The 4 F's

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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

The 4 F's

Post by =Romagnolo= »

I've made a short video from brothers in arms showing the basics of the infantary tatics. I hope you all like and understand how to play and use tatics in the game.

YouTube - Tatics and Teamwork -> the high quality is avaible

Last edited by =Romagnolo= on 2008-08-08 17:42, edited 1 time in total.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rudd
Retired PR Developer
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Re: The 4 F's

Post by Rudd »

I remember doing this, and the principle works great, especially with 2 SLs on TS
Last edited by Rudd on 2008-08-11 13:25, edited 1 time in total.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: The 4 F's

Post by =Romagnolo= »

Nice, thanks
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
BobDaget
Posts: 27
Joined: 2008-06-26 16:20

Re: The 4 F's

Post by BobDaget »

I only hear 4 different "F's" during Project Reality games :mrgreen:
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: The 4 F's

Post by LithiumFox »

....yeah..... > > Those 4 F's are.... Fail, and some other words that i'm preeettty sure i'm not allowed to say on the forum XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Spaz
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Joined: 2006-06-01 15:57

Re: The 4 F's

Post by Spaz »

This almost works in PR the only problem is that the enemy is almost never sitting still like that.
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Rudd
Retired PR Developer
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Re: The 4 F's

Post by Rudd »

thats true, unless its a map like mestia, then one squad with a firebase, LAT, a SAW, HAT, a marksman/sniper etc can truely turn west/east tower in to an unhealthy place so the other squad can flank or at least approach with more safety.
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cyberzomby
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Joined: 2007-04-03 07:12

Re: The 4 F's

Post by cyberzomby »

Isnt this the same in real life? I dont mean those insurgents in Iraq now but if you got a trained army against a trained army than you wont get any soldiers sitting still in front of you right?

Its like a big dance trying to get around each other?
gazzthompson
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Joined: 2007-01-12 19:05

Re: The 4 F's

Post by gazzthompson »

cyberzomby wrote:Isnt this the same in real life? I dont mean those insurgents in Iraq now but if you got a trained army against a trained army than you wont get any soldiers sitting still in front of you right?

Its like a big dance trying to get around each other?
i would think so , hence suppressing fire, pins then flanks. though suppressive fire dose not work to much in bf2
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: The 4 F's

Post by Ccharge »

gazzthompson wrote:i would think so , hence suppressing fire, pins then flanks. though suppressive fire dose not work to much in bf2
it works fine actually. once a bullet or soemthing lands near you your visually impared even though its seconds they can be vital for moving troops and if your wounded and bleeding out most players are concerned about fixing themselves up then the task at hand.
if you miss him... try, try again
Gore
Retired PR Developer
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Re: The 4 F's

Post by Gore »

Brothers in Arms is cool.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: The 4 F's

Post by PFunk »

Funny. I just started playing Brothers in Arms again tonight. LOOOOOOVE that game.

A game that tries to respect WW2 in addition to making money rather than just exploiting it beyond all reason.
[PR]NATO|P*Funk
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Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: The 4 F's

Post by Ccharge »

yea. In most shooters you seem like MR.invicible
if you miss him... try, try again
icehollow
Posts: 128
Joined: 2007-05-19 13:50

Re: The 4 F's

Post by icehollow »

Spaz wrote:This almost works in PR the only problem is that the enemy is almost never sitting still like that.
Works fine in PR provided you actually have competent teammembers. 3 rifles putting heaps of fire on the same group of targets WILL suppress (if not kill) enemies, while your other 3 men flank/bound up.

In earlier versions I would've agreed that tactics that require suppression were iffy at best, but with the inclusion of suppression effects and movement based deviation , they are now very effective.
motherdear
Retired PR Developer
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Re: The 4 F's

Post by motherdear »

as i always say to my squadmates, use your ammo you got 8 mags (240 bullets) instead of just firing perfect shots all the time just suppress them with as much fire as possible or at least a nice firing pace. most people die before they have used their first 2 mags if they don't do this because the enemy gets a chance to return fire.
Cyrax-Sektor
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Re: The 4 F's

Post by Cyrax-Sektor »

I think too many people have the vBF2 mentality in PR. Accuracy. I'm a victim to it myself, wondering if I should be really doing this when suppressing the enemy. No ones keeping count, but still, it feels weird. :p I'll keep this in mind as a grunt. Keep their heads down.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: The 4 F's

Post by BroCop »

Well thats why God invented the LMG's. Just keep firing with it and then well see if the enemy has guts to get out of cover and return fire
philnopatience
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Joined: 2008-07-03 21:00

Re: The 4 F's

Post by philnopatience »

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[img]http://g.bf4stats.com/ydWabaOc/ps3/cheeseybeaver45.png[/img]\
Fluffywuffy
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Re: The 4 F's

Post by Fluffywuffy »

<3 BIA!
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[DM]AirborneLegs or hellatom ingame
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