Norwegian Forces

Discussion pertaining to the PR Norwegian Forces faction.
Locked
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Proposal] Norwegian Forces

Post by Rangu »

[R-CON]tonnie15 wrote:Looking sweet mate. Only thing i can suggest would be to maybe make like the main map inside a valley or something like i mean the map is too flat. :mrgreen: :mrgreen:
Hmm, I'd like to agree with you because it's an easy solution to prevent that white/alien green inaccessible area around the map! Only problem is; foxx's map is based on a real location, Eslam Aq Meydan, Northern Afghanistan, and that area is actually very flat, the nearest hilltop is approximately 60 km away!

So I suggest you limit the view distance around the map, and rather have an inaccessible area that looks like the rest of the map and could've been playable.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

Just a question regarding the map: is that sort of trees actually found in A-stan?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Proposal] Norwegian Forces

Post by Waaah_Wah »

So wheres the epic Norwegian Forces subforum?? :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Norwegian Forces

Post by foxxravin »

[R-MOD]KP wrote:Just a question regarding the map: is that sort of trees actually found in A-stan?

i was looking on some referances , and those threes are the nearest i can come i think to what i saw :P , and btw guys lol calm down lol, i just started the map, i know it misses ALOT :p
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

Roger. Have a look at what's used on Op Archer. That's a good look, but I'm not quite sure where that takes place and what sort of vegetation one might find locally.

EDIT: piccies from A-stan showing some vegetation:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Last edited by KP on 2008-08-17 16:51, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Norwegian Forces

Post by foxxravin »

[R-MOD]KP wrote:Roger. Have a look at what's used on Op Archer. That's a good look, but I'm not quite sure where that takes place and what sort of vegetation one might find locally.
yes, i will try to find some other threes that might look better , hang on :P
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

Edited my previous post, have a look. Also:

Image
Image

Looks like you should mainly go for shrubs and bushes, and only a few large clumps of trees here and there. Don't line them along the road - it just looks artificial, as if they were planted there instead of growing wild. This isn't an avenue in Oslo. ;)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Norwegian Forces

Post by foxxravin »

hehe ok, thanks KP nice pics :D
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Norwegian Forces

Post by foxxravin »

removed the trees following the roads and added more bushes
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Proposal] Norwegian Forces

Post by Rangu »

HOORAH! This is going well mate!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Proposal] Norwegian Forces

Post by foxxravin »

wtb subforum ^^, btw the map is gonna be insurgency right?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Proposal] Norwegian Forces

Post by KP »

Yep.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Proposal] Norwegian Forces

Post by single.shot (nor) »

omg omg omg omg omg omg what else is there to say...

i cant believe that you're acctually making this.
this is just uberpwnzoring.
helt utrolig bra, kan ikke si noe annet.

jeg lærer meg blender så jeg kan kanskje gi litt noobish hjelp etterhvert.

has the allmighty rhino seen this, if not you should. he'll make the subforum right away.

lykke til.

EDIT: sry for 2 språk| sry for 2 lang's
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Proposal] Norwegian Forces

Post by marcoelnk »

Advice:
dont make simply plane village areas...what makes a village really nice is some variation in terrain.
Image
Grinch
Posts: 42
Joined: 2007-11-16 12:49

Re: [Proposal] Norwegian Forces

Post by Grinch »

+1 Above.

Maybe make village, somewhere close highlands, but with green vegetation near hit. Kinda like Helmand.
Marmorkaka
Posts: 110
Joined: 2007-11-15 17:48

Re: [Proposal] Norwegian Forces

Post by Marmorkaka »

Looking forward keep up the good work :)

*Singleshot a bad soldier obeys without question, thats what the SS did in WW2 for example.
Image
Todays gratitude buys tomorrows happines.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Proposal] Norwegian Forces

Post by Waaah_Wah »

Marmorkaka wrote:Looking forward keep up the good work :)

*Singleshot a bad soldier obeys without question, thats what the SS did in WW2 for example.
Questioning orders will most likely fuck things up and get people killed.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Marmorkaka
Posts: 110
Joined: 2007-11-15 17:48

Re: [Proposal] Norwegian Forces

Post by Marmorkaka »

Yes in most cases, but obeying orders blindly that can lead to civillian casulties is wrong.
Image
Todays gratitude buys tomorrows happines.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Proposal] Norwegian Forces

Post by single.shot (nor) »

Marmorkaka
*Singleshot a bad soldier obeys without question, thats what the SS did in WW2 for example

If you are well traversed in the games workshop game warhammer 40.000 (miniatures) you will se that in this millennia the soldiers of the imperial guard are executed without mercy for disobeying orders. and since there are untold billions of them there is no need for an extra, as well as physical punishment is frequently used as mankind is ruled by a "good" dictator that is
worshipped as a god.

this miniature game has a very interesting story, that is complicated as well as intriguing.
Games Workshop Online : United Kingdom
go to this page for more info.


this qoute("a good soldier...") is to taken seriously in a gameplay situation and i think all sqdleaders like a obedient bunch of teammates, that do their jobs, not teamkilling, smacktarding or playing while drunk or intoxicated.

thank ee for saying something about my sig so i finallty could explain to
you ladies and gentlemen.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Proposal] Norwegian Forces

Post by single.shot (nor) »

sry just had to suscribe 2 post sry for doubble post and bad reason 2 do it
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Locked

Return to “Norwegian Forces”