0.75 Mora's tips to combat helicopters pilots and gunners

Mora
Posts: 2933
Joined: 2007-08-21 12:37

0.75 Mora's tips to combat helicopters pilots and gunners

Post by Mora »

Mora's tips to combat helicopter pilots and gunners.

Okey, so as most of you guys know i am considered as a good attack chopper gunner.
So i thought I'd share my knowledge with you guys :)


Okey, first you need to know the basics witch is pretty easy as gunning actually is easy :razz:


Chapter one:
Attack modes, zoom & weapon switch.


So the gunner got 3 attack modes.
The first is the cannon.
The second is the LASER-GUIDED mode - Used as said to manually guide the missile to its target.
The third is the LASER-TARGET mode - Used when a target is designated by either a sovlam or a other device the missile can lock-onto it.
You can change the zoom with the C key as you camera change button.
You can switch between you weapons with the F key or the numbers 1/4.

Chapter two:
Know what to use and against what.


Use the cannon for infantry, Choppers and light vehicles such as cars and commander trucks.
Use the LASER-GUIDED mode for armor such as tanks, apcs, aavs, in some cases a chopper.
However you can also just pop a missile in a light vehicle or a group of infantry if time is short.
Use the LASER-TARGET mode for anything that is lased by either a sovlam or by a other chopper.


Chapter three:
Teamwork in the attack chopper.


Now this is important for the pilots among us.
In order to get a clean and smooth shot the pilot needs to hover and hang as still as possible for the gunner to shoot its target. This means no unexpected movement unless the gunner tells you to...

In allot of times when the gunner can see its target and points it out with the Q-spot and attack marker with the T-command rose, the pilot does not need to move at all if he does the gunner gets disorientated and most likely loses its target. Instead the pilot need to wait then the gunner should tell if he needs to move or not.


Also i recoment that you both use voip or any other kind of voice communication software as its much harder to communicate without it. Also i recoment that you know your pilot/gunner as its just much easier to understand each other when you know him/her.


Chapter four:
Altitudes.

Altitudes are different on each map. On this release (0.75) there are only 2 real maps that support attack choppers: Kashan Desert & The Battle For Qinling. There is also The Gulf Of Oman but that map is nah for attack choppers.

Well now to the point! The best altitude on kashan is around 500/700 (cloud alt)
Altitude on Qinling is around 350/500.


Chapter five:
Gunning while in motion.


While in little forward movement (witch is very common) you need to aim a little below the target. This may require some practice. The more forward movement the more you need to aim below the target.
This and other things can be seen on one of my chopper videos on youtube or vimeo.


Chapter six:
Squad leader & Squad.


The gunner is always the squad leader always! Why you ask? Because it needs to mark targets that are spotted or
spotted by himself. This will be much quicker for the gunner or pilot to find its target.

The squad usually only exists of the gunner and pilot this is wrong! Its not really bad or anything but its always nice to be in contact with some ground troops. Also if one of your squad members can acquire a soflam that would be very helpful. The other squad members can go tanking or anything. However its also nice to have a small squad because then its not so much talking over voip and that means less misunderstandings. Communication is vital, but don´t spam the channel!


Chapter seven:
Attacking an enemy attack chopper.


This is not a easy task but try to sneak upon him from the side or behind. If the chopper is in fast motion go for the cannon and the pilot can lock-on and shoot his AA missiles and hydras.

If the chopper is in very slow to non movement, then pilot does not lock-on him only if the chopper sees you.
Get the gunner a clean shot and let him fire the laser-guided missile. If done correctly then you should have a black burning wreck falling down :) Also in a additional note hydras are not for anti tank or any other ground encasement. Only if the gunner decides to do a hydra run such as over a village on Kashan Desert. Otherwise they are reserved for anti air duties. Also the Havoc is best for air to ground while te Cobra is best for air to air.
The Apache is more in the middle and so is the chines chopper.



Chapter eight:
Attacking a AAV.


This is also tricky but if the aav gunner is a dumpass then it shouldn't be a problem at all :) But you better make sure the first shot it a hit otherwise he will be looking up and scanning the sky.
However sometimes people are active looking around then its best to stay away unless the target is lased or been attacked by armor.



Chapter nine:
Flairs.

Make sure you have a full pack of flairs as you will definitely need them.
When locked drop fast mulitple flairs and get out of the hot zone and back into the save zone, main base as it takes a couple of minutes to reload a flair pack.


Chapter ten:
Overall players


All players that are on the ground. Spot the targets and give a map grid, laser marker, close air support anything is welcome! Also make sure there is no unexpected AA around.



