Insurgent Buildable Assets
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matty
- Retired PR Developer
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- Joined: 2008-06-18 20:31
Insurgent Buildable Assets
Ok so here is my suggestion. Insurgents should have buildable assets but instead of bunkers, firebases and sandbags there could be bomb factory (spawns a bomb car every 20 mins) and roadblock (cannot be driven over and can only be destroyed by C4, SLAMs and Tank HE rounds).
This would make the insurgent commander and squad leaders more valuble.
This would make the insurgent commander and squad leaders more valuble.
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Tirak
- Posts: 2022
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Re: Insurgent Buildable Assets
Resuggestion, make sure you use the Search Function and the *** List before posting.
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matty
- Retired PR Developer
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Sabre_tooth_tigger
- Posts: 1922
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Re: Insurgent Buildable Assets
*** list lol
It'd be nice if insurgents could do this manually anyway with their own vehicles, increase wreck hp?
It'd be nice if insurgents could do this manually anyway with their own vehicles, increase wreck hp?
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single.shot (nor)
- Posts: 692
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Re: Insurgent Buildable Assets
i was just about to say that...
i think its great only that the insuurgents shuddnt be able to build dat spawn..(too uber..)
but the roadblock idea was super, and the model for it may be some smoking cars wrecks thin steel plates etc.
if any of the insurgent kits should have a shovel its the ambusher cus he has almost no equipment, and civi should get 1 too i think
5/5 stars and comment
i think its great only that the insuurgents shuddnt be able to build dat spawn..(too uber..)
but the roadblock idea was super, and the model for it may be some smoking cars wrecks thin steel plates etc.
if any of the insurgent kits should have a shovel its the ambusher cus he has almost no equipment, and civi should get 1 too i think
5/5 stars and comment
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Deadfast
- Retired PR Developer
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Re: Insurgent Buildable Assets
That's actually a cool idea.Sabre_tooth_tigger wrote:It'd be nice if insurgents could do this manually anyway with their own vehicles, increase wreck hp?
Drastically increasing the HP and despawn time for the destroyed model of those unarmed civilian cars would do the job.
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Garmax
- Posts: 288
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Re: Insurgent Buildable Assets
how would insurgents.. using cheap unreliable weapons.. dirt poor. be able to build a bomb factory spawning bomb trucks every 20 minutes..
1. their magical..
2. they won the lottery..
3. unrealistic..
4. their lucky to have sand bags..
1. their magical..
2. they won the lottery..
3. unrealistic..
4. their lucky to have sand bags..
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matty
- Retired PR Developer
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Re: Insurgent Buildable Assets
I said a bomb car not a bomb truck.Garmax wrote:how would insurgents.. using cheap unreliable weapons.. dirt poor. be able to build a bomb factory spawning bomb trucks every 20 minutes..
how do they make the bomb cars that spawn at the palace on Al Basrah?Garmax wrote:1. their magical..
2. they won the lottery..
3. unrealistic..
4. their lucky to have sand bags..
This would help the insurgents by giving them at least 1 bomb car in the city and also give the brits somthing to look out for.
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Garmax
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Re: Insurgent Buildable Assets
i didnt say they cant spawn them.. but their pretty lucky to even have what they do and should stay as they are..
omg i said truck not car.. whats the difference.. instead of giving them those things. maybe give them more types of explosives and ways of transporting them. but a factory?
the palace in the game was probally built years ago by a rich man with a million dollar company inside the US or something but in the war time you play in. a FREAKIN FACTORY!?!?! a bunker is nothing a few sand bags some walls.. but a foctory to manufacture that every 20 minutes.. thats insane. unless its something similiar to a bunker which you drive up in and they place bombs inside the car like in gta thatd work but not to make cars..
their lucky to barely have anything. most of them throw rocks! give them the ability to highkack US humvees or something. thet'd be better.. give them the abily to hide in mountains undetectable..
