Morphine drip idea (different from the epipen)
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jetset22a
- Posts: 42
- Joined: 2008-08-04 01:22
Morphine idea (different from the epipen)
So here's a little idea I had since I saw the thread about the new .8 medic update. Sometimes in the midst of battle, most of your squad may be dead and you need reinforcements, and there are no medics around. So after seeing the epipen, I had an idea. When a soldier is critically wounded, his heart rate would typically slow down, and if given a morphine, it may slow his heart down too much and kill him. So my suggestion is give squad leaders some morphine that does exactly that. Give squad leaders morphine that when administered to a soldier, mitigates their spawn time. Of course, this is only a last resort when no medics are around and the squad leader is lacking in reinforcements and needs his soldiers to spawn quicker. Of course, it should also come with a penalty when used. I'm not sure if this is entirely realistic, but if you pr players could consider my idea, that'd be great. Remember, when it comes to morphine, use with extreme discretion.
Last edited by jetset22a on 2008-08-04 01:52, edited 2 times in total.
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BlackwaterEddie
- Posts: 752
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Re: Morphine drip idea (different from the epipen)
Of course it's not realistic mate, you've just made it look like all soldiers try and kill their teammates quicker 
Something to bring down the spawn timer for a squad would be quite useful, perhaps an increased reinforcements commanders asset? When given to a squad their squad is replenished quicker?
Something to bring down the spawn timer for a squad would be quite useful, perhaps an increased reinforcements commanders asset? When given to a squad their squad is replenished quicker?
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jetset22a
- Posts: 42
- Joined: 2008-08-04 01:22
Re: Morphine drip idea (different from the epipen)
Haha yeah, now that i think about it, it is kinda unrealistic that you would try to kill your teammate quicker, but that's the idea, to replenish the squad quicker
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Rudd
- Retired PR Developer
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Re: Morphine drip idea (different from the epipen)
Eh no, morphine is only used when danger of shock is greater than the danger of low blood pressure afaik.
The quickest way to replenish your squad is to 1) Not get killed 2) have a medic on hand incase some1 gets critically wounded.
If they did what you propose in real life, they would most probably get tried for murder
The quickest way to replenish your squad is to 1) Not get killed 2) have a medic on hand incase some1 gets critically wounded.
If they did what you propose in real life, they would most probably get tried for murder
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BlackwaterEddie
- Posts: 752
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Re: Morphine drip idea (different from the epipen)
it's an interesting concept, I mean, everyone complains about the pawn times and it would be interesting to have something which would speed up that process, perhaps an attacking squad which could rely on waves of their men attacking an enemy position, it would give the commander and the squad leaders better options for attack and would give them a bigger challenge for defensive purposes, but I don't think that the drip you mentioned should be used, it doesn't make sense.
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Conman51
- Posts: 2628
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Re: Morphine drip idea (different from the epipen)
this actually gave me an idea...what if when a soldier is criticly wounded the SL could use the morphine drip but this would INCREASE his criticly wounded time by lets say a minute...this way if lets say a medic was coming but wasnt close enough the sl could use the drip..or you could do it during a fire fight when it wouldnt be safe to send in the medic..it kinda sux for teh wounded guy cuz it would be faster to respawn probally...but it saves a ticket 
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Eddie Baker
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Re: Morphine drip idea (different from the epipen)
You wouldn't administer morphine to try and keep them alive until advanced life support arrives. You would probably do a saline or serum albumin IV to treat the hypovolemic shock.Conman51=US= wrote:this actually gave me an idea...what if when a soldier is criticly wounded the SL could use the morphine drip but this would INCREASE his criticly wounded time by lets say a minute...this way if lets say a medic was coming but wasnt close enough the sl could use the drip..or you could do it during a fire fight when it wouldnt be safe to send in the medic..it kinda sux for teh wounded guy cuz it would be faster to respawn probally...but it saves a ticket![]()
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Rudd
- Retired PR Developer
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Re: Morphine drip idea (different from the epipen)
Would actually be interesting to see normal squaddies performing first aid in order to keep downed comrades at the critically injured stage rather than dead until the medic can arrive...
