Supression and Rifleman

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Supression and Rifleman

Post by Arnoldio »

I saw it in other post that supression wont last nearly as long as it does now. All good and great. BUT!. Supression doesnt do jack shit at the moment (especially on public games). You start firing at someone like mad and he proudly stands up and picks you of..well, whats the point then?

What I suggest is that while being supressed:
1. Your acuraccy is terrible

or

2. It automatically holsters your gun, having that feeling youre behind a wal crouched in a little ball incapable of doing anything :P

For the Rifleman class.

Like i saw on your new vids about LMGs, you can chosse two modes of firing. That gave me an idea, why not merge both riflemans in one class, with same gun, onw with scope on, one without...

Maybe a bit unrealistic tho...


And the third one, (similar to supression effect suggestion), while near death (the BW blurred screen with caughingh) , you would also hide your gun or even drop the kit( But thats probably highly unlike to do with the BF2 nice engine), simulating man struggling to move to cover or something.

EDIT:

Fourth one:

Jumping, im sure it was suggested n times before, but still, jumping should be excluded...ArmA does fine without it, why shouldnt PR. But, there is a few wals thing you can jump over example are destructable walls with with holes in the top you can jump over. For that not being uselles, there could be away to simulat a fellow soldier giving you a hand in radius of 1 meter. (or helping you pulling over.

Another thing i thnk its 75% impossible, but would take away the bunnyhoppein, but if they wanted to BH, they would do it in pairs and you can hit one 4 sho :D
Last edited by Arnoldio on 2008-08-13 12:58, edited 1 time in total.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: Supression and Rifleman

Post by SleepyHe4d »

ChizNizzle wrote: 1: Like i saw on your new vids about LMGs, you can chosse two modes of firing. That gave me an idea, why not merge both riflemans in one class, with same gun, onw with scope on, one without...

2: while near death (the BW blurred screen with caughingh) , you would also hide your gun
1: The reason one has a scope and the other doesn't is because of other items like ammo, if you merge the kits (which I wish they would) then you might as well just have a scope.

2: Agreed on that, you shouldn't be trying to fight or even holding people off if you're dying that badly. Make it equip knife or bandages. (I don't know if this one is possible though) I guess it depends on how badly hurt you are though, maybe only if you're halfway below the bleed starting point.

As for the rest of your post, suppression is bad enough as it is in an unrealistic way and no matter what it being there is unrealistic so how they are making it in 0.8 is fine if they won't take it out completely. ><

Anyways it's not supposed to take control of you and give a trained soldier a personality of a little boy, just slightly simulate fear of permanent death since in this you can respawn, but you still gotta do your job at the end of the day. That's my opinion at least.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Supression and Rifleman

Post by Arnoldio »

There is no better way to simulate supression atm, people just dong give a sh?t about it..


If you had a SAW shooting at you, would you quit being a little silly feared kid and stand up and carefully aim you gun, adjust your sights and pop him?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Supression and Rifleman

Post by Thermis »

ChizNizzle wrote: What I suggest is that while being supressed:
1. Your acuraccy is terrible
or
2. It automatically holsters your gun, having that feeling youre behind a wal crouched in a little ball incapable of doing anything :P

And the third one, (similar to supression effect suggestion), while near death (the BW blurred screen with caughingh) , you would also hide your gun or even drop the kit( But thats probably highly unlike to do with the BF2 nice engine), simulating man struggling to move to cover or something.
We're are beating the suppression horse to death.
1. I could go for the accuracy thing but, it still has to be accurate enough to return fire in the direction of the enemy. Can you imagine firing on the enemy and a round hits next to you and suddenly you can't fire back accurately.
2. No, no soldier would drop there weapon in combat just because they were under fire. Yes, you might have the one guy the goes nuts but that's a rarity.
3. Many soldiers although wounded continue to fight. If you can see and hold your weapon your going to keep fighting even if you are suffering from massive blood loss and whatever else. Im not saying their going to be running around, but for PR they shouldn't lose there ability to defend themselves.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Supression and Rifleman

Post by Arnoldio »

Yeah, not drastical acurracy change, just to return fire, like you sad...
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Supression and Rifleman

Post by Conman51 »

ChizNizzle wrote:Yeah, not drastical acurracy change, just to return fire, like you sad...

i agree w/ the return fire idea..it has to be inaccurate enough not to hit the guy but accurate enough to supress him

no to auto holster

im not sure about the leeding tho..maybe only when you are black and white your rifle can be holsterd

and bunny hoping isnt very usefull in pr so i dont see a point of removing it...its needed to jump over short walls and stuff
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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[PR]CATA.Mobius
Posts: 45
Joined: 2008-05-21 23:56

Re: Supression and Rifleman

Post by [PR]CATA.Mobius »

Returning fire is always irritating, given Project Reality's really silly system of target acquisition, where my sights are trained directly on the target but the shot deviates three meters to the left to "accurately simulate sighting a target".

What?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Supression and Rifleman

Post by gazzthompson »

'[PR wrote:CATA.Mobius;763624']Returning fire is always irritating, given Project Reality's really silly system of target acquisition, where my sights are trained directly on the target but the shot deviates three meters to the left to "accurately simulate sighting a target".

What?
whats ya point?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Supression and Rifleman

Post by Rudd »

Wait for 1.3 seconds or whatever it is and you'll be accurate....

I don't like the suggestions personally
because
1) I imagine that soldiers would never relinquish their only method of defending themselves unless they were badly concussed/unconscious.
2) The supression effect is being modified, so I'd want to see that first
3) You cannot move fast while bleeding out, so thats already showing how you are finding it difficult to move to cover.
4)Bunnyhopping is just ****, you will have no stamina and if the enemy is actually aiming, he can still kill you with relative ease.
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OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Re: Supression and Rifleman

Post by OiSkout »

ChizNizzle wrote:Jumping, im sure it was suggested n times before, but still, jumping should be excluded...ArmA does fine without it, why shouldnt PR. But, there is a few wals thing you can jump over example are destructable walls with with holes in the top you can jump over. For that not being uselles, there could be away to simulat a fellow soldier giving you a hand in radius of 1 meter. (or helping you pulling over.
So you expect me to walk around slight changes in elevation? Or walk all the way around walls which I can actually step over?
Sigless.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Supression and Rifleman

Post by Gore »

I like the one where you drop your weapons if you get hit. Unless you're a hero :)
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