Rideable tanks

Suggestions from our community members for PR:BF2. Read the stickies before posting.
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Rideable tanks

Post by WildBill1337 »

Ironcomatose wrote:Can someone find UK/US forces doing this? I think not.

and yes, if you watched shootout religiously like i used to on the history channel, youd know about ambush alley and how tanks came to the rescue, and how guys were riding atop them, giving the tank gunners targets while they got the hell out of dodge.
LtSoucy
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Re: Rideable tanks

Post by LtSoucy »

Can someone find UK/US forces doing this? I think not.
they dont. they wse APC's
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77SiCaRiO77
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Re: Rideable tanks

Post by 77SiCaRiO77 »

they will if they didnt had any apcs near by .
MadTommy
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Re: Rideable tanks

Post by MadTommy »

[R-CON]77SiCaRiO77 wrote:they will if they didnt had any apcs near by .
my thinking exactly... in war rules are for breaking.

If a small group of men are stranded in the desert, a close tank would hardly just leave them there. Get on top and have a ride!

However as someone else said the idea of a tank with an AA, HAT & Engineers riding on top would just be too much... we'd need a lot more jdams!!
WildBill1337
Posts: 317
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Re: Rideable tanks

Post by WildBill1337 »

MadTommy wrote: However as someone else said the idea of a tank with an AA, HAT & Engineers riding on top would just be too much... we'd need a lot more jdams!!
a coaxial would scrape those guys right off. watch, people will try it, but the idea will be dead within a week because it wont work. you'd get picked off the tank wayy too easy. this isnt halo where you get energy shields. youre better off dismounting, then trying to engage.
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Rideable tanks

Post by ERASERLASER »

If anyones played fh2 then you'd know if you sit on the tanks your a dead man if the tank comes into contact, but its really good for transport especially when all the noobs solo the apc/trucks/cars and the choppers are all fubar'd, this idea would work nicely on kashan I think.
rough77
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Joined: 2007-06-02 17:26

Re: Rideable tanks

Post by rough77 »

GR34 wrote:it would be Apocalypse tank with God mode engie fix me hax
:mrgreen: :mrgreen: :mrgreen:
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Outlawz7
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Re: Rideable tanks

Post by Outlawz7 »

I support adding an extra seat inside for engineers so they don't have to ride on the .50 cal all the time and get shot.
Not really happy with tanks becoming personnel carriers, isn't that what we got the APCs for?
Sure I wouldn't mind a tank being able to pick up a few guys, but not transporting entire squads.
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Flanker15
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Re: Rideable tanks

Post by Flanker15 »

I always welcome an extra layer of armour for my tank!
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Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: Rideable tanks

Post by Hauler »

GR34 wrote:Might be a good idea as long as the passengers cant use weapons. Other wise We would Load tanks up with .50cal gunner drive gunner then a H-AT guy and an AA guy and an engie on it it would be Apocalypse tank with God mode engie fix me hax
I agree. If you ride the tank you should not be allowed to shoot weapons. Think the overall idea would help with smacktards solo jeeping it around on maps leaving teamates behind. Would be fantastic to see this.
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Spec
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Re: Rideable tanks

Post by Spec »

APC's have only 8 slots. Helicopters have only 8 slots. Why give the tank, that should have way less room for people than an APC or helicopter extra slots? It shouldnt come close to those, and it shouldnt serve as APC.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Rideable tanks

Post by STORM-Mama »

Outlawz wrote:isn't that what we got the APCs for?
Sure, but have you ever seen it being used for something else than just infantry combat support?

Adding a couple of slots to the tank woulddn't hamr anyone. It's not like the tanks would replace the APCs and jeeps as the main personnel carriers. It would be useful to transport infantry short distances on maps such as Kashan.
If a squad needs evacuation and there is no other transport close by? As someone else said; a tanker nearby wouldn't just leave them to die IRL.
Not to mention the classic "no transport at main"-scenario when you are forced to either walk all the way to the bunker complex or wait for the rest of the vehicles to spawn. In a desperate situation like this IRL an army would probably use their tanks as transport.

Don't be afraid that tanks will turn into APCs. This because they will suck at transporting infantry. If you can choose between riding in an APC or riding on top of a tank you will probably go for the APC. Unneccesary to explain why.
Having this as a "last option" for teams that have lost all proper transport vehicles would not only be very useful, but also realistic.
77SiCaRiO77
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Re: Rideable tanks

Post by 77SiCaRiO77 »

Outlawz wrote:I support adding an extra seat inside for engineers so they don't have to ride on the .50 cal all the time and get shot.
Not really happy with tanks becoming personnel carriers, isn't that what we got the APCs for?
Sure I wouldn't mind a tank being able to pick up a few guys, but not transporting entire squads.
no. Thats the one thing that i hate about tank battles .

have you ever seen a engineer inside a tank ready fpr repair it at any time in real life?

