Trip flares

General discussion of the Project Reality: BF2 modification.
Slater
Posts: 5
Joined: 2008-08-16 06:59

Trip flares

Post by Slater »

I really don't get what the point of them is. If I am going to be watching a flare to off to know an enemy is there I am already shooting in that location. Does anyone have any use for them? I think they would be better as 1 claymore or something. If anyone has some uses for them I would like to hear them.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Trip flares

Post by MadTommy »

I agree.. tits on a bull :D

Be much better if they would shoot a flare into the air.. or make a really loud noise. But as they are, i'm yet to find them useful. When you do think you have a use for them, its always your own teammates that set them off. C'est la vie
Saying that i never play sniper ;)
Sexie
Posts: 22
Joined: 2007-08-16 12:37

Re: Trip flares

Post by Sexie »

Good question . . .
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WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Trip flares

Post by WildBill1337 »

i say make it a claymore or bouncing betty instead, but make it so it takes much longer to place and arm. maybe make it so you place the munition and then lay and set the wire.
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: Trip flares

Post by kristofer »

The trip flare should be something like the one out of Predator when they catch the pig :-)

It should make a large sound and launch something high into the air. If something can't be launched into the air then perhaps the smoke effects from constructing commander assets should be cloned, as that is fairly visible even in the jungle.
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T.Parker
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Re: Trip flares

Post by T.Parker »

Equipment - Project Reality Wiki

Warn against enemy movement ... but i never used them.
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davetboy_19
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Joined: 2008-06-10 09:26

Re: Trip flares

Post by davetboy_19 »

I have only used them once, at the base of a ladder and the top of the building I was on, first one went off...covering everything in smoke, second one went off...but I couldn't see the guy, until he shot me.

I don't think anyone really uses them, would be a lot more useful if they were turned into a trip flash bang *hint hint* they would be useful then. Uber blurred/whited out vision for some time, justwork it out the same way as suppression fire...but with a min of 5 seconds to make it a fair playing field, not every one has a uber computer that clears out blur in 1 sec
Last edited by davetboy_19 on 2008-08-16 10:24, edited 1 time in total.
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Slater
Posts: 5
Joined: 2008-08-16 06:59

Re: Trip flares

Post by Slater »

Yeah it just seems like it would make more since to make it a claymore. Maybe give them 1 it can go off on friendlies. (limited kits + not wanting to team kill = no claymore spamming). It could have like a 5-10 second set time or something. It just seems a lot more useful than something that has a little red light and some smoke.....
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: Trip flares

Post by kristofer »

C.vanDijk wrote:Yeah lets launch bright flares and things into the air, showing everybody where the sniper/marksman is. Good idea. Something like that would just make it easier for the enemy to find the sniper, not to mention unrealistic.
Are you serious? What else would you want it to do? Like T.Parker says, it's to warn of enemy movement - like entire squads, not just one sniper.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Trip flares

Post by Gore »

Flashbang would be better. Remember how annoying claymores was in bf2, I don't like it.
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Re: Trip flares

Post by kristofer »

GoreZiad wrote:Flashbang would be better. Remember how annoying claymores was in bf2, I don't like it.
Yeah, flashbangs aren't annoying at all :roll: You can walk around trip flares if you see them!
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


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Slater
Posts: 5
Joined: 2008-08-16 06:59

Re: Trip flares

Post by Slater »

A trip flash bang would be ok, but I don't actually stare at my flares / claymores when I play as a sniper. Why do you want a trip flashbang bye the time its set off and they are blinded they run back to where they came. That means no time to shoot at them. At least with a claymore its a leave and forget thing unless friendly fire is on. A flash bang tripwire would just have people bunny hopping behind trees and walls. I would have more luck having them walk into an area and head shot them.

If claymores have restrictions to them like team killing and deploy time, in such a team based game like this assuming you don't lone wolf 24/7. You wouldn't stumble on a claymore every step like in original bf2. Unless you want to get kicked from servers constantly. It would be one of those things you drop behind if you know people are after you or when moving into an enemy territory. With some limitation + trip line not 20 foot detonation (bf2) it wouldn't be over powered.


I'm all for the LARGE flare and noises one though, just don't put it bye your self gives you the opportunity to have "eyes" on other directions. Not to mention scare the **** out of incoming squads.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Trip flares

Post by Arnoldio »

2 Large flares or 1 claymore with deploying time of 10 seconds.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Trip flares

Post by Salah ad Din »

what about something like "Chinese firecrackers", that continue to make a distinctive sound for a few seconds combined with the regular smoke flare. The problem IS, as stated that you do not HEAR flares when looking elsewhere.
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Priby
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Joined: 2008-06-21 18:41

Re: Trip flares

Post by Priby »

I use them sometimes.
Last time on EJOD. I placed them in the tunnel-thing as a Marksman. Then i ran around a house and tried to snipe the long road. Suddenly i heard the fizzling sound of the flairs.
So i turnd around ran back and shoot 2 MEC´s.
(But i would also prefer some Flashbang-flairs.)
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Slater
Posts: 5
Joined: 2008-08-16 06:59

Re: Trip flares

Post by Slater »

Pretty much all it comes down to is if the flares were larger and louder they would be much more useful.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Trip flares

Post by cyberzomby »

Maybe we are all using these things wrong. Isnt the purpose to alert you of enemy troops incoming in your field of fire. Like you placed 2 of them in the corner of a street that comes out on your field of fire. as soon as you see the smoke come out of that street you know the enemy is there and you can report it. Or maybe even make the kill if they come out.
SGT.JOKER
Posts: 1014
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Re: Trip flares

Post by SGT.JOKER »

Their good in some cases. For example if your a sniper or a marksmen supporting ur squad from a rooftop you set them near the ladder (bottom and top) and turn ur volume up. If any one comes up you'll here them and be ready. But yeah they should really be flares and not smoke :/
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Tartantyco
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Re: Trip flares

Post by Tartantyco »

-There's a reason why claymores were taken out of PR. Trip flares should be loud and visible so that they can serve a purpose. As it is now, the current effect only notifies enemy soldiers of a sniper's presence, and rarely does it notify the sniper himself unless he's looking in that direction anyway. Those arguing that a more visible flare would compromise the sniper's location ignore the fact that so does the current flare, only it does not notify the sniper but his enemies instead.
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