[Question] roads
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
[Question] roads
im having a problem with roads cant seem to work them out, the splines etc. ive tryid 30 min now and cant figure out how to make road i add splines but how do i make the road ? 
-
Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: roads :/
I had the same probs myself, but a guide on BFEditor helped a lot. Roads - Detailed Explanation - Official BF Editor Forums
Still, until later, I'm not messing with roads.
Still, until later, I'm not messing with roads.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: roads :/
wow, some one who actually searched for a tut on the bfeditor forums. AMAZING!!!!!!!Cyrax-Sektor wrote:I had the same probs myself, but a guide on BFEditor helped a lot. Roads - Detailed Explanation - Official BF Editor Forums
Still, until later, I'm not messing with roads.![]()
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: roads :/
ye i did search on the bfeditor but nothing came up :S woot, well thanks ill try the tut
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: roads :/
you know, that's amazing cos if I just search thous forums for "roads" I get 17 pages of results.....foxxravin wrote:ye i did search on the bfeditor but nothing came up :S woot, well thanks ill try the tut
Search Results
now if im going to be smart and in fact what I'm looking for is something to guide me though doing a road step by step, what could do that? maybe a road tut? so if maybe I limit my search to only search the "BF2 Community Tuts" and just search for "roads" like this I may get what I'm looking for?

and here is what I get: Search Results
less than a page of results, and a quick scan though you can see some topics with titles that look like they offer just what you need...

now if I didn't bother typing this post or taking thous pics that would have took me all of 5secs to find what I was looking for. It really is not that hard to search.......
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: roads :/
hmm wierd, ye i see you got alot of topics , hmm i did search "Roads" but got nothing just search didnt match :S
oh well ty btw,
ok but this question, didnt want to bother another topic
dont think this is on bf2 editor site, the problem is that i just tested the map with 3 others we were 2 vs 2 and i could spawn as officer and lay rallypoint without 2 others and could spawn whatever kits i wanted so often i wanted and everywhere :S like in training mode or something :S
oh well ty btw,
ok but this question, didnt want to bother another topic
dont think this is on bf2 editor site, the problem is that i just tested the map with 3 others we were 2 vs 2 and i could spawn as officer and lay rallypoint without 2 others and could spawn whatever kits i wanted so often i wanted and everywhere :S like in training mode or something :S
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: roads :/
yes that's cos your on a local server, not a dedi server...
and you must be doing some very, very wrong if nothing came up, try making a account, logging in, then search, thou i can search on thous forums logged out...
and you must be doing some very, very wrong if nothing came up, try making a account, logging in, then search, thou i can search on thous forums logged out...
-
Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: roads :/
wow rhino, now you even did a tut about how to find tuts.. 
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: roads :/
well i have an account there and asked some questions on the site 
dedi? hmm, well i tryid the map before when i didnt add more trees etc. and then the kit function worked but it didnt have texture
so i added:
run ../../objects/common/spawners/spawners_chinsurgent.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
then it worked but i could spawn kits everywhere and stuff, but this also happend on wolf night pack's server that we could spawn kits everyone etc. but when they entered and we started the clan match the game was normal as in public servers, maybe this happends if we are less then 5 or something or?
dedi? hmm, well i tryid the map before when i didnt add more trees etc. and then the kit function worked but it didnt have texture
so i added:
run ../../objects/common/spawners/spawners_chinsurgent.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
then it worked but i could spawn kits everywhere and stuff, but this also happend on wolf night pack's server that we could spawn kits everyone etc. but when they entered and we started the clan match the game was normal as in public servers, maybe this happends if we are less then 5 or something or?
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: roads :/
Rhino for [R-GOD] hehe
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: roads :/
ye im in for that hes really good and helpfull
and cant wait for muttrah v2 
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: roads :/
dedi = dedicated ie, hosted on a internet server by the server files by the bf2_w32ded.exe which is in your BF2 installation and you can run it if you know how.foxxravin wrote:well i have an account there and asked some questions on the site
dedi? hmm, well i tryid the map before when i didnt add more trees etc. and then the kit function worked but it didnt have texture
so i added:
run ../../objects/common/spawners/spawners_chinsurgent.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
then it worked but i could spawn kits everywhere and stuff, but this also happend on wolf night pack's server that we could spawn kits everyone etc. but when they entered and we started the clan match the game was normal as in public servers, maybe this happends if we are less then 5 or something or?
local = going into the menu and going "crate local", you add maps, server name, host, play, ppl on LAN connect to you. Local servers run on different settings by default to make it easier for players to test stuff, mess around and learn weapons etc.
hence why you can set RPs etc.
-
foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: roads :/
hmm, but why did it work for us when we was 7 ? :S and btw we were on hamachi 
-
turnpipe
- Posts: 274
- Joined: 2008-01-27 19:25
Re: roads :/
No one in the whole world knows how to delete roads in the editor.
And they haunt me.
Edit:Cool! Thanks!
And they haunt me.
Edit:Cool! Thanks!
Last edited by turnpipe on 2008-08-11 19:09, edited 1 time in total.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: roads :/
you select a spline and hit the delete key....turnpipe wrote:No one in the whole world knows how to delete roads in the editor.
And they haunt me.
and I think the local settings revert to normal settings after a certian number of players join a local game.
-
space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: roads :/
As already mentioned, a "roads" search brings up 17 pages of results on bfeditor.org, and it can be hard to find the info you want.
On the other hand only trying for half an hour when your mapping is just lazy - I had to practice with roads for many many hours just to get started.
Anyway heres a simple quide :
Create your spline with the spines points spread out as much as possible - you only need them where theres a change of height or direction. The first and last spine points dont count as part of the road.
When the roads complete connect it with your chosen road template. Then change the templates width to at least double what you want it to be.
Apply the spine - then move one point slightly - then apply it again.
Then use the smooth tool on full strength, set to slightly wider than the original road width, and smooth out your road. ( Be careful to stay on the spine line when you do this )
Now change the road template width back to the original setting.
Change the roads octaves from "3" to "0" and the fade settings to how you want them( you can also play with the blend settings etc if you like )
Snap the spine and build final road.
You should now have a nice smooth road.
Note : Some xpac roads only show up in the editor. To get them in game, the road templates have to be included in an "objects client zip"
On the other hand only trying for half an hour when your mapping is just lazy - I had to practice with roads for many many hours just to get started.
Anyway heres a simple quide :
Create your spline with the spines points spread out as much as possible - you only need them where theres a change of height or direction. The first and last spine points dont count as part of the road.
When the roads complete connect it with your chosen road template. Then change the templates width to at least double what you want it to be.
Apply the spine - then move one point slightly - then apply it again.
Then use the smooth tool on full strength, set to slightly wider than the original road width, and smooth out your road. ( Be careful to stay on the spine line when you do this )
Now change the road template width back to the original setting.
Change the roads octaves from "3" to "0" and the fade settings to how you want them( you can also play with the blend settings etc if you like )
Snap the spine and build final road.
You should now have a nice smooth road.
Note : Some xpac roads only show up in the editor. To get them in game, the road templates have to be included in an "objects client zip"
Last edited by space on 2008-08-11 22:23, edited 1 time in total.



