Moving in prone positon

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craetech
Posts: 17
Joined: 2007-03-01 16:37

Moving in prone positon

Post by craetech »

Hi all,

Two behaviours I'd like to suggest while prone.

1. Your upper body can only swivel 90 deg (45 deg left/right) from your lower body angle with mouselook. Your lower body doesn't move at all. This seems more realistic and works well, e.g. on ladders and mounted HMGs.

2. Moving forward will auto-center your lower body (speed subject to test), while moving backwards will auto-center your upper body and first-person view. In effect, if you wanted to check your six, you would use a combination of #1 and #2. This works quite similarly to vecicles and three-point-turns.

Vanilla prone is so unrealistic when you actually spin around your hips. To make matters worse, when you're beside cover, this "spinning" has a higher chance of clipping the cover and exposing your legs (through the wall, etc.).

While proning is a defensively superior position, this will further make up for lack of mobility. Crouching will then have more use than before.

Something like that. :wink:
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Moving in prone positon

Post by Conman51 »

i sugested something kinda like this..but they said that it wasnt really quite possible iirc
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: Moving in prone positon

Post by Rambo Hunter »

How about no firing while moving prone?

Though that sound like it's hardcoded...
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Moving in prone positon

Post by Conman51 »

Rambo Hunter wrote:How about no firing while moving prone?

Though that sound like it's hardcoded...
taht doesnt sound like such a bad idea....but the bf2 prone movement has to change..its like you have your dong in the ground and u use it like a pivot and do 180 degree turns like nothing on the ground
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Moving in prone positon

Post by Spaz »

I think this is all hardcoded, but its still a great suggestion.

Raven shield had a great prone system works just like you are saying.

Btw isn't this a resuggestion?
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craetech
Posts: 17
Joined: 2007-03-01 16:37

Re: Moving in prone positon

Post by craetech »

Oh, oops.. I did a search for 'prone' before and it returned a bunch of irrelevant results, so..
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Moving in prone positon

Post by Jaymz »

BF2 has no 1p prone animations and we and we cant' create any :( , sorry mate. Believe me we'd have it set like you suggested if we could.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Moving in prone positon

Post by Conman51 »

'[R-DEV wrote:Jaymz;766604']BF2 has no 1p prone animations and we and we cant' create any :( , sorry mate. Believe me we'd have it set like you suggested if we could.
im not too woried about the animations..but more about the movement restrictions
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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T.Parker
Posts: 34
Joined: 2008-08-14 15:55

Re: Moving in prone positon

Post by T.Parker »

But, FH2 did this too right?
~ Nuntius Transmittendus ~

~ Ingame = T.Parker/NL ~

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I want to test :'(
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Moving in prone positon

Post by AnRK »

One positive thing is that I think they've majorly modded the prone deviation, so I don't think the whole prone diving and shooting after crawling thing should be so much of a problem now.
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