flying out of the map everytime or crashing into the ground.

Just my 2 cents though. Maybe it's possible to adapt G-Forces with unrealistic settings.
Last edited by milobr on 2008-08-01 06:01, edited 4 times in total.
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Plane G-effect

Post by maverick551 »

I think the G effects would be nice, the G lock would be obnoxious though, but that is the only part I disagree on.

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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Plane G-effect

Post by jbgeezer »

I think it would affect the gameplay so little it aint even worth the work
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Plane G-effect

Post by MikeDude »

if it is possible. it would be cool.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Plane G-effect

Post by AnRK »

I though modern flight wear had systems integrated into them to stop these effects from happening?
Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Re: Plane G-effect

Post by Fess|3-5| »

AnRK wrote:I though modern flight wear had systems integrated into them to stop these effects from happening?
They do, but the system isn't perfect. It certainly helps, but you can't sustain a 9+ g turn for long.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Plane G-effect

Post by Waaah_Wah »

Ohh, you know what this is? Its a resuggestion, and do you know what happens to resuggestions?? Ask a mod

https://www.realitymod.com/forum/f18-pr ... orces.html

https://www.realitymod.com/forum/f18-pr ... sible.html
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Plane G-effect

Post by AnRK »

No need for that tone Wah.
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