[Map] Darunta Dam (4km) [WIP]

Maps created by PR community members.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Darunta Dam [WIP]

Post by Scot »

Any update on this map, as i said before, this map looks exceelllent.
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Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Map] Darunta Dam [WIP]

Post by Chanvlan »

TheScot666 wrote:Any update on this map, as i said before, this map looks exceelllent.
yeh it'd be awsome to here some more aobut it. any new screenies :P :wink:

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Darunta Dam [WIP]

Post by GhostDance101 »

We are Kinda waiting on .8 of pr to come out with all the new statics, before we get into building the town and stuff.
Which gives me a chance to build more statics and improve my skillz 8)

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I might even build something like

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Here are some pics of a soviet design residential tower block. still a wip...
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Darunta Dam [WIP]

Post by rangedReCon »

That looks cool :-)
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Darunta Dam [WIP]

Post by CodeRedFox »

GhostDance101 wrote:We are Kinda waiting on .8 of pr to come out with all the new statics, before we get into building the town and stuff.
I wouldnt. Just keep going at it, Looking good.
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"apcs, like dogs can't look up" - Dr2B Rudd
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Map] Darunta Dam [WIP]

Post by Chanvlan »

well if you do decide to wait there is nothing wrong with that its probably smarter :)

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Darunta Dam [WIP]

Post by Scot »

Well like I said, looks awesome! And nice statics!!
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Darunta Dam [WIP]

Post by Tonnie »

Love it dude... I wouldnt really worry about waiting for .8 just design the town with what you have so far and once .8 is released just replace what you want. Anyway thats my 2cents :)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] Darunta Dam [WIP]

Post by Zimmer »

that upper building will it be enterable and I can be able to sit in a window and snipe :)
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Darunta Dam [WIP]

Post by GhostDance101 »

In Soviet Russia The Buildings are Grim!!!!

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Last edited by GhostDance101 on 2008-08-03 01:12, edited 1 time in total.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Darunta Dam [WIP]

Post by =Romagnolo= »

WOW
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Map] Darunta Dam [WIP]

Post by steve_06-07 »

It's depressing, but strangly awsome at the same time...
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Darunta Dam [WIP]

Post by Rudd »

that building looks like an infantry orgasm waiting to happen...

now...think of spec ops with grapple hooks inserted on top by little birds....
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Darunta Dam [WIP]

Post by Polka »

Fill with infantry, get attack chopper and spam with lolmissiles.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Darunta Dam [WIP]

Post by Mora »

is that building fully enterable? And wouldnt that lag?
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: [Map] Darunta Dam [WIP]

Post by Swe_Olsson »

reminds of of kingdom hospital
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Darunta Dam [WIP]

Post by hall0 »

Mora wrote:is that building fully enterable? And wouldnt that lag?
hmm had the same thoughts :-?

A full enterable builing with this size + the other buildings of the map is way to much. :o ops:
Because theres a reason why, for example Karkand, have just a few enterable buildings, the engine of bf2 isnt made for that.
Terror_Terror_Terror
Posts: 116
Joined: 2008-01-16 17:56

Re: [Map] Darunta Dam [WIP]

Post by Terror_Terror_Terror »

Ghosty's being a bit coy on this one but I think it'll be ok.

Thanks for all the support and interest from everyone it's much appreciated.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Map] Darunta Dam [WIP]

Post by CareBear »

hall0 wrote:hmm had the same thoughts :-?

A full enterable builing with this size + the other buildings of the map is way to much. :o ops:
Because theres a reason why, for example Karkand, have just a few enterable buildings, the engine of bf2 isnt made for that.
srsly look at the number of enterable buildings in vBF2 compared to the number in PR,
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