[Kit] Medic!

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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [CLASS] Medic!

Post by Rangu »

Pretty ...pretty badass!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: [CLASS] Medic!

Post by (HUN)Rud3bwoy »

Holy freakin *******!
I just cant express the amazement I had watching the video!
Really nice work!
(ps can someone tell me if the medic song in the end of the video is available on youtube or anywhere else?)
joey_deacs
Posts: 417
Joined: 2006-12-22 19:12

Re: [CLASS] Medic!

Post by joey_deacs »

very good work,is there a difference between kits mec , us ,uk or the kit standard to medic??

maybe some blood shown if your down??
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [CLASS] Medic!

Post by Le_Damner »

Glad to see that the commorose talking is expanding !
But very strange during the healing the way the guy is shaking the bag ...
Nice Job Guyz ... Go on !
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [CLASS] Medic!

Post by Brummy »

Niiiiiiceeeeee! :D
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [CLASS] Medic!

Post by [NPK]ShieldBreaker »

My lords it looks AWESOME!

Absolutely love the way he flips off the safety on the M4 :shock: Nearly had to call in a medic irl lol :-)
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [CLASS] Medic!

Post by cyberzomby »

Thats amazing! Really good job guys!!

The thrust to the chest is good to remove them! No more throwing patches underneath!
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [CLASS] Medic!

Post by foxxravin »

holy shit this is nice 0.8 = win
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Re: [CLASS] Medic!

Post by Ecko »

cool!
Now all you need to do is replace the crappy medic bag with a better animation!
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Blackie
Posts: 169
Joined: 2008-02-17 15:35

Re: [CLASS] Medic!

Post by Blackie »

yea AGAIN amasing work fellas



just wow !!!
LynxUK08
Posts: 24
Joined: 2008-06-29 20:28

Re: [CLASS] Medic!

Post by LynxUK08 »

Medics are better now woo! the better thing is that it takes longer to revive them so people won't revive and run for cover GREAT!
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: [CLASS] Medic!

Post by Masaq »

Guys:

Whoever said that adrenaline is used for anaphlyaxis only is just plain wrong. Adrenaline is a vasoconstrictor, it forces blood vessels to contract, raising blood pressure. It plays an important part of Advanced Life Support.

If you don't believe me, try asking these people:
Resucitation Council UK - The body that sets UK guidelines on the resuc of patients for all medical staff and allied professionals.

In particular, examine this document:
http://www.resus.org.uk/pages/alsalgo.pdf


Yes, the team are aware that adrenaline is generally not administered via IM injection during rescuc, and that IV lines are required. However:

1) We don't want to animate hooking up an IV line. It just would look ****.
2) We don't want resuc of a dying player to take 20 minutes.
3) We wanted to get rid of the very unrealisitic defib.
4) The EpiPen is something that players are probably familiar with and will recognise

...it was decided to go with the Pen instead.


Now, you can argue that it's unrealistic all you want... but so is the idea of a combat medic carrying a frakkin' AED around with him - Tonka, if you are a few weeks away from your EMT qualification then you'll know exactly how heavy a defib unit is. And you'll know full well that combat medics do not carry one for use in trauma care.

The defib was a metaphor for patching up the wounded soldier and getting him out of the combat zone. That's all the EpiPen is, but it's coupled with the chest compressions to allow players to be "unstuck" when they've glitched into the ground, and it is something that combat medics could have access to in the field.

If it really bugs you to think of it as adrenaline, imagine it's a morphine styrette and it's being given for the pain... but morphine diliates blood vessels and isn't something you want to administer to a bleeding patient unless you've got the bleeding under control, so *shrug* you pays your money and takes your choice.

Either way, I'm a volunteer ambulance assistant and full-time student nurse 3 months away from receiving my pin, and I'm happy with this approach.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: [CLASS] Medic!

Post by ZaZZo »

Full of epic win badassness! :D
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [CLASS] Medic!

Post by hall0 »

Nice but some of the animations are to fast
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [CLASS] Medic!

Post by General Dragosh »

Who needs a defpen and cpr, i doo my head smack in tha chest and everyone would stand up before u know it :mrgreen: my head is hard as stone so no wonder ^^

By the way great work guys with the setup, looks more complex than with the Defribs of madness life... :D
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: [CLASS] Medic!

Post by markonymous »

'[R-DEV wrote:Masaq;753483'] I'm happy with this approach.
it was really the best that could be done if you didnt want a bag of adrenaline and a needle animation which would probably be next to impossible and look very wierd. But i think you should remove the ability to scream "clear" since theres no need to clear someone when you're administering adrenaline.
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: [CLASS] Medic!

Post by Farks »

Yeah, medic will be win now! :D
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [CLASS] Medic!

Post by arjan »

Good update :) ! realy nice, and i like the endpart too lol :D
But i have to agree with some people the animation for the hands need to be slower abit.

Keep it up devs! :)
D4rk_l0rdBR
Posts: 69
Joined: 2007-09-26 16:03

Re: [CLASS] Medic!

Post by D4rk_l0rdBR »

Oklahoman wrote:I don't think we need to over complicate the medic any more.... Adding extra steps to an already difficult process will make being a medic more of a hassle than challenge. I mean, this new procedure is already going to be tough to pull off in a firefight.

But with this new process come more time to ressurrect, about 60 seconds in the criticaly wounded. (but you can skip to normal time if there is no medic around)
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: [CLASS] Medic!

Post by KingLorre »

my job as CATA medic just got harder. And more fun at the same time :D
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