Tailored Officer's Kits

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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Tailored Officer's Kits

Post by Tartantyco »

Billy_Crook_Foot wrote:I play officer all the time and I don't want an M4. I prefer the range on a full length rifle.

Maybe we are getting closer to different types of Officer kit (it's nice to play different kits and is the one thing an SL misses out on).

Officer kit for armour squad, Officer kit for Assault (as it is now), Officer Kit for Special Operations.... not to hijack your thread of course!
(From the Officer/Special Operations Idea thread)

-So as to avoid derailment I thought we might discuss this in a new thread. Officer's kits designed for Armor/Spec Ops/etc. would be a great addition. I don't have much time right now but I'll flesh out some of my ideas later on.
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Tirak
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Re: Tailored Officer's Kits

Post by Tirak »

My problem with the idea is not that I don't like it, but rather what would these officer kits do? Drop a rally? Armor squads don't use rallys because their Vehcles only spawn at main bases and there aren't enough Spec Ops kits for a Spec Ops Officer to be useful, and that's in addition to the fact that the Spec Ops and Sniper kits can only be requested from Main/Bunkers/Firebases.
Tartantyco
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Re: Tailored Officer's Kits

Post by Tartantyco »

Tirak wrote:My problem with the idea is not that I don't like it, but rather what would these officer kits do? Drop a rally? Armor squads don't use rallys because their Vehcles only spawn at main bases and there aren't enough Spec Ops kits for a Spec Ops Officer to be useful, and that's in addition to the fact that the Spec Ops and Sniper kits can only be requested from Main/Bunkers/Firebases.
-That is exactly the point of having different Officer's kits, the Armor squad doesn't need to have rally points so they should have an Officer with abilities relevant to the squad's task. And the Spec Ops Officer's Kit could replace the Spec Ops kit, a SL with spec ops gear and the ability to place a rally point, but only with one or two people in the squad(Three people in squad and no rally point). He would not be able to request build orders or place assets. Things like this.
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smee
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Re: Tailored Officer's Kits

Post by smee »

maybe give the officer a selectional layout. Reward the officers for having taken SL.
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Tirak
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Re: Tailored Officer's Kits

Post by Tirak »

Tartantyco wrote:-That is exactly the point of having different Officer's kits, the Armor squad doesn't need to have rally points so they should have an Officer with abilities relevant to the squad's task. And the Spec Ops Officer's Kit could replace the Spec Ops kit, a SL with spec ops gear and the ability to place a rally point, but only with one or two people in the squad(Three people in squad and no rally point). He would not be able to request build orders or place assets. Things like this.
What does an Armor Squad need other than Engies and Crewman? And the Spec Ops Officer, again, you can't request Spec Ops and Sniper kits from rallys, so you spawn on the rally and now you're a regular squad with no special equipment. The obvious solution is to make these kits requestable from "Spec Ops Rallys" but there's only two spec ops and two snipers, what happens if the enemy takes your kit or a team member requested it? How would you get the "special" officer kits, would they be unlimited request kits for SLs or spawnable from the main kit menue?
Rudd
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Re: Tailored Officer's Kits

Post by Rudd »

I don't think spec ops officer is a good idea imo, without RP there is no point

But armour officer = awesomeness

Whenever we're on kashan/quinling and I am the officer in an armoured squad I will not get 3 tanks with 2 crew each. I will get 2 tanks, one with engineer in the 50cal and myself in the other. My task is to paint targets with the soflam for my squad and for friendly air assets and coordinate via commanders orders.

so all I really want is to be able to use the soflam in the 50cal position

But really, being able to set a rally point in an armour squad isn't a bad idea, extra engineers can spawn of it if a tank is taken down/surviving crewmen get get new kits.
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Jimmy_Smack
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Re: Tailored Officer's Kits

Post by Jimmy_Smack »

So what you're saying is as a squad leader they should get the option in that kit picking menu say:
Armor Officer
Infantry Officer
etc.
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Tartantyco
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Re: Tailored Officer's Kits

Post by Tartantyco »

-Yes. Different kits available for the various tasks undertaken by different squads. I'm not sure exactly what the differences should be just yet, Billy_Crook_Foot threw this on me in another thread and I got intrigued with it. I'll just think about it today and post any ideas I come up with tomorrow.
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Doc
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Re: Tailored Officer's Kits

Post by Doc »

Two threads you might be interested in to further discussion.
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Jimmy_Smack
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Re: Tailored Officer's Kits

Post by Jimmy_Smack »

Holy **** nice post with pics and all Doc.
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Maxfragg
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Re: Tailored Officer's Kits