give them new shoes so they can sprint longer. newer bandanas cause those are so getting old.. but not. a factory..
omg i said truck not car.. whats the difference.. instead of giving them those things. maybe give them more types of explosives and ways of transporting them. but a factory?
the palace in the game was probally built years ago by a rich man with a million dollar company inside the US or something but in the war time you play in. a FREAKIN FACTORY!?!?! a bunker is nothing a few sand bags some walls.. but a foctory to manufacture that every 20 minutes.. thats insane. unless its something similiar to a bunker which you drive up in and they place bombs inside the car like in gta thatd work but not to make cars..
their lucky to barely have anything. most of them throw rocks! give them the ability to highkack US humvees or something. thet'd be better.. give them the abily to hide in mountains undetectable..
give them new shoes so they can sprint longer. newer bandanas cause those are so getting old.. but not. a factory..
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Ccharge
- Posts: 308
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Re: Insurgent Buildable Assets
there weapons are dirt cheap but very reliable. there simple and in the real world a jam doesnt happen very often and they dont need to be cleaned often and how would they be lucky to have sandbags? a sack filled with sand (witch they have lots of) is easy to make and to get around.
anyway back on topic. roadblock idea and bomb factory(its just a name not literally. probably soemthing like a bomb bunker or something thats just a couple metal walls or soemthing that imaginary bomb makers hide in and set up a car for jihad) ideas are great ideas. they could limit vechile flow for the brits.
waste of cars for roadblocks is a bad idea though. there valuable enough that if you dont have any in a area then you cant exactly renforce a cache or someplace thats in trouble fast. if you were to do this you could add more vechiles i dunno.
anyway back on topic. roadblock idea and bomb factory(its just a name not literally. probably soemthing like a bomb bunker or something thats just a couple metal walls or soemthing that imaginary bomb makers hide in and set up a car for jihad) ideas are great ideas. they could limit vechile flow for the brits.
waste of cars for roadblocks is a bad idea though. there valuable enough that if you dont have any in a area then you cant exactly renforce a cache or someplace thats in trouble fast. if you were to do this you could add more vechiles i dunno.
Last edited by Ccharge on 2008-08-09 23:05, edited 1 time in total.
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IAJTHOMAS
- Posts: 1149
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Re: Insurgent Buildable Assets
Bombs aren't really that difficult to make tbh. 'Bomb factory' is just a media term for a place used to manufacture bombs, it could be someone's house, it doesn't mean a massive industrial building.



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thedoombringer0
- Posts: 236
- Joined: 2008-02-10 03:10
Re: Insurgent Buildable Assets
Garmax wrote:i didnt say they cant spawn them.. but their pretty lucky to even have what they do and should stay as they are..
omg i said truck not car.. whats the difference.. instead of giving them those things. maybe give them more types of explosives and ways of transporting them. but a factory?
the palace in the game was probally built years ago by a rich man with a million dollar company inside the US or something but in the war time you play in. a FREAKIN FACTORY!?!?! a bunker is nothing a few sand bags some walls.. but a foctory to manufacture that every 20 minutes.. thats insane. unless its something similiar to a bunker which you drive up in and they place bombs inside the car like in gta thatd work but not to make cars..
their lucky to barely have anything. most of them throw rocks! give them the ability to highkack US humvees or something. thet'd be better.. give them the abily to hide in mountains undetectable..
give them new shoes so they can sprint longer. newer bandanas cause those are so getting old.. but not. a factory..
well bunkers and fbs are basicly car factorys as sonn as the one that spawned drives off another spawns in 5 minutes.
I think you must have misread matty means to create a car spawn that only spawns 1 car then when it drives off the 20 minute timer begins for the next one just like the bunkers and fbs of conventional forces but it does not act as a spawn point for troops. it doesnt even need to be a building it could be a sign post since its not a troop spawn.
And the bomb cars are easy for brits to destroy compared to trucks for example an autorifleman can take one out on his own for godsake.
