New Gamemode PR Zombies

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Beafy
Posts: 183
Joined: 2008-08-09 15:33

New Gamemode PR Zombies

Post by Beafy »

Ok, hold on, lets take a breath.

All good games have a zombie mod, because shooting zombies is so much fun, so what i was thinking was like the training minimod we could have open servers running PR Zombies like anyother game, maps etc. but 16 player with NPC's (bots) as zombies.

Imagine Al basrah at night, you have your kit, and youre put into a squad, no objectives, just survive for the amount of round time on the server, if you get killed, the medic has 2 mins to revive you or you have to wait a long time to spawn again, or infact, your squad has to get to a certan point on the map or distroy somthing etc. etc.

You may only spawn on your SL.
Only 1 medic, the rest riflemen, Auto-gunner and Marksman kit.

Now if you look it the way i do, i would love to be with 6 other guys (god that sounds bad.) in a dark house (-.-) defending it in the dead of night from running zombies, (like in 28 days later) i would LOVE it.

Anyone?
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: New Gamemode PR Zombies

Post by Bringerof_D »

first of all do you recall what PR is an acronym for?

second it would be boring after the first 10 minutes.

third just no
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: New Gamemode PR Zombies

Post by MAINERROR »

Sorry but what the hell are you talkin about? Besides that it was suggested a couple of times before you seem not to understand what Project Reality stands for.

EDIT: Bringerof_D ninjad me .. damn :D
Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: New Gamemode PR Zombies

Post by Beafy »

Bringerof_D wrote:first of all do you recall what PR is an acronym for?

second it would be boring after the first 10 minutes.

third just no
fair enough, i cannot deprive you of your oppinions but its the reality prospect we need in these zombie mods to make them good, like the lack of HUD and more recoil, its the little things that make this game great.
Beafy
Posts: 183
Joined: 2008-08-09 15:33

Re: New Gamemode PR Zombies

Post by Beafy »

'[R-PUB wrote:MAINERROR;766231']Sorry but what the hell are you talkin about? Besides that it was suggested a couple of times before you seem not to understand what Project Reality stands for.

EDIT: Bringerof_D ninjad me .. damn :D
i wasnt thinking of it as a Official PR release, but mabye a smaller mod like Training or German army etc...
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: New Gamemode PR Zombies

Post by red.murder1 »

Those are both going to be official Pr releases
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: New Gamemode PR Zombies

Post by unrealalex »

that would be pretty fun but that's not what project reality aims to be, they already have a bunch of things on a to do list Im sure.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: New Gamemode PR Zombies

Post by Masaq »

A new suggestion!

Sadly, just like a zombie hit with a shotgun at point-blank, it has no legs.

Locking for... being... too... not PR?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: New Gamemode PR Zombies

Post by Rhino »

[R-DEV]Masaq wrote:A new suggestion!
no i have in fact seen this suggested many times in the past....

http://www.totalgamingnetwork.com/main/ ... p?t=166170

that may fit your bill, thou is for vBF2 and not PR.
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