What editor or .con file setting would stop the terrain from "melting" before my eyes.
It really bugs me when the terrain transforms as I'm moving close to it.
Allthough its great on the ocean beach as it looks like small spill waves.
[Question] Terrain
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Question]Terrain
can you show some screens ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Question]Terrain
I presume you mean the morphing - smooth out any sharp angles on the terrain grid.
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turnpipe
- Posts: 274
- Joined: 2008-01-27 19:25
Re: [Question]Terrain
Screens would not help in this situation as screenshots do not capture movement.
You may have noticed that in some maps the terrain moves as you get close to it.
Edit:Yes morphing
I suppose no setting will stop that?
Edit2: Ok Thanks.
You may have noticed that in some maps the terrain moves as you get close to it.
Edit:Yes morphing
I suppose no setting will stop that?
Edit2: Ok Thanks.
Last edited by turnpipe on 2008-08-13 17:13, edited 1 time in total.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Question]Terrain
Nothing you can do about that, it's the Bf2 engine. Its called terrain's level of detail which makes the terrain render at smaller quality at distance shrinking it etc.

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red.murder1
- Posts: 126
- Joined: 2008-07-25 16:00
Re: [Question] Terrain
It is good for all of us who do not have good computers
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: [Question] Terrain
as outlawz said, the terrain lod (level of detail)is changing and if the lods are different looking then they morph.

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turnpipe
- Posts: 274
- Joined: 2008-01-27 19:25
Re: [Question] Terrain
Teek wrote:as outlawz said, the terrain lod (level of detail)is changing and if the lods are different looking then they morph.
whats this noise all about>terrain.farSideTiling 6/4
terrain.farTopTilingHi 15
terrain.farTopTilingLow 15
terrain.farYOffset 0.4