Plus it takes more than one car to take out a tank but one ar will take out an apc.
And bombs can be made out of lots of things fertiliser can even be made into a bomb all you need is some oil drums fertiliser and water so a small insurgent bomb factory is realistic.
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Garmax
- Posts: 288
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Re: Insurgent Buildable Assets
and is there a limit to how many of these there can be?
or each squad make one and have like 4 factories spawning cars each time another blows up???
hmmm??
their insurgents!! not another faction.. their supposed to use tactics with the little stuff they have. not start giving the the ability to make more bomb cars cause then thatd ruin the whole point of the insurgents. might as well rename them and make them as new force altogether like the US..
or each squad make one and have like 4 factories spawning cars each time another blows up???
hmmm??
their insurgents!! not another faction.. their supposed to use tactics with the little stuff they have. not start giving the the ability to make more bomb cars cause then thatd ruin the whole point of the insurgents. might as well rename them and make them as new force altogether like the US..
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matty
- Retired PR Developer
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Re: Insurgent Buildable Assets
I was going to say limit it to 1 or 2 on the map at a time. Also it can be dificult to kill the Challenger on Al Basrah if all the bridges to the palace are destroyed this would give the insugents a chance to kill it.
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IAJTHOMAS
- Posts: 1149
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Re: Insurgent Buildable Assets
Yes, because suicide bomb car making factories are characteristic of coventional military forces...Garmax wrote:and is there a limit to how many of these there can be?
or each squad make one and have like 4 factories spawning cars each time another blows up???
hmmm??
their insurgents!! not another faction.. their supposed to use tactics with the little stuff they have. not start giving the the ability to make more bomb cars cause then thatd ruin the whole point of the insurgents. might as well rename them and make them as new force altogether like the US..
Obviously there would be limits on the number placed, the time of the cars to spawn, and perhaps the numebr that are able to exist from any one factory at a time.



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Garmax
- Posts: 288
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Re: Insurgent Buildable Assets
their weapons are great. the ak47 i'd take over the m16 any day. but they wouldnt be using civilians with rocks if they could afford anything better.. i think the insurgents are actually good enough as they are and hold their own agaisnt anyone
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Insurgent Buildable Assets
you sound like you feel threatened by making the terrori.... insurgents more powerful. XD
Really.. i feel they are too weak. It's bad enough that we do not have the element of surprise. No tunnels that lead to awesome places, no caverns. Nothing. Everything we know about, the british team knows about unless they're all noobs.
So all in all, we're trading off element of surprise for Element of more suicide cars.
Really what i would like to see is some more cover options. Like, instead of it being all these different assets, make it so insurgents can randomly spawn cover options. Road blocks, cars, sandbags, trucks, pieces of wood covering sandbags ontop of a car... oh and the pieces of wood have spikes that conatin the dead bodies of british soldiers XD (adding a bit of insanity to the insurgents ^_^)
EDIT: Though i also believe the british need to be a little more powerful too... like... i don't know... something more exploding and fun for them ^_^
Really.. i feel they are too weak. It's bad enough that we do not have the element of surprise. No tunnels that lead to awesome places, no caverns. Nothing. Everything we know about, the british team knows about unless they're all noobs.
So all in all, we're trading off element of surprise for Element of more suicide cars.
Really what i would like to see is some more cover options. Like, instead of it being all these different assets, make it so insurgents can randomly spawn cover options. Road blocks, cars, sandbags, trucks, pieces of wood covering sandbags ontop of a car... oh and the pieces of wood have spikes that conatin the dead bodies of british soldiers XD (adding a bit of insanity to the insurgents ^_^)
EDIT: Though i also believe the british need to be a little more powerful too... like... i don't know... something more exploding and fun for them ^_^
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Garmax
- Posts: 288
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Re: Insurgent Buildable Assets
you know what i say to that..
