Vehicle Spawning at Bunkers/Firebases

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Vehicle Spawning at Bunkers/Firebases

Post by Rudd »

make the vehicle so blindingly obvious and it will definitely be taken out at the same time as the bunker
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@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Vehicle Spawning at Bunkers/Firebases

Post by @bsurd »

sounds very good!
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Vehicle Spawning at Bunkers/Firebases

Post by markonymous »

Awesome idea, and really good first post! Welcome to the PR forums.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Vehicle Spawning at Bunkers/Firebases

Post by AnimalMother. »

wont the vehicle spawn just get taken away when the bunker is blown up anyway?

as for a static for it what about a small radio antennae???

though this is defiantly an awesome suggestion, seen some pretty pointless placements of the jeeps at bunkers etc
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Vehicle Spawning at Bunkers/Firebases

Post by Mora »

If the damage could be somehow linked to the object that spawns vehicles it would be fine
thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: Vehicle Spawning at Bunkers/Firebases

Post by thedoombringer0 »

This is something i would like to see.
No more jeeps on roofs.
And no jeeps spawning on top of you and killing you if you stand outside the bunker. :mrgreen:
google
Posts: 335
Joined: 2008-02-18 21:40

Re: Vehicle Spawning at Bunkers/Firebases

Post by google »

Very good idea! I'm sure its possible to do Tirak.
Sgt.Sheep
Posts: 27
Joined: 2008-07-31 22:20

Re: Vehicle Spawning at Bunkers/Firebases

Post by Sgt.Sheep »

Oh, so many compliments, thanks guys :D
DarthDisco wrote:Seems to me this should be a relatively simply code. The "vehicle spawn" object could behave just like any other Bunker/Firebase deployable. It will be limited to one per bunker/firebase deployed. It will have to be deployed within a small radius around the bunker (i.e. 25m). You can only deploy one within that radius preventing multiple spawns at one bunker/firebase.

The only part that would require some extra work would be creating an actual object to represent the vehicle spawn. Personally I don't really feel that an object is really necessary. At least nothing fancy. All we need is a visual cue that indicates to players that "VEHICLES SPAWN HERE." This could be a simply as a wooden sign post, or if you wanted to make things a little more fancy, perhaps a small parking space or garage?
Yes, that's exactly what I mean. But a garage would just be too large (and maybe buggy?) IMO.

Nice to hear that the devs have been planning to implement something like this. I don't know much about bf2-modding, but I don't think this will require much effort though.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Vehicle Spawning at Bunkers/Firebases

Post by Gore »

Good idea.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Vehicle Spawning at Bunkers/Firebases

Post by LithiumFox »

What you could do is the radio idea, and similar to how if you don't have flags you can't spawn on bunkers, if the bunker that the radio is tied to goes down, the vehicles can't spawn at the radio. ^_^ that way if you save the bunker, you save the radio *dances*
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Vehicle Spawning at Bunkers/Firebases

Post by AnRK »

Can we have a crusty 60s council estate style garage model for them to spawn in? :p
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Vehicle Spawning at Bunkers/Firebases

Post by LithiumFox »

I found the meaning of life!!

it's to do stuff....

because if you think about it...

> > Non-living things dont do anything really, they cant do anything...

so our purpose of living, is to do the things that the non-living can't ^_^

Oh and Yeah... garage.. bad... especially in places like Assault on mestia XD
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