was a brit mimni paraBetterDeadThanRed wrote:Wasn't that an American Para SAW? (I know American's don't call them Elcans, but they look like them)
[Weapon] Light Machine Guns
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Weapons] Light Machine Guns
-
halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Weapons] Light Machine Guns
insallah may god be with me with those PKM's 
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Weapons] Light Machine Guns
very impressed here, this is beyonnd pretty badass,
Great to see game mechanics are getting lots of luuuurve!
Great to see game mechanics are getting lots of luuuurve!
-
Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Weapons] Light Machine Guns
Epic.
Now, i thought that there were problems with mag-linked LMGs? Did you fix those or why is it possible now?
Now, i thought that there were problems with mag-linked LMGs? Did you fix those or why is it possible now?
-
ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Weapons] Light Machine Guns
Uh.... yes?Spec_Operator wrote: Now, i thought that there were problems with mag-linked LMGs? Did you fix those or why is it possible now?
Nice work.

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Weapons] Light Machine Guns
The reason i asked is because i'd want to know what exactly was wrong and how it was fixed...Uh.... yes?
but well
-
ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: [Weapons] Light Machine Guns
I think the German Community Modders can provide an answer to that. I think they were able to do it with the G36's.Spec_Operator wrote:The reason i asked is because i'd want to know what exactly was wrong and how it was fixed...
but well

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
Oklahoman
- Posts: 52
- Joined: 2008-07-04 05:43
Re: [Weapons] Light Machine Guns
Delicious.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic22990_3.gif[/img]
-
D4rk_l0rdBR
- Posts: 69
- Joined: 2007-09-26 16:03
-
CareBear
- Posts: 4036
- Joined: 2007-04-19 17:41
Re: [Weapons] Light Machine Guns
afaik the devs knew how too but there werent any open weapon spotsReaperMAC wrote:I think the German Community Modders can provide an answer to that. I think they were able to do it with the G36's.

-
Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: [Weapons] Light Machine Guns
Everything's made of win! 
-
Charity Case
- Posts: 179
- Joined: 2008-02-15 22:27
Re: [Weapons] Light Machine Guns
The new animations look excellent; great work Chuc!
My one question is if players will have to wait through the whole "weapon check" animation when switching from deployed mode back to assault mode?
My one question is if players will have to wait through the whole "weapon check" animation when switching from deployed mode back to assault mode?
-
cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Weapons] Light Machine Guns
Amazing and an excellent job! Arent you guys afraid that there will be LMG snipers out there now?
I always love games where you can deploy these suckers though!
I always love games where you can deploy these suckers though!
-
SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: [Weapons] Light Machine Guns
Ive wanted deployable biponds since BFV and I was always told it could never be done...Thank you PR Dev's for this most awesome addition 
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Weapons] Light Machine Guns
im no modder , but technically are the actually deployed ? hence the two different weapon slots, one slot has accuracy when in "deployed" mode , another inaccuracy when in "assault" mode ? or something like that i would assume.SGT.JOKER wrote:Ive wanted deployable biponds since BFV and I was always told it could never be done...Thank you PR Dev's for this most awesome addition![]()
but this is EPIC, those sights looks so good, not bf2 like. epic.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Weapons] Light Machine Guns
ye technically they aint, you can't "deploy" them on a crate or a wall or anything like you can in the insurgency mod for example but this simulates you using the bi pod on the ground as best we cangazzthompson wrote:im no modder , but technically are the actually deployed ? hence the two different weapon slots, one slot has accuracy when in "deployed" mode , another inaccuracy when in "assault" mode ? or something like that i would assume.
but this is EPIC, those sights looks so good, not bf2 like. epic.
-
Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Weapons] Light Machine Guns
And you did a great job at it 
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Weapons] Light Machine Guns
well, i had nothing to do with it tbh, chuc and the other guys can take all the creditWaaah_Wah wrote:And you did a great job at it![]()