Last notes:

Don't take any unnecessary risks.
keep on the move between targets, you don't want that clever tank or hat taking you out.
Let the pilot know when you are going to fire, just say something like firing!
Last edited by Mora on 2008-07-20 10:09, edited 7 times in total.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Tomato-Rifle »

I think gunning is easy, the hard part is to find the pilot..
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Fluffywuffy »

Have you seen mora's movies?
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[DM]AirborneLegs or hellatom ingame
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Alex6714 »

Gunning sounds easy, but it takes practice and it isn´t only about pointing and clicking. ;)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by MaxBooZe »

The PR Gunning is alot harder then BF2v gunning, Not just clicking to the target,
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Tomato-Rifle »

I think its easyer then BF2v lol, my missle always went threw the chopper :/
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LudacrisKill
Posts: 262
Joined: 2008-05-15 19:20

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by LudacrisKill »

Love Heli on PR. Never actually gunned though only piloted :) .
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Proff3ssorXman »

How Mora said for the gunner to be SL, then have ground troops with a SOFLAM, well get your squad leader to spawn as Officer, then get the ground troop to pick up his officer kit when he changes to the pilot kit. Then the squad member can drive off in a jeep and mark up targets. :wink:
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Spaz »

[R-CON]Alex6714 wrote:Gunning sounds easy, but it takes practice and it isn´t only about pointing and clicking. ;)
On kashan in a havok it is ;)
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Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Nibbit »

nice1 Mora, will ceraintly help me improve me skillz0rs :D

btw loved ur vids
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by markonymous »

Well now to the point! The best altitude on kashan is around 500/700 (cloud alt)
Altitude on Qinling is around 350/500.
i beg to differ its is a good altitude if you know there are enemy helicopters in the area otherwise its a quick way to get shot down to your fiery death by someone attentive in an AA(although that is pretty rare). i recommend flying bellow treetop height and using the "if i can see him he can see me" method.
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Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Claymore »

I recommend flying bellow treetop height and using the "if i can see him he can see me" method.
That's what I thought as well before I was shot down by a tank, then by a high flying cobra. The main reason why gunships should stay low - aa vehicle - is most often occupied by ground targets. Few days ago, when I was using Tunguska as an aa vehicle (only eliminating ground vehicles if they came too close), I was accused of cheating and on the next day, several people did iniciate kick voting against me right after I joined a server. Looks like people are not used to that something like a vehicle with two 30mm 2500rpm revolver cannons should be reserved for air targets.
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by SocketMan »

Some people are complete retards without an opinion,it's much easier to
accuse someone then to accept a simple fact.
Find a different server or even better join the PRT when it opens again.
Boda1
Posts: 96
Joined: 2008-08-07 19:23

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Boda1 »

If anyone wants to practice gunning send me a PM, I am always willing to pilot the attack helicopters. :smile:
"There's a letter in your mail box!"
-George Carlin
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by mp5punk »

nice guide mora.
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Jedimushroom
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Joined: 2006-07-18 19:03

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Jedimushroom »

I just found out yesterday that using right click while in gun mode places a laser marker, I have since used this to great and awesome effect. You should totally put that in your guide.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by OkitaMakoto »

Very good write up, Ive always wanted to do some chopper work in PR. Mainly after seeing your videos do I get these urges :)
Nibbit wrote:nice1 Mora, will ceraintly help me improve me skillz0rs :D

btw loved ur vids
Your sig is a bit past the forums allowed length. I'll also shoot you a quick PM as you posted in this thread some time ago. Ill link you with a slightly shortened one until you can redo it to your liking[though I already updated your current one for you, feel free to edit it to your liking, but keep to the length with in the forum rules :) ]. Forum rules are a max of 550 in width 200 in height. I think yours is 600 or 650. ;)
Last edited by OkitaMakoto on 2009-01-16 09:48, edited 1 time in total.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Alex6714 »

Jedimushroom wrote:I just found out yesterday that using right click while in gun mode places a laser marker, I have since used this to great and awesome effect. You should totally put that in your guide.
You will soon find that there is absolutely no use for it, which is probably why it is not in the guide.

1) It is so slow that a missile will get there faster anyway.

2) By the time it gets there it will have little time left and most likely disappear before your missile reaches it.

3) You have to guide it anyway.


So basically it is 110% better to just go manual guided.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by SocketMan »

Jedimushroom wrote:I just found out yesterday that using right click while in gun mode places a laser marker, I have since used this to great and awesome effect. You should totally put that in your guide.

I remember finding out a while back that you could zoom in as well -
that was a nice "surprise".
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: 0.75 Mora's tips to combat helicopters pilots and gunners

Post by Gracler »

I thought if you succesfully painted a moving target then it would automaticly be homing in on the target.
if the target is stopped for 1 sec...then you paint it....then it starts moving and the missile trace the moving target would be better than if you had to trace it manualy.

also if your laser miss...then you will notice before you fire and thereby not startle the driver to get the hell outta there.

dunno if thats the case though! but thats how i thought it worked.
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