What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BlakeJr
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Post by BlakeJr »

Ugly Duck wrote:Leaning should work the same way jumping does. The motion of leaning around a corner/obstacle should lower your accuracy in the same way jumping does. This way leaning back and forth and spraying full auto is not a viable tactic. But if you are waiting at that corner and continue leaning your accuracy will get better, not to the point it would if you were just crouching but almost. So if you combine this with some common sence(like I posted before) I dont think it should be a problem.... at all.
I like this idea. With one exception; the accuracy should not be as badly affected by leaning as by jumping. I mean, you're up close to a corner, basically standing still and then you lean out to take your shot...
You will still have to bring your weapon up so you can aim, that is all the delay that is necessary for you to regain accuracy, really. Remember, there will be NO crosshair at the center of the screen to "insta-aim" with and hopefully there will be some sort of "freeaim" system. (Read the "Iron Sights?" thread to see what I mean with "freeaim")
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marto
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Post by marto »

What would be cool is if you could brace your weapon against the wall as you shoot around corners.
Zeroxide
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My pennies worth of Ideas

Post by Zeroxide »

Ok sorry if I repeat any previous comments. But here's a few ideas that have been floating around my head.

1) Civilian vehicles - There's got to some lying around in these places!

2a) Broken down vehicles - Not every vehicles going to blow up. It could just lose a wheel, breakdown etc..

2b) Ability to still use equipment on broken vehicles such as weapons. Eg. Downed helicopter that isn't blown to smithereens, you could still use its door mounted machine guns.

2c) Equipment failure. As you take damage certain weapons could cease to function, depending on hit location

3) Coalition forces instead of just US vs World. Noticed you are already including British forces (great!) but how about German, Japanese, Australian and Korean etc.. Oh and the Swedish (They have some cool weapons and vehicles) They needn't be the main side but could be linked to a spawn point...

4)For ultimate realism, Imbedded Press (just joking)

5)Vehicles and aircraft handling properties when carrying different loads

Ok that's me spent for now. Tell me what you think..
- Loose Lips Sink Ships, And So Do Torpedos -
Ugly Duck
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Post by Ugly Duck »

Mmm we need an imbeded press pick-up kit... Id love to go around and flash people with the camera. You could make it so that when you "flash" them it works like flash bang and they cant see anything for a sec or 2. Then you could beat them with the camera.
marto
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Post by marto »

LOL
and zeroxide a door mounted chaingun wouldn't work because the chainguns are externally powered by the helo
Black Beret
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Post by Black Beret »

marto wrote:LOL and zeroxide a door mounted chaingun wouldn't work because the chainguns are externally powered by the helo
He said "door-mounted machine-guns." Not chain guns -- and I by 'chain guns,' I think you meant to say 'gatling guns.'
marto
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Post by marto »

Yeah sorry about that.
DrZero
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Post by DrZero »

dont helis carry miniguns?
Zeroxide
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Post by Zeroxide »

[R-DEV wrote:DrZero]dont helis carry miniguns?
Yeah some do. Some just carry GPMGs or M60s. Those where the ones I was on about.
- Loose Lips Sink Ships, And So Do Torpedos -
Black Beret
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Post by Black Beret »

[R-DEV wrote:DrZero]dont helis carry miniguns?
M134 "Miniguns" are gatling machine-gun systems which fire 7.62x51mm rounds. They are commonly found mounted in the windows and on the doors of helicopters such as the UH-60 and UH-1-series.
KingJoe
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Post by KingJoe »

jesus blackberet, you should get a job with this stuff, your an military genius and i don't think your even 18 yet(correct me if i'm wrong), and man i thought i knew alot about the military
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Black Beret
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Post by Black Beret »

KingJoe wrote:jesus blackberet, you should get a job with this stuff, your an military genius and i don't think your even 18 yet(correct me if i'm wrong), and man i thought i knew alot about the military
Wowsers! Thanks a lot, Joe!
HellSpike
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Post by HellSpike »

i dont know if its posted [i didnt want to struggle thru 17 pages...], but i would like to see that you need to adjust your sniperrifle [range, wind strength etc.]...
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Black Beret
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Post by Black Beret »

[R-DEV wrote:HellSpike.exe]i dont know if its posted [i didnt want to struggle thru 17 pages...], but i would like to see that you need to adjust your sniperrifle [range, wind strength etc.]...
Already taken care of. But it's a very good suggestion none the less. :)
[CGA]Sleestax
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Post by [CGA]Sleestax »

I've tried to read through all 17 pages, and I made it through most, but I am going to repeat some of the suggestions because I agree with them. For lack of a better deliery mechanism, I will use a numbered list.

