Delay against instaproning and aiming

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Johny_B_Nasty
Posts: 92
Joined: 2007-11-01 11:51

Delay against instaproning and aiming

Post by Johny_B_Nasty »

I'm not aware whether this topis has already been raised, so here we go:

As far as I know there is a delay after you, as infantry, have moved so that you have a straight shot.

Does this delay also apply if you moved while aiming?

If so, I would recommend removing this feature. Instead you should be able to shoot straight even while you move, provided that you're aiming along the way.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Delay against instaproning and aiming

Post by sakils2 »

If so, I would recommend removing this feature. Instead you should be able to shoot straight even while you move, provided that you're aiming along the way.
Why? :? ??:
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Delay against instaproning and aiming

Post by Smegburt_funkledink »

Wut?

So, a solider on the move, with his sights up has the same accuracy as a stationary soldier?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Johny_B_Nasty
Posts: 92
Joined: 2007-11-01 11:51

Re: Delay against instaproning and aiming

Post by Johny_B_Nasty »

Sgt.Smeg wrote:Wut?

So, a solider on the move, with his sights up has the same accuracy as a stationary soldier?
It all depends, if you're Rambo then, sure :wink:

Now seriously: you don't have as much accuracy as while in prone position being static. However, with sights up and moving veeeery slowly (as it is now in the game) you would have SOME accuracy. At least enaugh to hit targets at close range, let's say up to 40 meters.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Delay against instaproning and aiming

Post by Truism »

I'm not condoning perfect accuracy while moving or anything, but this has always seemed the most logical solution to the random deviation problem - just don't let people bring sights up fast. Put a wicked delay on sighting in, that gets longer the more powerful the scope is. Thus irons and red-dots would come up faster than SUSATs and ACOGs which in turn would be quicker than sniper scopes and marksmen rifles. Then rebalance the random deviation so that it comes to full accuracy faster when you stop, meaning that your rifle is going to shoot where you're aiming. It doesn't mean that you'll be able to shoot precisely while moving, but it does solve several problems at once, namely instaproning, use of scopes as binoculars, the random deviation debate and the usefulness of ironsight rifleman since the ammo change.

This also gives a way of making spec ops useful, by accurately modeling what those red dots do for soldiers in real life...

Having typed this out, it has occured to me that this is probably what is happening in 0.8 anyway.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Delay against instaproning and aiming

Post by nedlands1 »

Truism wrote:I'm not condoning perfect accuracy while moving or anything, but this has always seemed the most logical solution to the random deviation problem - just don't let people bring sights up fast. Put a wicked delay on sighting in, that gets longer the more powerful the scope is. Thus irons and red-dots would come up faster than SUSATs and ACOGs which in turn would be quicker than sniper scopes and marksmen rifles. Having typed this out, it has occured to me that this is probably what is happening in 0.8 anyway.
:wink:

You can see the slow scope in times with the Dev journal entry on the MG's.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Delay against instaproning and aiming

Post by Truism »

[R-CON]nedlands1 wrote: :wink:

You can see the slow scope in times with the Dev journal entry on the MG's.
Actually, the "faster sight in times" on the PDW's was what made it occur to me. I'm just hoping they're as savage on scopes rifles as I was hoping, and couple it with tweaks to how fast you hit max accuracy when you go stationary...
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Delay against instaproning and aiming

Post by EOD_Security-2252 »

It's not hard to get your sights up to eye level once you've done it a couple times, especially with SMGs. I like delaying on instaproning though.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Delay against instaproning and aiming

Post by Conman51 »

actually i think a small delay would be necassary... unless...

ppl CANNOT move while in prone and sighted..y because you cant in real life...this might be in PR already but i dont think it is....its just you cant be lying down w/ your hands on the gun to aim it and move around w/ it still sighted in because you would have to put your hands down and pick up/ drag your body to slide around while prone..juest let ppl move w/ the mouse while sighted in a limited area but to turn 180 they would have to go out of the sights and use teh keys to turn around..kinda like you did it w/ the new MG's
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