Jamming weapons

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Beafy
Posts: 183
Joined: 2008-08-09 15:33

Jamming weapons

Post by Beafy »

Yay, another crazy idea.

But i think it could add more realism to the mod.

so your weapon can jam, jamming is where a bullet or projectile blocks the chamber or fireing pin from functioning properly.

this ushaly happens in places where the barrel, slide, or any open parts of the gun have been exposed to things like dust, sand, water etc.

So what i was thinking is your gun could jam at random, or its chances of jamming went up if you were prone or crouching in the sand, or if you were in the water.

you could have a system like for the quick chat (Q) where instead of saying, Spotted (or whatever) you had "Unjam' you would clear your weapon, check it, etc etc.

Also, if you double fed a bullet with a perhaps a cocking system you could lose health or your weapon because its just exploded in your face.

Bear in mind this is just an idea and ive been up all night drinking sangria waiting for 0.8 to come out :)
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Jamming weapons

Post by Waaah_Wah »

Lay off the alcohol and use the search button :p
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Jamming weapons

Post by Cyrax-Sektor »

I'm sure this isn't possible with the BF2 engine. But imagine all that new work for each and every gun. :p The AK-47 is said to withstand dirt/sand better than other rifles, so you'd probably need separate properties for each weapon if you're aiming for realism.
Eversmann
Posts: 52
Joined: 2007-07-31 21:54

Re: Jamming weapons

Post by Eversmann »

Yeah, i would like to see it in the game too. Also, the grenades could randomnly (with a very low probability) not explode on usage (this one should be easier to implement i suppose...)
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Jamming weapons

Post by M.Warren »

Welcome to the Forums Beafy.

Although it is indeed a good idea and would add realism, it has been mentioned before. It was deemed "impossible" due to the limitations of the Battlefield 2 engine.

The Battlefield 2 engine appears that it can only handle switching between semi-automatic, burst and fully automatic firing modes. Including reloading and switching to a different weapon type. It does not posess the ability to perform random functions to simulate a "jamming" weapon.

Besides, the engine can't even tell the difference between a "tactical reload" (Meaning a bullet in the chamber and replacing magazines.) and a "dry state reload" (Meaning a bullet IS NOT in the chamber, the magazine must be replaced and recocked.).
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Jamming weapons

Post by Airsoft »

yeah plz search
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Jamming weapons

Post by Mongolian_dude »

Im afraid these have already been suggested before.

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