RPG-7 too accurate
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Smuke
- Posts: 877
- Joined: 2007-09-25 16:21
Re: RPG-7 to asccurate
I was hit directly on the head by a rpg from the city today on Basrah.
I was in a bunker, and it was a 400m shot.
This needs changing.
I was in a bunker, and it was a 400m shot.
This needs changing.
In-Game Name: SmukeUK
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: RPG-7 to asccurate
anybody else wanna comment ?
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: RPG-7 to asccurate
dude im lucky if i can hit a broad side of a barn over 150 meteres and your talking about making it WORSE! omg *faints*
the diviation is hard enuf to encounter for along with the trail of smoke that says "Hello everyone here i am shoot me!!!" and if you didnt kill that APC / TANK / JEEP its gonna kill you.
so the deviation is already enuf i dont think we need more that would just be to much for most players.
the diviation is hard enuf to encounter for along with the trail of smoke that says "Hello everyone here i am shoot me!!!" and if you didnt kill that APC / TANK / JEEP its gonna kill you.
so the deviation is already enuf i dont think we need more that would just be to much for most players.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: RPG-7 to asccurate
next release there wont be a smoke trail. Also I beleive the RPG sights are set up for 0-300 meter shots(from americas army) so zero it at 100 and be happy, add in some deviation cause I've done some spectacular shots with it
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: RPG-7 to asccurate
Isn't there a way to unsync the binos from the RPG? If so, problem solved, but knowing the engine it's waaaaay harder than that.
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Defiyur
- Posts: 266
- Joined: 2008-04-04 18:28
Re: RPG-7 to asccurate
Yes they are too accurate IMO. My input: Use that chart as the guideline for their accuracy (use the zero wind+stationary numbers). Smoke trail gone means +1 for insurgents. Change IED to one artillery shell with a devastating explosion so you no longer need the 2 mini bombs to ensure a kill. Finally bomb cars....as mentioned in another thread make them all colors so Brits will be filled with uncertainty & fear thus giving the insurgents another +1 to balance out the reduced RPG accuracy.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: RPG-7 to asccurate
remove RPGs, where you get that from?NickO wrote:The RPG is the only long rage anti tank weapon the ins have at their disposal.
Also if the RPG is removed the only thing available will be the IED which isnt that affective against any good armoured crew sitting 400m out in the desert picking ins off because against any capable brit team the bridges are ALWAYS cut within 20min.
the point of the thread is, there is no deviation. or any that i know of, so how can it be enuf already when RPG's are VERY accurate and from the information i gather should have more deviationthe diviation is hard enuf to encounter for along with the trail of smoke that says "Hello everyone here i am shoot me!!!" and if you didnt kill that APC / TANK / JEEP its gonna kill you.
so the deviation is already enuf i dont think we need more that would just be to much for most players.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: RPG-7 to asccurate
uber bump. as INS i use the RPG 90% of the time.... why ? because it is EXTREMELY accurate !!! so please, check the first page on all the info i found .
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: RPG-7 to asccurate
Should we also change other weapons that kill something over great distances?Marine94 wrote:I was hit directly on the head by a rpg from the city today on Basrah.
I was in a bunker, and it was a 400m shot.
This needs changing.
I only agree that the binocs should be removed, make it a bit harder to aim over distance, but stop nerfing it, the RPG is already crippled enough among other things.

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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: RPG-7 to asccurate
nerfed ?? its amazing accurate !!! with little to no , left right no deviationOutlawz wrote: I only agree that the binocs should be removed, make it a bit harder to aim over distance, but stop nerfing it, the RPG is already crippled enough among other things.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: RPG-7 to asccurate
Is there any deviation whilst being prone? I somehow managed to miss an APC less than 50 meters away whilst prone and I'd been still for a good few seconds... I was like WTF? as i hit a tree 5 meters above, 10 meters to the right of my target.gazzthompson wrote:nerfed ?? its amazing accurate !!! with little to no , left right no deviation
Fortunately Scot was there and blew it to pieces and I was all like :d uh: who'd fire an RPG whilst lying down... I was trying to hide in cover whilst firing but is is not supposed to be fired whilst you're lying down?
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: RPG-7 to asccurate
Sgt.Smeg wrote:Is there any deviation whilst being prone? I somehow managed to miss an APC less than 50 meters away whilst prone and I'd been still for a good few seconds... I was like WTF? as i hit a tree 5 meters above, 10 meters to the right of my target.
Fortunately Scot was there and blew it to pieces and I was all like :d uh: who'd fire an RPG whilst lying down... I was trying to hide in cover whilst firing but is is not supposed to be fired whilst you're lying down?
i never fired it prone ? figured it killed you like hat maybe it dose have lots of deviation when prone?
wtf just read that again and it made no sense. i meant to say it is amazingly accurate and has little left right deviation and not much drop eithergazzthompson wrote:nerfed ?? its amazing accurate !!! with little to no , left right no deviation
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: RPG-7 to asccurate
I think they put a load of deviation in for when ur prone cuz it would burn ur feet or somthing
RPG is actually rather nice now I think, been dodging them in Rovers, much fun
but they are equipped with molotovs of doom....
RPG is actually rather nice now I think, been dodging them in Rovers, much fun
but they are equipped with molotovs of doom....
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: RPG-7 to asccurate
Aye the RPG seems fine to me, but the actual kit itself, I'm not sure like if it needs Molotovs and binos.

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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: RPG-7 to asccurate
the RPG used to have quite a bit of deviation, i cant remember what version it was i think maybe the .6 beta? the devs took it out, so they must have had a good reason. i personally thought the deviation was WAY too much, perhaps if they re-implemented a toned down deviation it would make everyone happy. not too mention, who doesnt love a firefight with rpgs flying around all over the place exploding all around you? it adds lots of atmosphere. with a little bit of deviation an insurgent could reliably hit a close in target, but at distance its a bit of a crapshoot.
known in-game as BOOMSNAPP
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: RPG-7 to asccurate
Guys, might i remind you, everytime we change something kinda as big as this, you guys hate it even more.
=/ Insurgents already suck as is.
=/ Insurgents already suck as is.
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viper759
- Posts: 78
- Joined: 2008-10-14 00:12
Re: RPG-7 to asccurate
if the rpg is going to be less accurate give the rpgers a rifle as well. as it stands thats your only weapon.charliegrs wrote:perhaps if they re-implemented a toned down deviation it would make everyone happy. not too mention, who doesnt love a firefight with rpgs flying around all over the place exploding all around you? it adds lots of atmosphere. with a little bit of deviation an insurgent could reliably hit a close in target, but at distance its a bit of a crapshoot.
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WildBill1337
- Posts: 317
- Joined: 2008-08-02 21:47
Re: RPG-7 to asccurate
HughJass wrote:I don't know, insurgents IMO really do need something that takes care of those tanks. nerfing it would totally destroy any chances for insurgents.
maybe throw in one RPG29 for heavy armor.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: RPG-7 to asccurate
I don't see the problem now, the animation and deviation currently set in teh RPG allows you to hit stuff if you take ur time, but takes long enough and the animation is well done enough to give you the impression you are holding this unwieldly tube.
Feels good imo.
Feels good imo.

