[Help] No name

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

[Help] No name

Post by HughJass »

Hey guys, this is a map i've been trying to work on for a couple weeks (maybe months) now but I'm sick and tired of these problems and instead of going forward, I am stoping and waiting until these issues are trough.

Map Name:
No name, island based on american controlled island of Guam (at least I think it is)

Main Idea:
I want an island with various warfare, urban, jungle, village, farm, etc. With thick jungles of palm trees, large bushes. Sandy beaches ready for invasion.

Layout:
Usmc vs PLA
8x8 (could change to bigger)
7 Cap points

2 islands will be main bases
First cap from north is a village
Next cap down is a hotel, and village like resort
next is the city
next is a mountain village
next is a farm village, with farm lands surrounding it

No vehical layout yet

Minimap:

http://static3.filefront.com/images/per ... fqaveb.jpg

Screenshots:

EVERYTHING IS VERY WiP, and WILL PROBABLY CHANGE

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There is more done, but I am lazy and don't want to take screen shots


HELP:


Well, here is the thing. The map crashes when getting to 14%. I ran debug, i ran in windowed, and I found nothing that people could recognize.

I also tried copying all the files, and putting it in a new map (while replacing all the old maps name to the new directorys name) and the map worked! But, there was no terrain. I think I might of forgotten terrain.raw (or something like that) But a second time I copied everything and the map crashed at 14%. I went back and tried to look for any objects that could be causing trouble, and I didnt find any. I also ran with no spawnable objects, and it still failed at 14. Ran with no objects, still failed at 14%. (note, i might of screwed up on those tests because of frustraiton, forgive me if I did, but I am planning redo them.) I also went in, re did init.con and made sure it was correct, still did not work.

Older thread
https://www.realitymod.com/forum/f66-co ... aps-4.html

So basically, I just want help with the blasted map. If it turns out I have to totally remake the terrain, that is fine, I will copy the staticobjects.con and continue. I really don['t want to settle for 4x4 because I want this to be a good jet map, a one project reality really lacks.

(note, english is not first language, and I might be adding to this thread)

Thanks.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map/Help] No name

Post by Rhino »

you should really use the dock wall statics for your dock :p
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Map/Help] No name

Post by SocketMan »

Maybe someone could look at it and spot the (14%) problem ?
A different point of view sort of speak,could be something
really obvious, but you just don't see it, that's how
our brains work. One head is good but two is better.
Not a mapper my self :roll: , but wish you the best of luck.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: [Map/Help] No name

Post by gclark03 »

There's something wrong in the objects (statics, weapons, vehicles, etc.) you used to create the map - this is only judging from the 14% crash - and I really don't know how to help you any further without knowing all the circumstances.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map/Help] No name

Post by HughJass »

i looked trough it and saw nothing fishy, but then again, i am a noob mapper. should I upload the staticobjects.con?
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Map/Help] No name

Post by Brummy »

Umm You said that if you ran the debugger, you didn't find anything people could recognise. You could share the error, because some people here might be able to recognise it.
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map/Help] No name

Post by space »

Have you used the debugger? - It usually shows up any 14% errors and theyre usually static object problems. Have you attempted to use any glows even if theyve since been removed?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map/Help] No name

Post by HughJass »

Brummy wrote:Umm You said that if you ran the debugger, you didn't find anything people could recognise. You could share the error, because some people here might be able to recognise it.
I ment no one else could, sorry.


here it is
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic \MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Con sole.cpp(1407): Assert: Console: (0) Too few arguments, the min no of arguments is 2!: MaterialManager.setSoundTemplate 0 (Common/Material/MaterialManagerSettings.con)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic \MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic \MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map/Help] No name

Post by HughJass »

spacemanc wrote:Have you used the debugger? - It usually shows up any 14% errors and theyre usually static object problems. Have you attempted to use any glows even if theyve since been removed?
this is what happaned at debugger, I went trough all of them until I got to 14 and then all it said was the application has crashed a dump file was recorded (i dont remember exactly, but in those words)
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Madhouse
Posts: 230
Joined: 2007-12-08 00:18

Re: [Map/Help] No name

Post by Madhouse »

Run in window mode
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map/Help] No name

Post by HughJass »

Madhouse wrote:Run in window mode
/facepalm
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