JDAM suggestion

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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

JDAM suggestion

Post by charliegrs »

As well all know right now the JDAM is basically a giant smoke bomb. It doesnt have much of a kill radius, and doesnt really achieve its intended purpose of clearing out an area for a infantry assault. If I had to take a guess I would say it is a 2000 pound JDAM {devs correct me if im wrong} since the bombs carried by the jets look to be 500 pounders and the JDAM explosion is so much bigger.

My suggestion is basically instead of one big bomb, make it 3 or 4 500 pounders in a tight grouping. This would work much better against scattered infantry and vehicles in an area. Make it so each bomb falls about 15 meters from each other. I guess though at this point it wouldnt really be considered a JDAM strike, more like dumb bomb strike, which shouldnt matter anyway as most of the areas we fight in in PR look to be devoid of civilians. So thats my suggestions, I hope atleast the JDAM gets some kind of change for .8 I think it really needs it.
known in-game as BOOMSNAPP
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: JDAM suggestion

Post by Tirak »

I just want the full power of this weapon to be realized, I mean, look at the references, this thing should really f*** up your day.

YouTube - B-1 Drops 2000 Pound Bomb
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: JDAM suggestion

Post by SGT.JOKER »

Yeah the JDAM needs an upgrade, I like the idea but the bombs also need to kill things inside static vbf2 buildings if possible
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: JDAM suggestion

Post by Rudd »

I really think this suggestion was covered in previous threads regarding the JDAM

iirc Rhino commented on perhaps making the explosion ignore certain statics, so that you can't just hide in ground zero in a wrecked building or on the 2nd floor of the estate on Qwai
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ragchan
Posts: 57
Joined: 2008-04-07 23:04

Re: JDAM suggestion

Post by ragchan »

Where does this notion come from that dumb bombs are inaccurate? You think planes just drop bombs randomly and hope they hit. Dumb bombs can be just as accurate depending on pilot. And im not even sure about jdam idea, I think it was a more of a "cool" feature to add. It's very unrealistic, even if you call it an "area attack" for other colalitions. One side would have air superiority, so one side wouldn't even be able to drop a jdam.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: JDAM suggestion

Post by charliegrs »

ragchan wrote:Where does this notion come from that dumb bombs are inaccurate? You think planes just drop bombs randomly and hope they hit. Dumb bombs can be just as accurate depending on pilot. And im not even sure about jdam idea, I think it was a more of a "cool" feature to add. It's very unrealistic, even if you call it an "area attack" for other colalitions. One side would have air superiority, so one side wouldn't even be able to drop a jdam.
i did not say dumb bombs are inaccurate, especially if they are used in PR they would be as accurate as the current JDAM. And obviously if the DEVs put a new type of "area attack" like dumb bombs, they are not going to limit it to any one faction. We here in the U.S. arent the only ones with an airforce ya know.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: JDAM suggestion

Post by Jaymz »

SGT.JOKER wrote:Yeah the JDAM needs an upgrade, I like the idea but the bombs also need to kill things inside static vbf2 buildings if possible
Pretty hard to get around that :(

Just fyi, we called it "Area Attack" because we have to name things "generally" so the commorose works (can't have different ones for all factions). If we could, we would have called the US/GB ones "JDAM" and the CH/MEC ones "LS-6".
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: JDAM suggestion

Post by WildBill1337 »

how bout we get a fuel air bomb? Command and Conquer Generals style!!!! poof!....crackle-crackle-BOOOOOOOMMMMMM!!!!!!!!
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: JDAM suggestion

Post by General_J0k3r »

oh yeah. one HUUUUUGE molotov :D
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: JDAM suggestion

Post by Expendable Grunt »

[R-DEV]Jaymz wrote:Pretty hard to get around that :(
Can you dynamically create a DoD with 0 seconds?
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: JDAM suggestion

Post by [uBp]Irish »

i just got done reading a chappter in a book called "None Braver" by Michael Hirsh, in which a team of Pararescueman describe getting off a helo right after a JDAM had accidently been dropped too short and landed on a team of US SOF and Northern Alliance members.

Besides the fact the JDAM needs its damage radius increased a ton, what if we added a longer "Suppression effect" to everyone that somehow managed to survive the explosion in a certain radius. I use this quote as a reference:

"Pat Malone says, "The minute we stepped off that plane and the dust started to settle, you got that vision of the chaos of war. It was so evident. THe guy that approached us was completely shell-shocked, almost to the point of incoherency".

This description was after about an hour after the JDAM had impacted the troops and they were still shell-shocked such a time after. I'm not saying we should put a suppression effect for the "Black/White Near Death" effect for an hour on people that manage to survive a JDAM hit, but maybe like 20-30 seconds. This might give a nice tactical element to the people that just dropped it letting them maybe move in through smoke and the shell shoked enemy soldiers.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: JDAM suggestion

Post by charliegrs »

'[uBp wrote:Irish;765773']i just got done reading a chappter in a book called "None Braver" by Michael Hirsh, in which a team of Pararescueman describe getting off a helo right after a JDAM had accidently been dropped too short and landed on a team of US SOF and Northern Alliance members.

Besides the fact the JDAM needs its damage radius increased a ton, what if we added a longer "Suppression effect" to everyone that somehow managed to survive the explosion in a certain radius. I use this quote as a reference:

"Pat Malone says, "The minute we stepped off that plane and the dust started to settle, you got that vision of the chaos of war. It was so evident. THe guy that approached us was completely shell-shocked, almost to the point of incoherency".

This description was after about an hour after the JDAM had impacted the troops and they were still shell-shocked such a time after. I'm not saying we should put a suppression effect for the "Black/White Near Death" effect for an hour on people that manage to survive a JDAM hit, but maybe like 20-30 seconds. This might give a nice tactical element to the people that just dropped it letting them maybe move in through smoke and the shell shoked enemy soldiers.
its funny you mentioned this, i actually made a whole suggestion thread for that same exact idea a while back, and also the instant DoD. its good to see others agree with me. without even knowing lol
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: JDAM suggestion

Post by Airsoft »

I want to see more than 1 yeah
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: JDAM suggestion

Post by Bringerof_D »

'[uBp wrote:Irish;765773']i just got done reading a chappter in a book called "None Braver" by Michael Hirsh, in which a team of Pararescueman describe getting off a helo right after a JDAM had accidently been dropped too short and landed on a team of US SOF and Northern Alliance members.

Besides the fact the JDAM needs its damage radius increased a ton, what if we added a longer "Suppression effect" to everyone that somehow managed to survive the explosion in a certain radius. I use this quote as a reference:

"Pat Malone says, "The minute we stepped off that plane and the dust started to settle, you got that vision of the chaos of war. It was so evident. THe guy that approached us was completely shell-shocked, almost to the point of incoherency".

This description was after about an hour after the JDAM had impacted the troops and they were still shell-shocked such a time after. I'm not saying we should put a suppression effect for the "Black/White Near Death" effect for an hour on people that manage to survive a JDAM hit, but maybe like 20-30 seconds. This might give a nice tactical element to the people that just dropped it letting them maybe move in through smoke and the shell shoked enemy soldiers.
shell shock isnt an affect on your capability to function from being hit by large volumes of explosives, it is a mental condition involving paranoia, regret, and possibly remorse from killing, seeing people get killed, and seeing your buddies get killed. it is in no way directly related to combat, one can get shell shock simply by seeing the carnage after the battle, for example medical evacuation teams.

shell shock is fear, not rattled senses.
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: JDAM suggestion

Post by WildBill1337 »

well this is probably major cuncussions and really bad brain damage.
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