[Question] Terrain

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turnpipe
Posts: 274
Joined: 2008-01-27 19:25

[Question] Terrain

Post by turnpipe »

What editor or .con file setting would stop the terrain from "melting" before my eyes.

It really bugs me when the terrain transforms as I'm moving close to it.

Allthough its great on the ocean beach as it looks like small spill waves.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question]Terrain

Post by ice_killer »

can you show some screens ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Question]Terrain

Post by space »

I presume you mean the morphing - smooth out any sharp angles on the terrain grid.
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [Question]Terrain

Post by turnpipe »

Screens would not help in this situation as screenshots do not capture movement.

You may have noticed that in some maps the terrain moves as you get close to it.

Edit:Yes morphing
I suppose no setting will stop that?
Edit2: Ok Thanks.
Last edited by turnpipe on 2008-08-13 17:13, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Question]Terrain

Post by Outlawz7 »

Nothing you can do about that, it's the Bf2 engine. Its called terrain's level of detail which makes the terrain render at smaller quality at distance shrinking it etc.
Image
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Question] Terrain

Post by General_J0k3r »

and it SUXXX :D
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Question] Terrain

Post by red.murder1 »

It is good for all of us who do not have good computers
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Question] Terrain

Post by Teek »

as outlawz said, the terrain lod (level of detail)is changing and if the lods are different looking then they morph.
Image
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Re: [Question] Terrain

Post by turnpipe »

Teek wrote:as outlawz said, the terrain lod (level of detail)is changing and if the lods are different looking then they morph.

whats this noise all about>terrain.farSideTiling 6/4
terrain.farTopTilingHi 15
terrain.farTopTilingLow 15
terrain.farYOffset 0.4
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