1. Weapon Maintainence. I would like to see weapon maintainence as part of this mod. As a life-long firearm owner, I've seen first hand was poor maintainence can do to a weapon. Decreased accuracy, jamming, not firing at all, etc.... I would like to see something like this incorporated into the game. Obviously, this would entail some mechanism for the player to clean their weapon and/or change barrels, etc...

2. Iron Sights only. I think that says it all. Unless a weapon is scoped with a crosshair, the only mechanism for aiming should be the sights on the weapon itself.

3. Fatigue / Weight - Most gamers can barely make it to the fridge and back without huffing-and-puffing. I can't stand it when a player in a game can jog/run endlessly no matter how weighted-down they are. In real battles, no commander would have their troops sprint 4 miles to a battle and then expect them to do anything but collapse on the ground panting. There is a reason mechanized infantry exists and it should be that way in-game too. If you want to get around on the larger maps, you'd better have a ride there.

4. Aiming fatigue - Anyone who shoots can tell you that you can not hold a rifle or even a pistol up indefinitely. I would like to see the weapons start to "droop" after some period of time if you are standing or squating. If you are on the ground, no droop, but eye-fatigue makes it impossible to just stare through a sight/scope forever.

5. Realistic effects of damage - If you are shot through the thigh, you should not be able to continue running around the map with your 100lbs load-out. I would like to see something similar to OFP. Get shot in the leg and you are going to crawl. It would also be nice if the player had to unload some of their weight to even move. If the wound is bad enough, you should basically be immobilized. I would also like to see a corpsman class that can grab a wounded player and carry/drag them to safety. Finally, blast-effects. Even if you didn't get hit by shrapnel from a nearby explosion, the pressure-wave will disorient you and can possibly rupture your ear-drums rendering you deaf (temporarily or permanently).

6. Leaning - I'm assuming it will be in there. Use of cover as it was meant to be used, but with the associated penalty to accuracy.

7. Weapon Accuracy - I find it a bit disappointing that everyone shoots the same in these games. IRL, not everyone can be a marksman, expert or sharpshooter. I don't know what I am getting at here or that I have a real suggestion, but it's a consideration.

8. Don't over-power or de-power weapons for "game-play" reasons. I'd rather see the server admins have the ability to limit the number of roles or types of weapons per squad than to see weapons "balanced" for "game-play". Getting shot in the chest with a 5.52 is not the same as with a .308 or .50 cal.

9. Weapon range - If a weapon has an effective range of 20m or 200m it should be the same in game. I can't stand it when games put a "fog" at a certain distance. This basically eliminates the whole purpose of a rifle which is to engage at distance. This is especially true when using a scoped weapon that just gives you a larger image of the fog rather than allowing you to see clearly futher into the distance. On the other hand, I also can't stand it when someone it shooting people with a shotgun or pistol from 100m away.

10. Glare - It's real. Shooting into the sun is obviously less desirable than having your back to the sun. It would be nice if there were "Scope flash" too if a scoped rifle is deployed and the player is facing into the sun.

11. Site your weapon - If the weapons have adjustable sights, they should be able to be set for accuracy at certain distances. This means if you set your rifle sights for 200m, and your target is only 100m away, you have to manually/visually adjust your aiming to have a reasonable chance of hitting the target.

12. Vehicles - I'd like to see more realism in the vehicles. If you want to get into an M1A1, then it should take a crew to do so (ok, so maybe no loader because who wants to be a loader in game? But at least a driver, a gunner and a commander than can also fire the top MG). Also, the driver should only be able to see what can be seen through the mirrors and monitors, not an unrestricted field-of-view like you get in BF1942 and it's various mods. The same goes for all vehicles, the FOV should be as close as possible to accurate.

