Little detail needed to be change before 0.8.

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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Little detail needed to be change before 0.8.

Post by Mora »

Afaik there is already 50x zoom. Not too sure about that tho but it wouldn't help much. Stabilization would help though :) .
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Little detail needed to be change before 0.8.

Post by Sabre_tooth_tigger »

British soliders aren't EA models, they're completely custom jobs.
That figures, theres alot of detail on them :)

The insurgent rpg kit is also good, is that a pr skin then
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Little detail needed to be change before 0.8.

Post by Cyrax-Sektor »

[R-DEV]Masaq wrote:The stock EA models (USMC, MEC, Insurgent, Militia, etc) can only be re-skinned, and not altered themselves, it breaks BF2's EULA.
I suppose adding children to the original model won't work like the new .8 Blackhawks? :p The helmet is swiveling out of place or something, I bet.

Sabre: I think the whole RPG is a new model, because it doesn't have the scope from the Special Forces model. The skin looks great as well, also custom.
Last edited by Cyrax-Sektor on 2008-08-09 15:31, edited 1 time in total.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Little detail needed to be change before 0.8.

Post by KP »

50x zoom would be a ***** without stabilization.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Little detail needed to be change before 0.8.

Post by Sabre_tooth_tigger »

On the move it would but the big attack helis are very good at staying still and the cannon and rockets give no recoil so it could be of use on maps with high view distance. On kashan it might give some of the advantage back over tanks
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Little detail needed to be change before 0.8.

Post by Maxfragg »

Cyrax-Sektor wrote:I suppose adding children to the original model won't work like the new .8 Blackhawks? :p The helmet is swiveling out of place or something, I bet.

Sabre: I think the whole RPG is a new model, because it doesn't have the scope from the Special Forces model. The skin looks great as well, also custom.
to sad, but childobjects can only be added to weapons and vehicles but not to the player kit geometry, and well, that still means you can not remove anything but only add. The only possible solution would be giving the US Specops a different kitgeometrie (perhaps one of the US Navyseal Geos from BF2SF ?
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Little detail needed to be change before 0.8.

Post by Cyrax-Sektor »

Maxfragg wrote:to sad, but childobjects can only be added to weapons and vehicles but not to the player kit geometry, and well, that still means you can not remove anything but only add. The only possible solution would be giving the US Specops a different kitgeometrie (perhaps one of the US Navyseal Geos from BF2SF ?
Ah, I see. I was thinking of just putting a helmet over the hat, and hope nobody'd notice. :p

SF Seals: BF2 FREE GFX - BF2 SF CLASSES - US NAVY SEALS. Not sure how it could be done, not too knowledgeable in the models department.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Little detail needed to be change before 0.8.

Post by Outlawz7 »

Question is; does the Navy SEAL geometry fit the USMC player models.
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