[Static Model] N. Afghanistan, Gates and Doors

steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by steve_06-07 »

What happens if you're behind that door(or even fence)when it gets shot open, do you die from it moving back or what?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Expendable Grunt »

Very nice stuff.
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Saint
Posts: 137
Joined: 2008-03-06 13:47

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Saint »

Thats crazy :D i am waiting for 0.8
Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Sundance Kid »

Oh absolutely love the breachable doors.been waiting for those :)


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
t-bag/cool
Posts: 33
Joined: 2007-12-10 16:49

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by t-bag/cool »

awesome !!!!
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Brummy »

Woah, lots of new statics coming :D I like that :mrgreen:
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Sadist_Cain »

Considering this is WIP are you going to remove the open gap that leads into the courtyard? Would be reeeaaaally pointless putting in all those hours to make the epic looking chain locked gate designed to be breached through with a shotgun if you're just gonna have a hole in the wall 5M away lol
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Spec »

I'd think that you can go inside there so there is actually a way for the insurgents to reach whatever is locked behind the gate. Maybe there are more walls so this can only be accessed from some place thats too dangerous for the US or something.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Waaah_Wah »

steve_06-07 wrote:What happens if you're behind that door(or even fence)when it gets shot open, do you die from it moving back or what?
You will probably get mowed down by US soldiers. Thats what gonna happend.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by CodeRedFox »

@ Sadist_Cain

Oh yeah I totally forgot to tell you guys one important fact lol check the updated front page. :o ops:
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"apcs, like dogs can't look up" - Dr2B Rudd
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Bringerof_D »

i worship you! please lead me to the salvation known as 0.8
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by SocketMan »

I can see this now..........

A full infidel squad at the door trying to get get in,they use the shotgun to breach it.One goes in checks it out, tells the others: CLEAR
They all come in, all six of them, I quickly glance at my finger on top of the button...............then press it........Allah u Akbar ...SIX tickets after......the story goes on
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by hiberNative »

will you eb able to breach the door with shotgun slug only, or d4 too? or all weapons, like in real life?
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by SocketMan »

hiberNative wrote:will you eb able to breach the door with shotgun slug only, or d4 too? or all weapons, like in real life?

I would assume you'd be able to "breach" the entire building, with
enough power.These "statics" are destructible aren't they?
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Hitman.2.5 »

looks like it will be very fun to be an engineer now XD
Derpist
Defiyur
Posts: 266
Joined: 2008-04-04 18:28

Re: [STATICS] N. Afghanistan, Gates and Doors

Post by Defiyur »

[R-CON]Clypp wrote:Very nice.

Is there a South Afghanistan texture set in the works too? The same statics can be used but with the light-brown mud construction.
I made a mud wall texture if the devs are interested. I matched it as close as possible to the actual color of typical Afganistan mud walls. It's tileable and special care made to minimize pattern repetition. If it's too bright or too dark in game I can fix that if need be. I too would like authentic mud walls so I figured wth...here's a sample size of it:

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Yeah I had nothin better to do + it's fun for me anyway making textures. :-)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by CodeRedFox »

Right on! we most likely wont start any new statics for a while. 0.8 has drained most of us.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
J.Silva[22ndMEU]
Posts: 8
Joined: 2007-11-12 15:32

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by J.Silva[22ndMEU] »

How would you breach the doors, just shooting the lock with your primary weapon ex M-16 or just blow off with a shotgun in the combat engineer kit?
Noobofthenight
Posts: 218
Joined: 2007-10-26 15:11

Re: [Static Models] N. Afghanistan, Gates and Doors

Post by Noobofthenight »

All we need now is flashbangs again, would be awesome! :D

Shotgun! *Bang!!*

'Fire in the hole! *Boom!*

*rattatattat* 'Allah Ackbar!!!'

hehe, good job devs :) Making interesting little things like this makes PR one step ahead of the rest :)
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