Well, that's more than enough from me and all I can think of at the moment. I apologize for any redundancy from other posters, but hopefully where I did repeat, I at least added a little value.
ArchEnemy
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Post by ArchEnemy »

good sugestions,
9. Weapon range - If a weapon has an effective range of 20m or 200m it should be the same in game. I can't stand it when games put a "fog" at a certain distance. This basically eliminates the whole purpose of a rifle which is to engage at distance. This is especially true when using a scoped weapon that just gives you a larger image of the fog rather than allowing you to see clearly futher into the distance. On the other hand, I also can't stand it when someone it shooting people with a shotgun or pistol from 100m away.
The main raison of the fog is to eliminate the lag, when removing all the fog the game becomes unplayable on old machines.
Also, BF2 got less fog as in bf1942.
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[tR]Greasy_Mullet
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Post by [tR]Greasy_Mullet »

Personally I am a sapper/support kind of guy. I would really like to see inovative ways to set traps against infantry and vehicles. With support I am big into repairing vehicles and do Arty. I would really like to see Arty have a bigger role and such. Thats what I got for now. Will post more as I think of it.
Annihilator
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Joined: 2004-11-23 09:21

Post by Annihilator »

tomcat wrote:hm...haven't played much AA only a bit...but from what I've seen when you moving proning...the gun goes to a different position...when u are actually moving...probably I'm wrong.
I would definitely insist in at least the option of no respawn.Reasons? if it's gonna be project reality there is not respawn in real life..but i have to admit there are more troops..however...games won't be 10 mins..because players would think twice before they go in all guns blazing..they will make them think twice..use proper tactics...cover each other's backs and also use advanced marksmen before they go in...that's reality isn't it...?
Also one more thing to add on the above list.
Player physics: when someone stands still and goes prone and vice versa..to take realistic time..not in milliseconds up and down up and down like cartoons..especially with the weight that a soldier is carrying...the same for jumping..i've seen people in mp fps running and jumping all over to avoid bullets...can you do that in real life...?

No respawn. You are dead, you are out of the game until the end of the map...(can have spectator mode insteead. Now that is stupid because if they get kicked they wil want to comeback. And what is the int of having that game. When someone Teamkill u so they dont want u in that server and u have to load up the map again for 6 minutes just to play again. and u dies again. Tommcat i like the other things u said but that is the most stupidest thing i have heard. lol :D :o :lol:
Prepare your self for the new Reality!

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Annihilator
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Post by Annihilator »

tomcat wrote:Personally i do like realism...as close as possible to the real life...there is the things that I would like to see in the full game/mod:

1. Running speed. Realistic running speed, not running around like 100 meter athletes...with 40-80pounds of equipment...prime example BHD and JO of novalogic...speeds are far too undrealistic...I think a model close to AA where u have normal slowish running speed and sprint with fatigue built in...the whole point is than when u are engage in close quarter battle like 2 meters distance..u don't run around in circles like chicken fight..without being able to kill....also, different loads to have different speeds.
2. Health damage. When someone gets shot i would like 3 things to happen: i. to get a blury effect on the screen ii. to lose some of ur speed and limping..no way in real life..u have maximum damage (low health) and you can sustain the same running speed iii. your weapon accuracy should be dropping in line with your health. Overall health damage should be kept to maximum..very close to one shot one kill. If the engine allows for different damage i.e. arm shot, or leg shot etc...I would like to see very slow weapon reaload or not at all when u have an arm injury.
3. Emplacements and weapons in tanks, vehicles etc..to have limited ammo...also heat meter in all the weapons, the emplacements as well as the machine guns that gunners are carrying...(m60, m240 etc...).
4. When u prone and moving at the same time...not been able to shot (again same as AA)
5. No respawn. You are dead, you are out of the game until the end of the map...(can have spectator mode instead?)
6. No friendly tags at all.
7. Spin map...not so sure what info will be showing and if it's gonna be showing ur teamates init...also I'm not so sure what info real military gps are showing.
8. When vehicles run into something with speed sustain damage or break down.

That's about it for the time...as I'm sure..I will think of some more... :) )
Good luck...
No respawn. You are dead, you are out of the game until the end of the map...(can have spectator mode insteead.
Now that is stupid because if they get kicked they wil want to comeback. And what is the int of having that game. When someone Teamkill u so they dont want u in that server and u have to load up the map again for 6 minutes just to play again. and u dies again. Tommcat i like the other things u said but that is the most stupidest thing i have heard. lol
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Black Beret
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Post by Black Beret »

Stupidest thing you've ever heard, eh?
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