Doubt it would work on 16 size maps, but sounds interesting otherwise
Doubt it would work on 16 size maps, but sounds interesting otherwise
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Conman51
- Posts: 2628
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Re: Morphine drip idea (different from the epipen)
yea i actullay meant IV[R-DEV]Eddie Baker wrote:You wouldn't administer morphine to try and keep them alive until advanced life support arrives. You would probably do a saline or serum albumin IV to treat the hypovolemic shock.
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jetset22a
- Posts: 42
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Re: Morphine drip idea (different from the epipen)
I guess this was a stupid idea then, but the point is to be able to mitigate spawn time, or maybe even protract it as someone said before, and maybe there might be another more realistic way to do it, or just scrap the idea entirely
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ReaperAce712
- Posts: 135
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Re: Morphine drip idea (different from the epipen)
uhmmm this sounds like something EA, in all its wisdom, would do not PR 
"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
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Conman51
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Re: Morphine drip idea (different from the epipen)
noooooo..maybe the first one..its not taht bad of a suggestion, it started something..i think the iv drip extending the criticly wounded time is a good idea...would give time for a medic to work on some one after a fire fight...so jetset...dont bash ur ideaReaperAce712 wrote:uhmmm this sounds like something EA, in all its wisdom, would do not PR![]()
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jetset22a
- Posts: 42
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Re: Morphine drip idea (different from the epipen)
Honestly I thought about both ideas, but seeing as they're changing the spawn timer to 60 seconds, the second idea is really not needed, and i have to agree, now that i think about it in the "teamkilling" sense, it's a pretty bad idea.
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isooth
- Posts: 60
- Joined: 2008-02-29 12:11
Re: Morphine drip idea (different from the epipen)
How about giving all soldiers the ability to use first aid, this could be simulated by the ability to use the CPR thing medics have? maybe this could give them 10 extra seconds of the spawn time, just enough for the medic to heal up that other solider and administer magic pencil ink to the one the squad mate did CPR on?
To balance it out: make it so that you can only do it ONCE, otherwise it will decrease it back/kill the soldier due to "overdoing" it. (realistic in a sense, panic situation, adrenaline pumping through ones body, and doing it to hard, fast or for to long is life threatening afaik)
To balance it out: make it so that you can only do it ONCE, otherwise it will decrease it back/kill the soldier due to "overdoing" it. (realistic in a sense, panic situation, adrenaline pumping through ones body, and doing it to hard, fast or for to long is life threatening afaik)

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Gore
- Retired PR Developer
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Re: Morphine drip idea (different from the epipen)
I disagree. Like someone else said, have a medic, and keep him close.
As I've said before, think about your suggestions before posting, do not only think about what advantages you will get, but also about how your enemy will have it. I don't wanna be up against a squad who keeps spawning every 5 secs, might as well go and play BF2 then.
Having at least 1 medic is common squad work, and see how awesome they've made the medic for 0.8
As I've said before, think about your suggestions before posting, do not only think about what advantages you will get, but also about how your enemy will have it. I don't wanna be up against a squad who keeps spawning every 5 secs, might as well go and play BF2 then.
Having at least 1 medic is common squad work, and see how awesome they've made the medic for 0.8
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gazzthompson
- Posts: 8012
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Re: Morphine drip idea (different from the epipen)
maybe give all soldiers the ability to give the CPR compression, and each time it is give it adds 10 seconds onto wounded state, of course players can choose to suicide at any point if abused at all.
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: Morphine drip idea (different from the epipen)
look 4 the medic changes in 0.8. Then there is no more need for this.
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milobr
- Posts: 398
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Re: Morphine drip idea (different from the epipen)
Well that's not quite a good argument, now is it?BlackwaterEddie wrote:Of course it's not realistic mate, you've just made it look like all soldiers try and kill their teammates quicker
Something to bring down the spawn timer for a squad would be quite useful, perhaps an increased reinforcements commanders asset? When given to a squad their squad is replenished quicker?
Bringing your mates back to battle after being gunshot wounded with shock paddles isn't that realistic as well as fair as I'm concerned.
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Re: Morphine drip idea (different from the epipen)
I'd suggest you guys hold off on medic suggestions until you see the system in .8. Will answer a lot of the suggestions you'll have.


