Changes for Insurgents

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Changes for Insurgents

Post by Outlawz7 »

Been playing Basrah/Archer a bit more lately and noticed some stuff that needs a bit of improvement.

PKMs. The only SAW that has recoil. All other three (M249, QBB95, Hk21) have absolutely no recoil, yet PKM which is also supposed to be very heavy, has.

SVDs. Not just Basrah, Archer also needs more Mosins/SVDs. While USMC gets five M14s, two M40s, and their regular riflemen have 4x zoom scopes, Insurgents get at most one Mosin or two. I don't really know what Insurgent force would go into countryside battles without some sort of hunting/sharpshooter rifles.

I am aware that Insurgents are supposed to be at a disadvantage, but IMO that disadvantage shouldn't be reflected in the fact, that Insurgents don't get any special weaponry and heavy weaponry that recoils. Right now Archer is a shooting gallery for USMC as Insurgents have little to keep their heads down in the open without quickly getting shot back in the head because they were shooting the wrong pixel :/

Safe zones - tbh Insurgents should have some sort of a safe zone on both Insurgency maps, where they can spawn in without getting into a fire fight or shot immediately and can pick up their kits without them being stolen or some GB/US sniper camping somewhere waiting for an Insurgent to pick them up so he can shoot him on spot. I'm talking about adding dome of death for the GB/US on certain locations, if you need the actual in-game lingo to understand.

On Basrah that should be the mosque IMO.
Now I know the deal that's going on if we should be fighting in mosques in-game or not and the issue around the Muttrah mosque. But let's say, that GB at start has no intel on Insurgents actually being there or they could seriously hurt their relation with the civilians if they attacked the mosque or similar.

On Archer the safe zone should also be the mosque or some basements in the city and the spawn in the NE part of the map.

Just as a note, the SVDs/Mosin should be stored in these areas, I saw it a lot of times where GB on Basrah would steal SVDs and Mosins and go around sniping Insurgents instead of looking for the caches.


Discuss.
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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: Changes for Insurgents

Post by SGT.JOKER »

I agree that they could use more scoped weaponry. They do well enough not but since in real life Ive seen pictures of more SVD's in Iraq then moisins, I think there should be of each (2moisins and 2 SVDs) placed on each insurgency map, just to be fair against the conventional armies better equipment. As far as the mosque idea...I dont really like it to be honest...
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Changes for Insurgents

Post by Conman51 »

on the MG..i think the problem is we should ADD recoil to teh other SAW's....maybe just a few more scoped weapons like 1 or 2...safe zone..no...


but not for basrah (except adding recoil to the SAW's
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Changes for Insurgents

Post by Alex6714 »

At least giving the insurgents a way out of the palace, and putting the pickup kits not all in one location would probably do.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Changes for Insurgents

Post by Outlawz7 »

Well maybe not the Basrah mosque, but still a place where the important Insurgent kits are hidden with British/US having hard/no access to that area would be nice, I doubt Insurgents hide their sniper rifles on a market stand in the middle of the city.
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moj
Posts: 198
Joined: 2008-04-01 06:46

Re: Changes for Insurgents

Post by moj »

So is it confirmed that the insurgents will have the SVD on Basrah in .08?

Please say it is so. As SGT.JOKER has already stated, the SVD is used a lot more than the Nagant in Iraq, it seems stupid to not have the SVD in there.

It would also be nice to see the RPK as a pick up kit too, as well as the PKM (and yes the LMG's should all be standardized - either no recoil or recoil, for all).
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: Changes for Insurgents

Post by fludblud »

and another thing, ive never actually heard of Mousins being used by insurgents. HOWEVER, as both Afghanistan and Iraq were former british colonies, i have read of instances where Lee Enfields were used instead.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Changes for Insurgents

Post by fuzzhead »

yes there will be a very small amount of SVD available.
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Changes for Insurgents

Post by WildBill1337 »

Conman51=US= wrote:on the MG..i think the problem is we should ADD recoil to teh other SAW's....maybe just a few more scoped weapons like 1 or 2...safe zone..no...


but not for basrah (except adding recoil to the SAW's
its beause the PKM shoots an enormous round (7.62x54mm) the SAW fires a much much smaller round (5.56x45mm) and the chinese support weapon shoots a comparable round to the M249 (?5.8x42mm?)
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: Changes for Insurgents

Post by ZaZZo »

The HK21E fires a 7.62 round too.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Changes for Insurgents

Post by MadTommy »

I would like to see a 'ford' out of the Palace.