ADD THE TUNNELS!!
some mines.. maybe a claymore or 2.. some C4.. and ba bam!!
ADD THE TUNNELS!!
some mines.. maybe a claymore or 2.. some C4.. and ba bam!!
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Sadist_Cain
- Posts: 1208
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Re: Insurgent Buildable Assets
Exactly, firebases act as car factorys
Only difference would be this "garage" (rather than factory) would be spawning bomb cars... Insurgents aren't short of explosives (ambushers certainly arent)
there's hundreds of unexploded shells which they use for their explosives not to mention the ease of which they can create explosives themselves, hell I could probably make myself a bomb out of the stuff lying around in the kitchen right now, plus there's always petrol (Gasoline to you yanks
) so its hardly anything unrealistic when you consider how vehicles spawn already, no need to take it so hostile 
would add some funky tactics esp when the brits destroy both the bridges which have all the bomb cars behind
Small garagy like structure or perhaps a sweatshop type stall that simulates the insurgents taking civvi cars and fitting them with explosives hence spawning every 20 mins
Also would be faaaar better if bomb cars weren't all red, far too predictable imo and would scare the brits S*&%less whenever they see any type of car
As for the roadblock idea, Resuggestion indeed, however still a very good one, just make it so you need a car next to you and a build order from a CO acting as though you've gathered stuffs in the car to build the roadblock and its organised between the insurgents (hence CO) sounds simple enough to make a static that's like razor wire except beefier, just need a talented fellow to make a model of a roadblock
Ultimately like razor wire you wont be able to totally block off a road unless you get in perfect but it would defo help to drop the brits into an ambush which obviously does happen irl.
Think of it, you're scooting around with your squad in 2 landy and then you drive down a narrow road and the end is blocked, you slow down to back out but BOOM! RPG hits the rear vehicle and the sound of AK-47s opens up all over you Arrrgh!!!
Good ideas all around, methinks Devs have already considered (except bomb garage)
Only difference would be this "garage" (rather than factory) would be spawning bomb cars... Insurgents aren't short of explosives (ambushers certainly arent)
there's hundreds of unexploded shells which they use for their explosives not to mention the ease of which they can create explosives themselves, hell I could probably make myself a bomb out of the stuff lying around in the kitchen right now, plus there's always petrol (Gasoline to you yanks
would add some funky tactics esp when the brits destroy both the bridges which have all the bomb cars behind
Small garagy like structure or perhaps a sweatshop type stall that simulates the insurgents taking civvi cars and fitting them with explosives hence spawning every 20 mins
Also would be faaaar better if bomb cars weren't all red, far too predictable imo and would scare the brits S*&%less whenever they see any type of car
As for the roadblock idea, Resuggestion indeed, however still a very good one, just make it so you need a car next to you and a build order from a CO acting as though you've gathered stuffs in the car to build the roadblock and its organised between the insurgents (hence CO) sounds simple enough to make a static that's like razor wire except beefier, just need a talented fellow to make a model of a roadblock
Ultimately like razor wire you wont be able to totally block off a road unless you get in perfect but it would defo help to drop the brits into an ambush which obviously does happen irl.
Think of it, you're scooting around with your squad in 2 landy and then you drive down a narrow road and the end is blocked, you slow down to back out but BOOM! RPG hits the rear vehicle and the sound of AK-47s opens up all over you Arrrgh!!!
Good ideas all around, methinks Devs have already considered (except bomb garage)

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Garmax
- Posts: 288
- Joined: 2008-06-13 00:52
Re: Insurgent Buildable Assets
i dont like the spawning cars and cars idea.. but. toning it down could work. but not factory no nothing. just a little "garage" in some hole somewhere that bombs are fitted into technicals and other types of vehicles..
tunnels.. hey add tunnels!! not a bad idea either..
or screw the garage and give them forms of concentrate bombs..
tunnels.. hey add tunnels!! not a bad idea either..
or screw the garage and give them forms of concentrate bombs..