Post by Maxfragg »

looks deeper, somewhere in the past i also posted a similar thread
Conman51
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Re: Tailored Officer's Kits

Post by Conman51 »

i like the idea about the armor and infantry officers...but not spec ops..the only thing is i dont know if there really would be any diffrences between the 2...like what woud be the advantages of a armor officer in a tank squad than that of a infantry officer???
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FeldwebelSchultz
Posts: 42
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Re: Tailored Officer's Kits

Post by FeldwebelSchultz »

these "special" SL kits are useless...
the Tanks must spawn in base same with the AIR soldiers...
these squads neednt a Rally to spawn in field.
and a tank have a better Zoom than a SL Binoculars...
also why create these Kits... or must get every thank a own squad??? (if theres a Tank commander kit then must it be a YES cause evers thank needs a commander)

if i read right at this moment we cant edit the vBF2 Squad system...

FW.Schultz
GR34
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Re: Tailored Officer's Kits

Post by GR34 »

The point for armord officer would be he can still calling in Jdams from in his tank. and be able to put down a bunker or something like that then his engies can build it
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Jaitara_X
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Re: Tailored Officer's Kits

Post by Jaitara_X »

Plus, there are times where crewmen and engineers are killed, but the vehicles themselves are fine. Thus, instead of having to wait for said infantry to come ALL THE WAY from main BACK to the location of their armor, they can just spawn on their RP and start repairing/piloting within seconds.

Also, I really like Doc's idea :) I think we should look more into PR's squad specialization in the future...

You know, you mentioned something about difficulty implementing the GUI for such a thing, Doc. Why not use the general Spawn screen? All that would be required were some extra buttons at the bottom (i.e. "Create Infantry/Mechanized/Etc. Squad" buttons), and it would conceivably work out just fine.
Last edited by Jaitara_X on 2008-08-14 20:22, edited 1 time in total.
Tartantyco
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Re: Tailored Officer's Kits

Post by Tartantyco »

NOTE TO PEOPLE WHO CAN'T BE BOTHERED TO READ A THREAD BEFORE POSTING

-The point of different Officer's Kits would be to have something of value to SLs in Armor squads while removing the unused parts of the original Officer's Kits. To make it absolutely clear: An Officer in and Armor squad would have beneficial abilities/items relevant to his squad's function in return for losing things like the ability to place rally points. Is this clear to everybody now, or can I expect two more pages of "da armor SL doen't need teh ralli."
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Tartantyco
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Joined: 2006-10-21 14:11

Re: Tailored Officer's Kits

Post by Tartantyco »

DP
Last edited by Tartantyco on 2008-08-14 22:15, edited 2 times in total.
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Tirak
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Re: Tailored Officer's Kits

Post by Tirak »

Tartantyco wrote:NOTE TO PEOPLE WHO CAN'T BE BOTHERED TO READ A THREAD BEFORE POSTING

-The point of different Officer's Kits would be to have something of value to SLs in Armor squads while removing the unused parts of the original Officer's Kits. To make it absolutely clear: An Officer in and Armor squad would have beneficial abilities/items relevant to his squad's function in return for losing things like the ability to place rally points. Is this clear to everybody now, or can I expect two more pages of "da armor SL doen't need teh ralli."
Of course you can expect two more pages of "da armor SL doen't need teh ralli." as for myself though, you have yet to specify what benefits the armor officer would give. Your suggestion is too abstract and vauge, It's impossible to tell whether or not it's a good idea unless we know more about what the officer would get/do.
Sadist_Cain
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Re: Tailored Officer's Kits

Post by Sadist_Cain »

This is a Bloody good idea...

Esp the further reading for infantry and so forth

I love the idea of being able to play as different officers (as SL is ALLLL I ever play) and the idea of kit limiting on rally points is genius.

Infantry rally points (standard infantry gear)

Anti tank infantry - H-at perhaps?

Engineer rally points (aka armour) officer kit giving giving SL ability to see damage status of armour and perhaps giving him the ability to drive a resupply truck (diff to CO truck) around that can drop ammo for tanks and also accelerate engineer repairs by 10% (truck there with lotsa useful parts..) let an engy officer have a SHovel aswell so he can help build stuffs, BUT remove his ability to place build orders himself ;)

Recon officer + 1 required to set an RP which can be spawned on but can be used to request a sniper kit , recon officer would have standard soflams but also trip flares (when they actually become useful rather than looking like a wierd sex whip) and much improved spotter scope for aiding the sniper

Pilot Officer? Possible to give him the CO ability of Placing LZs mebbe? along with placing CAS marker and such on the map

Awesomeness in this idea
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