[Static & Effects] Cave ins / land slides WIP

Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Static] Cave ins / land slides WIP

Post by Maxfragg »

creepinshadow24/7 wrote:and what happens when u're trapped inside a cave? -_- :-D
you can't every cave will have at least one exit that can not be closed
AnimalMother.
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Re: [Static] Cave ins / land slides WIP

Post by AnimalMother. »

wow thats awesome

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Psyko
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Re: [Static] Cave ins / land slides WIP

Post by Psyko »

ahhh i love you coderedfox....ahh...ahem!...but not in a homoerotic way...*cough* *couch*...more in a manly blokish way! Yea...i do weights and protine shakes and benchlift trains...i drink stout from rusty buckets, and i date really filthy women...im a bloke yea...yea! dont mess with me.

Nice dude, really nice...thats gonna be the best insurgancy map yet imo.
Sundance Kid
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Re: [Static] Cave ins / land slides WIP

Post by Sundance Kid »

nice nice.can you enter the cave?


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Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Re: [Static] Cave ins / land slides WIP

Post by Darktrooper »

saqaali wrote:nice nice.can you enter the cave?
Sure. And in the "Khara" version, three months ago, it looked pretty big, with two floors and up to three entrance. I can't imagine how big it must be now...

Keep the good work on !
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Static] Cave ins / land slides WIP

Post by Brummy »

Korengal = Win.

:D
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Static] Cave ins / land slides WIP

Post by Rezza »

Nice Work man Pr is developing!!!! 1.0 will be like the best game in the world :D the game even now includes features that are not in anygame keep going the world will know PR! *bad guy laugh* ( i meant it good tho)
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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Static] Cave ins / land slides WIP

Post by M_Striker »

Amazing, but I'm gonna cry if that causes lag. :(
Redleader
Posts: 6
Joined: 2008-07-13 16:05

Re: [Static] Cave ins / land slides WIP

Post by Redleader »

cool
LithiumFox
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Re: [Static] Cave ins / land slides WIP

Post by LithiumFox »

M_Striker wrote:Amazing, but I'm gonna cry if that causes lag. :(
who cares? if it causes lag it will be for about... oh.. 4 or 5 seconds? it's just the simple movement of an object. You can see the object above it.... ._. it just teleports ^_^ kinda like how objects move now you know? It's in the BF2 engine OBVIOUSLY XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Spec
Retired PR Developer
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Re: [Static] Cave ins / land slides WIP

Post by Spec »

As much lag as a destructible building i'd guess. I dont see much of a difference.
Rudd
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Re: [Static] Cave ins / land slides WIP

Post by Rudd »

Beautiful work, now just give lol, my keyboard is getting soggy with all my salivating
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SGT.JOKER
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Re: [Static] Cave ins / land slides WIP

Post by SGT.JOKER »

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This makes me want to play this map so much more!!!
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Just getting back in the game :mrgreen:
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=Romagnolo=
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Joined: 2006-12-29 14:52

Re: [Static] Cave ins / land slides WIP

Post by =Romagnolo= »

Wich map is the best, Muttrah 2 or this map ? I really dont know, but I know that the winner are us !

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CodeRedFox
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Re: [Static] Cave ins / land slides WIP

Post by CodeRedFox »

Muttrah 2 and Korengal are like apples and oranges. You ant really put them up to each other. But you right at the end of the days your going to have some Bas *** maps.
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Rhino
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Re: [Static] Cave ins / land slides WIP

Post by Rhino »

ye, 2 completely different maps that will appeal to players in different ways :)
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scarmoe
Posts: 62
Joined: 2008-01-14 03:36

Re: [Static] Cave ins / land slides WIP

Post by scarmoe »

Nice cant wait.!
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Static] Cave ins / land slides WIP

Post by Bringerof_D »

everything you guys do makes me giggle
LtSoucy
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Re: [Static] Cave ins / land slides WIP

Post by LtSoucy »

Looks great, cant wait for 0.8.
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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: [Static] Cave ins / land slides WIP

Post by EOD_Security-2252 »

Sounds really cool, but am I the only one who thinks that you probably should be able to get trapped in a cave?
You wouldn't be totally trapped, if it's possible, you could make the already fallen rocks destroyable as well, but it would take a bit more explosive than just bringing the rocks down.
I know it would probably make a lot of people angry in game, but kind of takes away somethings too. It would be a nice trap for Coalition or Insurgents, but the victim would definately complain forever, so yeah.

No matter, up to the devs and it sounds pretty fun with just the rocks falling.

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