NO , engineers are not in tanks, crewmans are , engineers dont man .50 MGs , crewman comander does .

if anything , the engenieer should lose the wrench and only be able to repair vehicles via other vehicles (ah.. how i miss the old .5 days).
Tirak
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Joined: 2008-05-11 00:35

Re: Rideable tanks

Post by Tirak »

[R-CON]77SiCaRiO77 wrote:no. Thats the one thing that i hate about tank battles .

have you ever seen a engineer inside a tank ready fpr repair it at any time in real life?

NO , engineers are not in tanks, crewmans are , engineers dont man .50 MGs , crewman comander does .

if anything , the engenieer should lose the wrench and only be able to repair vehicles via other vehicles (ah.. how i miss the old .5 days).
I think what he was getting at was the engie should get a seat inside to protect himself, not be able to repair from that seat.
Duende
Posts: 92
Joined: 2006-07-29 22:40

Re: Rideable tanks

Post by Duende »

GReat Idea,,

If you have a HAT on top of the tank, you could scratch the tank backs with your coaxs;
OkitaMakoto
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Re: Rideable tanks

Post by OkitaMakoto »

STORM-Mama wrote: Not to mention the classic "no transport at main"-scenario when you are forced to either walk all the way to the bunker complex or wait for the rest of the vehicles to spawn. In a desperate situation like this IRL an army would probably use their tanks as transport.
In such a desperate situation where the Army had no APC's or Humvees BUT knew they were on the way[respawn] I seriously doubt they would just yell out the order to hop on a tank and ride it into battle.

They'd be smart, know they were ill equipped at the moment, and WAIT FOR THE G.D. TRANSPORT :P
Sanke
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Joined: 2008-07-21 02:23

Re: Rideable tanks

Post by Sanke »

You don't ride into the freakin combat zone. You would hop off behind a hill or something.


How smart do you have to be to ride on a tank into a fullblown combat zone?
OkitaMakoto
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Re: Rideable tanks

Post by OkitaMakoto »

Sanke wrote:You don't ride into the freakin combat zone. You would hop off behind a hill or something.


How smart do you have to be to ride on a tank into a fullblown combat zone?
Reasons:
All of PR is a combat zone

People dont even use humvees or apcs like they shuold, so no, not til they learn to us what they have There are always APCs just shooting at things out in fields. They need to learn that their role is also transporting troops from the main base. Ask them for a ride next time, and remind them its part of their role. Im sure some people do this, but more need to.

Itd be another way for people to **** around/exploit[either they have a weapon and can use it which means they can use AA, HAT, LAT, Or NO weapons in which case people ***** about not being able to fire a measly rifle from the tank]

Itd get in the way of the commander camera/gunner view

The tank is not a ferry

Its not gonna happen. I'll blow up PR headquarters before it does. :wink:
77SiCaRiO77
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Re: Rideable tanks

Post by 77SiCaRiO77 »

'[R-CON wrote:OkitaMakoto;766078']Reasons:


Itd be another way for people to **** around/exploit[either they have a weapon and can use it which means they can use AA, HAT, LAT, Or NO weapons in which case people ***** about not being able to fire a measly rifle from the tank]
easily avoited by not leting people use their weapons in the "passangers" positions
[R-CON]OkitaMakoto wrote: Itd get in the way of the commander camera/gunner view
they dont in FH2 .
OkitaMakoto
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Re: Rideable tanks

Post by OkitaMakoto »

Not easily avoided because if you let them fire you have the exploits, and if you DONT let them fire you have people whining about "Why cant I use my gun on the tank, its so unrealistic" Which is what I said.

Does FH2 use the same views as PR?



Anyway that stuff doesnt even matter, we're getting away from the main point: No, because there are APCs, transport choppers, and humvees to do the job. APC's especially need to be helping transport troops to the front line, transport choppers already seem to do a great job of this. APCs need to bring up troops, assist in engaging the enemy, and be ready to help bring another squad up to the front.

If they arent doing that job right now[and they arent] then thats the players fault. It sucks, I know. It really does. But players need to learn to use the assets as they are intended and not add more means to do something when they dont make use of the realistic method that already exists in game.
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