Gun recoil changes from server to server.

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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Gun recoil changes from server to server.

Post by Human_001 »

:smile: Hello. Just become member today. Although I read rules carefully and try to understand much as possible, forgive me if Im posting on wrong thread/or topic that should not be suggested, while im learning to fully utilize the search function.

The thing I found out about gun recoil. It seems to change from server to server. And I can't find any relevance between this recoil change and ping/lag of server.

Its not like gun recoil increases or decreases. Its that gun become much more unstable and sight jumps all over the place when firing with full auto. I noticed this on both AK47 and LA85 with iron sight.

So even I practice on my LAN server to manage these gun recoils its kind of useless when I go to some server that I experience this problem.

Is this have to do with my PC or connection?

Thank you for reading my post. Looking forward to kind replies. :-)
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Gun recoil changes from server to server.

Post by Zimmer »

Full auto isnt the gun mode you should have single or burst for the win full aotu only in close quarters. THe recoil is also different for each weapon i think.

I think the recoild is random not like CS where you can aim a place and always get headshot (dont take that as truth that the PR is more random then a set recoil). Besides we also have devaition that makes the bullets go random when you move or havent standed still for a minimum of 1.3 seconds or have full auto me thinks.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Gun recoil changes from server to server.

Post by Sadist_Cain »

I think recoil is just random anyway :D different bit of pull back each time.

I do know though turning full auto on dosnt kick in deviation. I always have my SA-80 on full auto because it's such a perrrrrfect gun :P that you can still easily squeeze of single shots, two or three shot bursts and so on. Very flexible on the trigger
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Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: Gun recoil changes from server to server.

Post by Spinkyone »

<.D.F.E.>
Last edited by Spinkyone on 2009-12-05 20:59, edited 1 time in total.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Gun recoil changes from server to server.

Post by CareBear »

there shouldnt be any server side modding in PR
unless you mean training mode which should be a locked server
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Gun recoil changes from server to server.

Post by Human_001 »

That is not exactly what I tried to explain.
I did not meant to say some server has changed mod to make gun recoil easier for player.

What I tried to say is that when I play multiplayer, my gun recoil become unstalbe and jump all over the place.

On my LAN server, since I practiced few times I can put down all round with in man sized target at distance of about 35meter using AK47 fullauto all 30 round at once.

I can easily put down all 30 round at once into man sized target with LA85 iron sight at distance of about 50meter. On my LAN server of course.

But then I go online and try to make use of my skill, only to find out I can't because some how my sight jumps all over the place.

There is difference between servers. On some server this unstableness of sight is minimal. While on other server its so unstable its even hard to execute rapid single shots.

I can't find any relevance between ping of server and this unstalbe sight. Since there is server with high ping but sight act just like in my LAN server, yet there is low ping server and my sight is very unstalbe.

By unstalbe I mean sight kind of wobbles very rapidly and quickly to all direction after shot with recoil. I know its hard to imagine this but thats best explanation I can come up with now.

I know im not very good at explaining things but I hope this made my statement more clear.
Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: Gun recoil changes from server to server.

Post by Spinkyone »

<.D.F.E.>.
Last edited by Spinkyone on 2009-12-05 20:59, edited 1 time in total.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Gun recoil changes from server to server.

Post by Human_001 »

My graphic performance is at highest setting and I have no FPS problem what so ever.

Yes there is some sensitivity issue. When I zoom my mouse is too sensitive but If I make my mouse sensitivity lower its not easy to move around. so I kinda choose some where in between. Even tho I need less sensitivity for better aim, if I lower sensitivity to the point where its comfortalbe aiming by moving 1 pixel at a time I won't be able to control my full auto.

Any way it is not my mouse sensitivity issue. As I said I can put all fullauto 30 round with AK47 into man sized target at about 35 meter easily when at practice on my local server. Its some issue only on Multiplayer. The sight jumps all over the place when firing fullauto on multiplayer.

Also, I notice same problem with LA85 ironsight like when Im playing Operation Ghost Train. So its not only in Insurgency and AK47. I will keep in mind that there is modification on server side. Thank you for the information. I never knew that.
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: Gun recoil changes from server to server.

Post by jOHNNYdOUBE »

Find a very low ping server, like 20-30 ping and test again.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Gun recoil changes from server to server.

Post by Outlawz7 »

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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Gun recoil changes from server to server.

Post by Human_001 »

Hello Outlawz. Well that helped me whole alot. It cleared many of question I had regarding this.

So that is why my AK47 and LA85 sight jumps all around.

I don't know if its possible but I hope this problem somehow gets solved.

Thanks for your helpful reply.
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