[Weapon] Light Machine Guns

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eztonia
Posts: 200
Joined: 2007-07-11 10:52

Re: [Weapons] Light Machine Guns

Post by eztonia »

Great job, but 1 problem bugs me. If you have to shoot it out from a window, your defending a building, the gun is useless because these firefights are most likely far over 100m.I know you cant deploy the weapon on the windows (thx once again BF2 engine) so can you some how make a compromise or something?
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [Weapons] Light Machine Guns

Post by Exec »

Pretty bad ***! :grin: :grin: :grin:
Very nice animations/texture!
Can't wait until 0.8!
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Weapons] Light Machine Guns

Post by =Romagnolo= »

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Weapons] Light Machine Guns

Post by Phoenix.86 »

This is porn

srsly
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Weapons] Light Machine Guns

Post by rangedReCon »

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[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapons] Light Machine Guns

Post by [uBp]Irish »

eztonia wrote:Great job, but 1 problem bugs me. If you have to shoot it out from a window, your defending a building, the gun is useless because these firefights are most likely far over 100m.I know you cant deploy the weapon on the windows (thx once again BF2 engine) so can you some how make a compromise or something?
I'm thinking the same thing... Is the horrible accuracy going to happen in crouch too? I've played brit many times on Basrah shooting over low walls or through a window crouched.. how bad is the accuracy/deviation going to be?
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

[R-DEV]Rhino wrote:well, i had nothing to do with it tbh, chuc and the other guys can take all the credit :)
"You" as in "DEVs" :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapons] Light Machine Guns

Post by agentscar »

AWESOME!!
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapons] Light Machine Guns

Post by cyberzomby »

Sneaky to use 2 weapon slots for 2 different states! Nice idea!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Weapons] Light Machine Guns

Post by Tirak »

And here I was getting all worried that the SAWs would become .75 sniper rifles. Excellent work, though if there is a fix so we can use the LMGs while crouching to shoot out windows, that'd make it perfect.
Cpt.Kawakowitsch
Posts: 261
Joined: 2007-06-02 10:09

Re: [Weapons] Light Machine Guns

Post by Cpt.Kawakowitsch »

It seems that it needs a long time to get the gun ready. How long will it last, to get the gun ready?
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Weapons] Light Machine Guns

Post by Nibbit »

good stuff!
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Weapons] Light Machine Guns

Post by =Romagnolo= »

I cant stop watching, it is now the 5th time I watch it again.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: [Weapons] Light Machine Guns

Post by Bob_Marley »

Anything that increases my ability to throw inordinantly large amounts of lead in the general direction of the enemy is much appreciated.

This Gets the much coveted Bob_Marley Two Thumbs Up!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

But i would like to be able to fire without scoping in when "deployed" so i have a bigger field of view, and i can just rely on tracers for accuracy.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapons] Light Machine Guns

Post by [uBp]Irish »

Waaah_Wah wrote:But i would like to be able to fire without scoping in when "deployed" so i have a bigger field of view, and i can just rely on tracers for accuracy.
not realistic :cry:
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

How come?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapons] Light Machine Guns

Post by [uBp]Irish »

beause you always use your sights..

unless your rambo ofcourse.
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: [Weapons] Light Machine Guns

Post by DeadboyUSMC »

'[uBp wrote:Irish;756064']not realistic :cry:
Sure it is, how else would your a-gunner tell you where to adjust to?
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America is not at war. The American military is at war. America is at the mall.
casiNo
Posts: 421
Joined: 2008-08-05 00:48

Re: [Weapons] Light Machine Guns

Post by casiNo »

Looks amazing, great job!
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"observe everything, admire nothing"
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