definitely see many of the kind these days. So well..
1) Scenario mode
Please don't make both sides have the same objectives!
And DON'T have one side go after the objectives while
the other one tries to prevent it. It will all end up
like a objective camping mess for the 'attacking' team.
Different objectives for each side add variety and
replayability , since it will be worth the time playing
in both teams.A good example would be in Barracuda.
USMC tries to deactivate/sabotage/capture/destroy
the silo while the chinese team tries to fortify it's
strongpoints in time.
Another point would be trigger-based objectives.
They are much more rewarding than 'go there' or 'attack
that' objectives sometimes. Who does not want to have a
'breach that building and turn off the enemy radio to
cut down enemy tickets' objective?
2) Grappling hook
It would be pretty low priority , but please , reskin
the rope! How many regular army or even army SF units
you know of carrying a 1337 James-bondish OMGWTFBBQ
grappling hook? It went well with EA's hollywood
'gadgetish' feeling in the BF2:SF but it's NOT
realistic. A more 'rope-like'feeling would be great.
Especially for Khorengall's mountaineer engineers.
That's it for now. I will be back in a while with the
main bulk of my monstrous suggestions..

