motherdear wrote:seems like the hood, wheels and the chassis has some real problems in regards to unnecesary polygons (just my opinion)
also the wheels look awesome but i think you should save some of the polygons from the 3 small half rings on each wheel and just have them textured instead, and then decrease the rounding of the wheels (should save a lot of polygons) but seriously you should learn to use
3dsmax better after my opinion (just to avoid having to doing the big clean up job afterwards)
have only tried to model one model myself and it's still in the works, but from my experiences from it i think these were the biggest issues. but only talking from my own point of view and we all got different ways to model (which makes every model unique tbh)
I don't want to learn 3DS Max, as I am already very familiar with Inventor, and it imports fine. Plus, I am not a modeler for life.
In regards to polygons, I want to keep the undercarriage as the truck is high off the ground, and as such it must look decent under the back as well. In regards to the wheels, good call. The hood, its nice in round in real life.
As said before I am using a CAD program and them import into 3DS Max. It isn't the best use, but hey! Its not how you do it but the end result that counts. Plus I still need to do poly optimization.
Thanks for your comments.