Supression effect on vehicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Supression effect on vehicles

Post by AnRK »

Good news, cos I agree with what Deadboy says, but without it you get the odd idiot that'll just stand uncovered in the middle of battle shooting with no regard for his "life". I'm sure you get some mentalists in the armed forces, but people like that must be pretty few and far between.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Supression effect on vehicles

Post by Jaymz »

The thing is, it's also about trying to simulate bullets kicking up dust/dirt into your face. Using a shader effect to do this allows us to simulate the whole "squinting" reaction without killing everyones frame rates.

Hopefully the tweaks coming in 0.8 will help get that message across (i.e: you wont become crippled when one round lands nearby)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: Supression effect on vehicles

Post by DeadboyUSMC »

[R-DEV]Jaymz wrote:It's undergone a lot of tweaking for 0.8,

1. Doesn't happen in CQB anymore

2. It's significantly shorter (will be short on everybody's systems)

3. 2, means that it's only effective when continuous streams of rounds are landing close to you.

Cool.
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America is not at war. The American military is at war. America is at the mall.
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Supression effect on vehicles

Post by Garmax »

omg thats such good news.. i would always get pissed off when one tiny round lands nearby and my whole squad goes blind..
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