The bridges getting blow up is a fair tactic...and would remain so... as you cant get the suicide cars over 'fords', as they blow in the water, but you can get technicals over them. Only a minor point, but having the bridges blown EVERY bloody round is getting a little tedious.
sniperNZSAS
Posts: 41
Joined: 2008-06-12 08:28

Re: Changes for Insurgents

Post by sniperNZSAS »

Insurgents should be able to spawn with bomb vests. arm them with a knife and a detonator and have it good enough to take out an apc if he layed underneith, that would be epic
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Changes for Insurgents

Post by WildBill1337 »

sniperNZSAS wrote:Insurgents should be able to spawn with bomb vests. arm them with a knife and a detonator and have it good enough to take out an apc if he layed underneith, that would be epic
that sounds like a really good idea actually. maybe a pick-up kit.
Expendable Grunt
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Re: Changes for Insurgents

Post by Expendable Grunt »

Suicide bombers have been suggested and rejected before.
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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Changes for Insurgents

Post by EOD_Security-2252 »

I agree with the bridge ford idea. It's quite uneven in that respect. GB can just blow the bridges and park a Land Rover outside the palace. And the Insurgents can't even go near the Airport, let alone blockade it.

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Changes for Insurgents

Post by gazzthompson »

pkm has recoil ?? i use it all the time cause its the best support gun in PR, and have noticed very little recoil, will go use it now and see.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Re: Changes for Insurgents

Post by DavidP »

Agree and here are some of my ideas.

Cell Leader: Remove the Gp-25, give 4x frags, Add a pistol.(Not enough people go cell leader, Because they most likely don't know about Armor benefit, or as soon as they are going to spawn they will pickup a kit, So they don't care about what kit they spawn in as.)

Insurgent: Increase Molotov count to 4.(More Bang... I mean Burn)

War Vet: Lower the deviation on his AK.(He is supposed to be more experienced anyway)

Ambusher: He needs an overhaul. Too many times ambushes are not successful because of the obviousness of the Ambushers model. I say make him look like a civi, and equip him with a Knife, Rocks, Iedx2, and Binocs. That way Brits will have to be more observant when engaging civies.

Civi: Absolutely Nothing wrong with Civi.

Pick-up Kits

Current.

I think that the Certain Current pick-up kits(As well as some spawn in kits) Should be separated a bit more.

RPG: I think that RPG should be split into 2 kits. Light RPG, and Heavy RPG. Light RPG, Would be the Current RPG except with no binocs, and 1 less rocket.(I mean come on people already use the RPG as an Impromptu assault weapon, after the first shot they abandon it for either an AK or any other available weapon) Heavy RPG, should have No Molotovs but 3 rockets, and keeps his binocs.

Mosin: Nothing wrong with it. Just a field dressing would be nice.

Grail: Look devs I really like what you've done with the Grail in .7, But it's still being abused and misused as an RPG. I think removing it's Molotovs should be a start. And it can't fire till it has a lock-on. Should keep the idiots off the Grails long enough.

Proposed

SVD: Bring it back devs, bring it back, bring it back!

G3: Come on, who else doesn't miss this gun on the streets of basrah! A G3 pickup kit similarly equipped like the Insurgent would be sweet.

SKS: Not really a 'new' kit. But a new implementation for an old favorite. Since the Insurgent team has no real Engineer, how about giving them a Mechanic? Knife, SKS, Wrench. Still can't fix structures, but repairs damaged cars twice as fast.

M16a2: Yeah I know what you're thinking. 'Why give the Insurgents an M16? Don't they already have enough?' And the answer is no they don't! Insurgents are supposed to wield a variety of different weapons. So why not give them an M16 variant? Could be minimally equipped(3 slots), and it would be a good balanced counter to the Brits L85's. Same range and Damage as the L85, but with iron sights only it would be alot harder, for the Insurgents to wield.(Hell restrict to semi-auto only, It would make it more of a specialty weapon)

Grenadier: With the GP-25 removed from Cell Leader. Why not make it a pick-up kit? That way if a good grenadier wants to grenadier enemies, Why should he have to become a Squad Leader or commander if they want a Grenade Launcher.

Civilian

If Civilian only pick-up kits are possible. I would really love to see the civilian class diversified more.
Last edited by DavidP on 2008-08-15 16:35, edited 3 times in total.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Changes for Insurgents

Post by Rudd »

I don't mind if the insurgents get more firepower etc, as long as there are more caches in play at any given time. Som1 put up a big picture of all the changes to bridges and stuff they would like and I think I liked that as well.
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